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In 2020, the 18th ChinaJoy will be held in Shanghai New International Expo Center on July 3rd1-August 3rd. The official meeting will also be held from July 30th to August 1 at Kerry Hotel, Pudong, Shanghai. This year will bring China International Digital Entertainment Industry Conference (CDEC), Global Game Industry Summit, Global E-sports Conference 2020, Global Cloud Game Industry Conference, China Game Developers Conference (CGDC) and many other major theme conferences, bringing together well-known developers at home and abroad. The Global Game Industry Summit will also be held in Hall 3 of Kerry Hotel, Pudong, Shanghai on July 3 1. The theme of this summit is: the distance between high quality and users, which will be divided into three thematic sections: the creation and innovation of diversified games, the output and countercurrent of game power, and the core and strategy of long-term operation.

Recently, Xiang Li, Senior Vice President of Tang Sheng, CEO of Ace Game Club (Hangzhou Chuyu Game Technology Co., Ltd.) and Lin Jianfeng, Vice President of Fengyun Interactive, have officially confirmed their acceptance of the invitation and will attend the Global Game Industry Summit. Three guests will participate in the theme section of "Creation and Innovation of Multiple Games", bring wonderful speeches and share insights.

Li Xiang, Senior Vice President of Network Element Tang Sheng

Xiang Li, senior vice president of Tang Sheng Net Element and general manager of Shanghai Candle dragon, has 20 years of industry experience and is responsible for brand management and overall game research and development of the Group. Since taking office, Li wants to lead the team of product operation, brand and derivatives, relying on a series of excellent brands such as Legend Sword and Dream Dance under the group, fully combining his own advantages, framing the best promotion method and surrounding areas of each product, and implementing them in the team, thus forming various publicity and product content that the market finally sees.

Klaus, CEO of Ace Game Club (Hangzhou Chuyu Game Technology Co., Ltd.)

Klaus is currently the CEO of Hangzhou Chuyu Game Technology Co., Ltd., which was founded on 20 19, and its main business is game development. Klaus once participated in the production and planning of The Adventures of Gourmet Pigs, and also served as the producer of the public welfare project Retrograde, as well as the producers of Candy Disaster and Gourmet Travel Mountains and Seas.

Lin Jianfeng, Vice President of Fengyun Interactive

Lin Jianfeng, currently vice president and producer of Fengyun Interactive, is mainly responsible for R&D and distribution of Fengyun Interactive leisure product line. Have 12 years of experience in the game industry, rich production experience, unique innovative ideas and keen market sense. Starting from 20 18, Lin Jianfeng led Fengyun's R&D team, based on making interesting and story-telling game products, and created a series of products such as fuck off, negative energy, duck life and parent simulator. At the same time, lead the distribution team and deepen the distribution of leisure products. Adhering to the concept of growing up with CP and providing fun for players, we have successfully released tens of millions of products on WeChat, Shouq, Headline, OV and other platforms. Fengyun distribution team will continue to make efforts in the fields of leisure and heavy games to create value for CP and players.

About the Global Game Industry Summit:

Comply with the development trend of the global game industry, meet the new requirements of the rapid development of the global game industry, gather the top elites of the global game industry, deeply analyze the development law of the game industry, extensively discuss the frontier topics of the game industry, professionally exchange the research and development of game products, authoritatively release the trend of the game industry, support the national brands of the game industry, vigorously promote game innovation, and comprehensively promote the healthy, orderly and rapid development of the game industry in China.

Highlights of the summit:

Focusing on the direction of "the distance between high quality and users", this summit focuses on capturing the elements, types, functions, trends and contents of annual industrial changes from the new trends of long-term operation, game diversification and game globalization in the development of the game industry, and launches a thematic discussion. Global representative enterprises will be invited to conduct in-depth discussions on the new positioning and new opportunities of China's game development, and explore the significance and potential value of the game development process.

Time: July 3, 20201

Venue: Shanghai Hall, 3rd floor, Kerry Hotel, Pudong, Shanghai

For the Global Game Industry Summit, please contact:

Ms. kou

Email:yali_kou@howellexpo.net