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Rome Restoration Mission Guide in Age of Empires

Game Guide

1. The Origin of Egyptian Civilization

First Level Hunting

Task: Create 7 villagers.

This level has 1 villager, 1 city center, and 30 food. To create a villager, you must have 50 food. There are a group of antelopes here. Click on the villagers with the left mouse button. After selecting, click on the antelopes with the mouse, and the villagers can start hunting. When the food reaches 50, click the center of the city with the left mouse button to produce 1 villager. New villagers can go hunting, and so on. When there are 4 villagers, they need to build houses. A house requires 30 wood. One house can accommodate 8 people, and villagers can continue to be produced until 7 villagers are produced.

Second level: Collection

Task: Build storage pits, barns, and ports.

There are 3 villagers at the beginning. On the right side of the water, there are three small fruit trees. Villagers were sent to collect them to increase food. Go to the woods on the left to cut wood. All villagers created in the future will be sent to cut wood, because the three buildings required by the mission only require wood. After collecting the three fruit trees, we waded from the nearby shoal to the other side and saw a large fruit forest again. As the collection progressed, more and more people felled the wood, the wood production increased greatly, and the construction tasks were quickly completed.

The third level is Discovery

Mission: Find 5 boundary markers and discover the Libyan tribes.

There are 3 fruit trees on the lower right side of the city center. Send villagers to collect the fruits. Then create 2 villagers and send them to collect the fruits. At this level you can only build houses, barns, and storage pits. However, since the mission is just "discovery", you only need to build houses to create more villagers to explore. Later, mauling lions and crocodiles were discovered, which were new food sources. Send villagers to wander around the map to find a fluttering blue flag, which is the boundary left by the legendary explorer. While exploring to the right, Libyan cavalry appear and attack the villagers. Villagers can be used to lure him to a building. After the Libyan cavalry is pinned down, the other villagers can get back on the road and the mission can be completed.

Level 4: The Dawn of a New Era

Mission: Evolve to the tool age.

There are no fruit trees to collect on the peninsula. You can go to the lower left of the city center and kill the elephant to get food. Move the elephant meat back, create a few more villagers, and start cutting down trees. Get 100 wood and build a port. Click the port with the left mouse button to build a ship. First build a fishing boat, drive to the place where fish and whales are jumping in the water, catch whales, and transport them back to the port as a new source of food. There are a total of 2 elephants and 2 lions on this peninsula, and all villagers can be sent to hunt elephants and lions. After the food reaches 500 and 2 more buildings are built except for the port, click on the center of the city to evolve to the tool age.

The fifth level: Outpost

Mission: Destroy the enemy race. There is no city center or villagers in this level, only 7 warriors. Change the relationship with the Thutmose tribe from Neuter to Enemy in the Diplomacy menu in the upper right corner of the screen. You can actually get by without making this change, but it's better to make it. Let the troops go to the right and kill a group of enemies they encounter to pass the level.

Level 6 Agriculture

Mission: Control the Nile River Basin, develop agriculture, save food to 800, and eliminate the Libyans.

This level is already in the tool era. There are 3 fruit trees next to the granary. Let 3 villagers go to collect, and move 3 soldiers to the north of the granary to protect the granary and the villagers. The enemy will soon attack from the north. Upgrade ordinary soldiers to axemen and transfer them to the north of the granary for reinforcements. After the group of intruders from the north are eliminated, the fruit trees are almost finished collecting, and villagers can be sent to cut down the trees. Send axemen to wade across the river to the left, first destroy the Libyan barracks and cut off their sources of troops, and then destroy their buildings except for the city center and port. Find a ruin on the left side of the map indicating the source of the Nile.

The Market and Farm have been built. The farm is best close to the city center and the granary, which can save time on transporting food and speed up food production. With food and wood, you can build an Archery Range and a Stable to produce archers and cavalry. .

This level can evolve to the Bronze Age (800 food) and the Iron Age (1000 food, 800 gold). The gold needed to evolve to the Iron Age can be used to build ports, rebuild merchant ships, and trade with the Libyans. When trading, you should choose to exchange wood for gold, so that the Libyans will not have enough food-producing population, evolve to the Iron Age, and then destroy all Libyan buildings. This level can be passed without evolving to the Iron Age, but the score will be lower.

