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Outdoor development activity plan reference

5 references for outdoor development activity plans

In order to ensure that things or work are carried out smoothly, it is often necessary to formulate a plan in advance according to the specific situation. The plan is the most complex type of plan. Below I bring you a reference for the outdoor development activity plan, I hope you like it!

Reference for the outdoor development activity plan 1

In order to improve the collaborative spirit of the company team and increase the enthusiasm of the employees, we provide Employees create a harmonious, harmonious and healthy atmosphere and enhance the tacit understanding and feelings among employees.

1. Activity background

This plan organizes outdoor development activities for company employees so that everyone can fully appreciate the importance of teamwork, cultivate team spirit, and improve team awareness, thereby improving everyone's The cooperation of individual employees improves the overall combat capability.

2. Purpose of the activity

1. Teamwork, activate the atmosphere of the company's entire staff, and enhance cohesion.

2. Create and highlight the importance of the organization, improve the awareness of organizational discipline, and enhance the sense of collective honor.

3. Experience the effects of team and individual combat, fully integrate into the team and enhance the sense of belonging.

4. Enhance understanding, strengthen communication, enhance goal recognition, and boost team morale.

3. Participants:

All employees of the company (about __).

4. Activity content:

Beacon Fire Jungle Field Battle.

Taking "team" as the theme and organizational form, and using experiential team training as a tool:

Enhance students' team awareness and team cohesion.

Transfer the new thinking and working methods experienced in the training to work.

In the course, psychological analysis, management concepts and work skills are integrated:

Strengthen the interaction between trainers and students.

Let experience and thinking, testing and sharing form a positive cycle.

Promote the continuous deepening of students’ personal understanding and the continuous improvement of the overall performance level of the team.

The excellent natural environment combines classic team activities, allowing students to understand the team concept of "passionate challenge, hand in hand to win" in a natural and relaxed atmosphere.

From various scenic spots, we learned that there are the following activities to choose from: Fenghuo jungle field trip, crossing the Bishui Valley, jungle field trip, orienteering, crossing the power grid, random train, trust fall, cliff climbing, fun outdoor picnic wait.

5. Department responsible for the event:

__

6. Specific plan for the event:

(1) Location: Anxi Zhimin Tourism district.

(2) Time: It is planned to be from __ month __ to __ in 20__ (x-day tour).

(3) Activity process.

1. Open your heart to participate in the ice melting activities and expand the opening of the activities.

2. Actively participate in development training and cultivate team spirit.

3. After training, visit the beautiful scenery in the base along the way and relax.

4. Share training mood and experience.

7. Schedule of expansion activities

__ base.

Accommodation, if there is a bed available, the difference will be __ yuan/person. Camouflage uniform: clothes + pants + belt.

Reference 2 for outdoor development activity plan

1. Training background and purpose

As the company’s scale expands, the number of new employees increases. In order to strengthen new and Emotional exchanges between old employees, cultivating employees' sense of responsibility, communication, innovation and teamwork, and building an excellent team. The company decided to carry out this outdoor expansion training after research.

2. Training objectives

1. Establish awareness of active communication and learn effective team communication skills.

2. Break the rules, re-examine yourself, and enhance your creative thinking ability.

3. Enhance employees’ mutual knowledge and understanding, and improve team trust and tolerance.

4. Build team spirit, strengthen team cohesion, and establish the belief that we can work together to win.

3. Discipline requirements for expansion training

1. During training, game rules and company-related disciplines must be strictly observed, and unauthorized actions without leaving the team are strictly prohibited.

2. Sports shoes must be worn when participating in training. The attire is simple and suitable for sports. Ladies, please do not wear skirts.