Level 7 Trade

Task: Save 1000 stones and 1000 gold.

Send villagers to collect fruit trees, then produce villagers to build barracks by the forest in front of the city center, continue to produce villagers, participate in gathering, and speed up food production. Mass-produce infantry and upgrade them to axemen as quickly as possible. The enemy will launch gunboats from the sea to attack our ports. There are also archers and giant bow chariots attacking from the left on the land. After destroying the enemy giant bows and archers, you can go from the upper left to the upper left corner of the map to eliminate the enemy villagers and destroy the buildings except the city center and port.

Enemy ships will attack the center of our city from the sea. Allows villagers to repair damaged city centers. After building a market, you can build a farm to quickly grow food. When the food reaches 800, you can evolve into the tool age. Send villagers from the city center down to build a port on the coast below. There is a neutral port opposite the port. Build a merchant ship to trade wood with it for gold. Upgrade frigates into battleships and build 8 battleships. Stay at the place where the port was lost, sink 3 enemy warships, then destroy the two catapults on the left peninsula, kill 2 archers, and be careful not to attack the enemy port. After the battle, the sea trade channel was opened, and there were no more enemies to harass.

Build another port and build 2 merchant ships to conduct gold trade with the two enemy ports respectively. Build a transport ship to transport the villagers to the left peninsula to build the city center, and then use the villagers to mine the 4 stone mines on the island. Completion of the mission is just around the corner.

Level 8 Reform Movement

Mission: Capture the enemy and send them to the center of our city.

Send the villagers in the north to the woods near the saving pit to cut down trees, and the villagers near the city center to build farms. Produce villagers in large numbers, build farms, cut down trees, and mine stone mines in the north. In the early stages of construction, do not go to the left side of the map to scout the enemy, otherwise the enemy will send a large number of archers to attack after being disturbed. Upgrade your bows at the archery field and then mass-produce archers. Go left from the center of the city and discover a gold mine by the lake. Move the archers to the vicinity of the gold mine to protect the gold mine and intercept enemies who may attack the city center. At this time, use the collected stones to build some defense towers near the gold mine. After strengthening the defense of the gold mining area, the villagers who were mining stones in the north have collected the stones and transferred them back to mine gold mines. When the gold starts to increase, study astrology in the temple and upgrade the priest's attack power. Let the priest and archer set off from the bottom of the lake to the left side of the map and discovered the enemy tribe. The archers can be used to deal with the enemy's archers, while the two priests can transform the giant bows. Guide the converted giant bow to the center of the city, and the mission is completed. This level cannot be passed if the priest dies or all enemy troops are destroyed.

Level 9 Occupier

Mission: Occupy the Great Nile Island and build a city center and 2 defense towers.

It was the Bronze Age at the beginning. Send villagers to build farms, and then produce more villagers to chop down trees and mine gold. When the grain reaches 1000 and the gold reaches 800, two Bronze Age buildings (such as government center, temple, gun factory, and society) are built and evolve to the Iron Age.

Build a port on the left bank of the city center. On the other side of the port is the Great Nile Island to be captured. The enemy built defense towers along the coast of the island and evolved the frigates into Cataputirireme. Build a giant gunship and sail it around the Great Nile Island to destroy all enemy towers out of range. There are many maiming lions and crocodiles on the Great Nile Island, which can be eliminated with naval guns. After clearing the obstacles set up by the enemy on the Great Nile Island, build a transport ship to take the villagers to the island to land and build the city center. There are a large number of stone mines on the island, which can be mined by villagers on the spot. With enough stone, build 2 defense towers. Click on the barn to conduct research on the evolution of the defense tower. The defense tower evolves to the highest level and the task is completed.

Level 10 Naval Battle

Mission: Seize the Greek artifacts and bring them back to the city center.