3. Please keep the training area clean and tidy, take away the generated garbage with you, and show a civilized style.

4. In principle, leave is not allowed.

IV. Detailed plan for expansion training

1. Participants: all employees of the company

2. Activity time: August 16

< p> 3. Dining arrangements

4. Material preparation

5. Cost budget

Outdoor development activity plan reference 3

Topic:

Flying Youth

Purpose of the activity:

Overcoming difficulties and conquering obstacles, personal victory is not our ultimate goal. We value teamwork and individual heroism. There is no place to play here. Only by stimulating the potential of each team member and gathering the strength of the team to overcome adversity is the ultimate victory of our entire team.

Activity time:

20__-7-22——20__-7-23

Activity location:

__District< /p>

Number of participants:

40 people

Activity content:

1. At 8:00, employees gathered at the north gate of Tianhe City and started singing. Laughter goes to Jiufeng Mountain

2. Arrive at Jiufeng Mountain Scenic Area at 10:00. After getting off the bus, we make some adjustments and then take a bath in the hot springs together.

3. Return to the hotel for lunch at 12:00.

4. 13:00 Gear up and set off for the scenic area development training camp

5. 14:00 "Double Jump"

Track settings:

This track is set up with two foam boards, 2m long, 1.5m wide, about 80cm thick, and about 1.5m apart. (The track in this section is about 6m)

Rules:

Two people can jump on three legs together and jump on the second board at the same time.

No part of the two people's bodies can touch the ground, otherwise they will be eliminated.

Fun:

It is difficult for two people to tie together and take off at the same time, and they can easily get caught by their companions.

The middle distance is about 1.5m, which seems simple, but is difficult to operate in practice.

6. 15:00 "Overcoming Obstacles"

Track Settings:

This track is set up as a crossbar with a height of about 1m from the ground. . (The track in this section is about 4m)

Rules:

Two people and three legs continue to move forward, but they must pass under the crossbar.

Competitors can pass in different postures, but their hands cannot touch the ground.

The crossbar is only gently held up and will fall off as soon as it is touched. If the crossbar hits the ground, the player will be eliminated.

Fun:

The crossbar is set low, which not only tests the players' skills, but also tests the players' coordination and flexibility.

This link also seems simple, but it is somewhat difficult to operate.

7. 16:00 "Single-plank Bridge"

Track setting:

This track is set up with two bridge piers, the size is 1m3, and the middle is 5m apart. A single-plank bridge with a radius of 10cm is erected, with a pool below. (The track in this section is about 7m)

Rules:

Two people must pass on the single-plank bridge, still two people and three legs.

You can choose the way you pass, and you will be eliminated if you fall into the pool.

Interesting:

When two people are tied together and pass through a single-plank bridge, their speed will inevitably slow down, causing the bridge to shake violently and it is easy to fall into the pool. This is where the difficulty and fun of this link are reflected.

8. 17:00 "Beware of Traps"

Track settings:

This track is set with 15 discarded tires.

The inner diameter of each tire is approximately 50cm and is arranged in three rows. (The track in this section is about 5m)

Rules:

This section is about speed. Two people can quickly cross the tire area.

Competitors can choose to step on the tires or in the tire circles (i.e. traps), but they cannot step out of the yellow warning lines set up on both sides of the track.

Players who step one or both feet on the yellow warning line or step outside the warning line will be eliminated. (Wrestling is not eliminated)

Fun:

There are many tire settings, so it is very difficult for two people and three legs to pass quickly together.

If two players do not cooperate properly, it is easy for them to step into a trap or fall down. How the players pass this link is where the fun lies.

9. 17:40 Set up your own tent and decorate your temporary home. (Camping)

10. 19:10 Bonfire Party: blazing bonfire, powerful music, delicious barbecue, plenty of beer, interesting games, gorgeous fireworks, and deep friendship. You will have an unforgettable night.

11. 22: The party ends at 10, wash up and go to bed.

The next day

1. Get up at 07:10, wash up, and do morning exercises.

2. Clean up the camp at 08:10 (leaving only footprints and taking away only photos)

3. Breakfast at 08:30 (have breakfast at the scenic hotel)

4. At 09:00, drive to Jiufengshan Tropical Rainforest Forest Park

5. Arrive at the Forest Park at 10:00

6. Challenge the strength of the team at 10:30, Go beyond your own limits. Do you dare to give it a try? Carry out thrilling outdoor field adventure projects.