Click on the port to upgrade the frigate to a battleship. Produce villagers in large numbers and collect fruit trees next to the granary. Logging in the center of town. After the battleship is upgraded, build the battleship and sink the invading battleship. After the fruit trees are collected, villagers are sent to build farms, cut trees, and mine gold. Build a temple. Build a gun factory, then build a cannon to guard the harbor. When the gold reaches 800 and the food reaches 1000, it will evolve to the Iron Age. See the battleship evolve into Trireme at the port. The giant gunship consumes a small amount of gold, while the giant arrow ship can be built with only wood. Click on the temple, study astrology, afterlife, monotheism, fanaticism, and build 8 to 10 giant arrow ships in the port. The fleet attacked and destroyed the Greek sea ships and coastal defense towers, as well as the Greek buildings and troops in the northern peninsula except the ports. Build 2 large transport ships on standby. Manufactured merchant ships and traded wood for gold with Greek ports. Produce priests and common cavalry. Use transport ships to land on the northern coast. If there are still enemy troops, use cavalry to deal with them; if there are only some Greek villagers, use priests to transform them. The artifact was a wooden box on a four-wheeler in a walled courtyard with a door at the back. If you have already researched Unitarianism at this time, you can let the priest convert the building, but you must first send the cavalry to destroy the buildings in the way, and then send the priest to convert the artificial object. Let it take a boat back to the center of the city.

Level 11 Monument of the Pharaoh

Task: Build a pyramid.

Build a barracks near the coast diagonally to the left of the city center, produce axemen, and deploy defenses from the shoals to the port. Enemy ships will land in this area. Since our mainland and the two lands on the left are separated by rivers, they are connected by shoals. Under the restrictions of the enemy search mode, the enemy secretly landed from an invisible place. We can produce axemen and cavalry at the same time in the barracks and stables to "completely light up" the coastlines of our continent and the two continents on the left and even the entire territory, so that the enemy will not come out to harass us.

Evolve and produce warships in the port to strengthen the defense of the coast. There is a neutral merchant ship conducting gold trade with us. We use warships to track this merchant ship, and we can find the neutral port in the southwest (at the top of a small peninsula). Evolve merchant ships, build four, sail to neutral ports at certain intervals, and exchange wood for gold. Build a fishing port near the coast where whales jump. Evolve the fishing boat into a fishing boat at the fishing port, carry out whaling activities, and send warships to guard the area.

Send soldiers to cross the shoal and detect that the island on the left is a densely forested island, and there is a new source of wood. With enough gold and food, you can evolve to the Iron Age. A reconnaissance ship sent out found a peninsula rich in stone in the far west. Build a transport ship, transport villagers there to build the city center, and produce villagers to quarry stones on the spot. When you have 1000 wood, 1000 gold, and 1000 stone, start building the pyramid.

Level 12: Siege of Canaan

Mission: Destroy the Canaanite government center.

This is the final level of Egyptian civilization. Starting from the Stone Age, the Canaanites were already in the Iron Age. In the early stages of a campaign, resources must be allocated. The production of soldiers continued, because preparations for war were to be made near the north of the Canaanites. Send villagers to the right coast (the route will be blocked by Canaanite archers if it is late) to build a port. The villagers will walk along the edge of the map (you must do it yourself) to avoid being attacked by the enemy. Send villagers to collect the fruit trees next to the city center to continuously produce soldiers. After the port was built, the villagers who built the port were sent back to collect it. Build a fishing boat in the harbor, near the only small school of fish in the river. After a large-scale attack by the Canaanites (if no battle occurs and the number of soldiers reaches 15), the production of soldiers is suspended.

When the food reaches 500, evolve into the tool age and evolve the warrior into an axeman. There was not much food at this time, so all the villagers participated in logging in the woods on the left side of the barracks. By building savings pits and granaries, you have the ability to create markets. After building a market, you can build a granary, so you have a stable source of food. A large farm evolved into the Bronze Age. Build a gun factory and then build a gun carriage. This way, the Canaanites could be attacked beyond the range of their defense towers.

A river divides the map into southern and northern parts. From the left up to the plateau, a large number of gold and stone mines were discovered. As time passed, it evolved into the Iron Age. Due to the great abundance of resources, it was even possible to build pyramids.

Step up the expansion of the army, research various technologies, produce five or six artillery vehicles, and use them to destroy a large number of defense towers in the Canaanite defense system. The counterattack began, and all the troops were assembled to cross the ford in the middle of the river and attack north, finally destroying the center of the Canaanite city