A group of 10 people is divided into two teams; create their own team slogan; each team elects a captain, who will lead the team members to simulate CS jungle field battles.

7. 12:00 Simulated CS jungle field battle award ceremony (first place: 500 yuan for company products/…………)

8. 12:30 group photo< /p>

9. Lunch at 13:00

10. Return by car at 14:00 with a tired body and a happy mood

Activity budget:

1. Chartered car fee: 1,600 yuan for round trip

2. Outward training coach fee is 300 yuan/person ***600 yuan in total

3. Average cost per person is 290 yuan/person

Safety precautions:

1. There is a certain degree of danger in outdoor exploration, and self-protection must be strengthened during activities;

2. Backpacks and carried items must be properly prepared Waterproof preparation;

3. Personal dress requirements: loose casual clothes and long trousers, (high heels are absolutely not allowed);

4. Personally prepared: travel shoes and spare sneakers, Wear loose, wear-resistant long-sleeved clothes and drinking water.

5. Try not to bring food packaged in metal, plastic, etc. that are not easily dissolved, into the protected area. Do not destroy the natural ecological environment in the area, so as to achieve the goal of "leaving only your footprints and taking away only you."

6. Pay attention to safety, abide by team discipline, act collectively, and do not leave the set route and activity scope without authorization.

Outdoor development activity plan reference 4

1. Invincible Hot Wheels

1. Project type: Team collaboration and competitive type

2 , Prop requirements: newspapers, tape

3. Venue requirements: A large open space

4. Game time: about 10 minutes

5. Detailed game How to play: A group of 12-15 people uses newspapers and tape to make a large closed ring that can accommodate all team members. Stand the ring up and all team members stand on the ring and roll the ring while walking.

6. Purpose of the activity: This game is mainly to cultivate the team spirit of students to unite, work closely, and overcome difficulties; cultivate planning, organization, and coordination abilities; cultivate a work attitude of obeying commands and being meticulous; enhance teamwork among team members of mutual trust and understanding.

2. Trust Back Fall

1. Game Introduction: This is a well-known classic expansion project. Each team member must fall straight backwards from a 1.6-meter platform. , while other team members stretched out their hands to protect him. Everyone hopes to be able to trust each other, otherwise they will feel insecure. To gain the trust of others, you must first be a person worthy of others' trust. It is difficult for people who are suspicious of others to gain their trust. This game allows team members to build and strengthen their trust and sense of responsibility towards their partners during the activity.

2. Number of players: 12-16 people

3. Venue requirements: High platform is the best

4. Required equipment: hand ropes

< p> 5. Game time: about 30 minutes

6. Activity goals: Cultivate a high degree of trust between groups; improve the interpersonal communication skills of group members; guide group members to think in their shoes and let them realize their responsibilities and Trust is mutual.

3. Eyebrow-Qi stick

1. Introduction to the game: The whole team is divided into two teams, standing facing each other. The first one puts a stick on the ground with his fingers and leaves the stick with his hands. Failure is an experience that tests whether the team is working together. The concentric rods on the fingers of all students will complete a seemingly simple but most error-prone project according to the trainer's instructions. This activity profoundly revealed the problem of coordination within the enterprise.

2. Number of players: 10-15 people

3. Venue requirements: an open space

4. Required equipment: 3-meter-long light stick

5. Game time: about 30 minutes

6. Purpose of the activity: In a team, if you encounter difficulties or problems, many people will immediately find the shortcomings of others, but Rarely do I find my own problems. Complaints, accusations, and lack of understanding among team members are harmful to the team... This project will tell everyone: "Taking care of yourself is the greatest contribution to the team." Improve team members' ability to cooperate and collaborate with each other at work. Unified command + the joint efforts of all team members play a vital role in the success of the team.

4. Passing letters at the post station

1. Game type: team collaboration

2. Game purpose: to make students strongly aware that adequate communication is critical to team goals The importance of realization; the establishment and modification of institutional rules.

3. Game introduction: All team members line up. Each of you is equivalent to a station at this time. At that time, the trainer will hand over a digital information card with within 7 digits to the end. In the hands of a partner, you must use your ingenuity to pass this digital information to the hands of the partner at the front. When the partner receives the information, he must quickly raise his hand, write the information on a piece of paper and hand it to the trainer at the front!! The competition will last four rounds. We will have some rules to restrict the process of information transmission.

4. Rules of the game: After the project starts: (The so-called project start refers to the moment when the trainer shouts start, and the information starts to be transmitted from the next partner)

1. Cannot speak. .

2. No turning back

3. Any part of the partner behind cannot exceed the cross-section of the shoulder seam and the infinite extension surface of the body of the person in front. (The before and after standard should be based on an item at the front, such as a whiteboard. If it is closer to the whiteboard, it is the front, and if it is farther from the whiteboard, it is the back)

4. When the information is transmitted to the front partner, The partner must quickly raise his or her hand and hand the information to the trainer near the whiteboard. The timing will end at the moment when the hand is raised.

5. Notes and notes cannot be passed. < /p>

7. The first round time is ≤2 minutes. (Give 8 minutes of discussion time, and then come back to PK)

Second round: The previous rules will continue to take effect, and new rules will be added:

8. All methods in the first round cannot be used again. use.

9. No items can be passed or thrown.

10. Second round time ≤ 1 minute (give 7 minutes of discussion time, and then come back to PK)

Third round: The above rules will continue to take effect, and new rules will be added< /p>

11. All methods in the first and second rounds cannot be used.

12. The third round time ≤ 40 seconds (give 6 minutes of discussion time, and then come back to PK)

The fourth round: the above rules will continue to take effect, and new rules will be added< /p>

13. All methods in the first three rounds are unavailable.

14. The butt cannot leave the ground

15. The fourth round time is ≤20 seconds (give 5 minutes of discussion time, and then come back to PK)

Outdoor development activity plan reference 5

The first item: basketball jumping

1. During the competition, each class will send 3 boys and 3 girls to participate, one row on each side;

2. The contestant clamps the basketball on the inside of his knee;

3. When the timer whistle blows, the contestant must move the basketball from one side of the court to the other by walking or jumping. side, and then jump back to the starting point after a substitution, that is, one round trip;

4. If the basketball falls midway, you can pick it up with your hands and clamp it on your knees to continue the game. The basketball must be on the inside of your knees during the game;

5. The timekeeper (referee) records the completion time of each group (one round trip); the total time of each class is finally calculated, and 1, 2, 3, 4, 5, and 6 points are recorded according to the time. , if the time is the same, the scoring will be the same.

6. Violation of the rules will result in an additional 10 seconds.

The second item: working together

1. Each class selects 8 contestants, 4 men and women each;

2. Two team members compete back to back Clamp the ball, transport the ball to one side of the basketball court sideline to the other side, and then transport it back to the starting point after substitutions, that is, one round trip;

3. If the basketball falls midway, you can pick it up with your hands. Clamp it on the back and return to the point where the basketball dropped to continue the game. During the game, the basketball must be on the backs of two players and they cannot touch the ball with their hands.

4. The timekeeper (referee) records the completion time of each group (one round trip), and finally counts the total time of each class. According to the time, 1, 2, 3, 4, 5, and 6 points will be recorded respectively. If The time is the same and the scoring is the same.

6. Violation of the rules will result in an additional 10 seconds.

The third item: fixed-point shooting

1. Each class selects 5 people to participate, regardless of gender;

2. Participants throw the ball at the designated shooting point , each player takes 2 shots, and the total time shall not exceed 30 seconds;

3. Each shot scored will result in one point;

4. The scorer (referee) records the individual and class score;

5. 0.5 points will be deducted for each timeout, and the referee will remind you not to timeout.