Traditional Culture Encyclopedia - Hotel franchise - Chamber of Secrets Escape from Despair Series 8 Hotel Scare Day 4 Customs Clearance Raiders

Chamber of Secrets Escape from Despair Series 8 Hotel Scare Day 4 Customs Clearance Raiders

On the fourth day of the hotel panic, it is necessary to complete a complicated socket puzzle and a small game of inserting diodes to successfully pass the customs. Tell us about it.

Chamber of Secrets Escape from Despair Series 8 Hotel Scare Day 4 Customs Clearance Raiders

Chamber of Secrets Escape from Despair Series 8 Hotel Scare Pass Introduction

The fourth day

Click on the wall socket, insert the lower four into the first four, the lower two into the first four, and the next one into the first three. Then the air conditioner is turned on. Then click on the left and right drawers of the desk to get the screwdriver and thermometer, unscrew the thermometer on the wall with the screwdriver to get the key, and then power on the fixed circuit thermometer. Use the key to open the left safe and get the air conditioner remote control. Turn on the air conditioner and underground heater, open the left temperature safe, turn off the heater, and the fan temperature reaches 26544.

The clown asked: Who said that giving him a fulcrum can tilt the earth? The answer is Archimedes.

Enter Room 5, click on the globe on the right to get the diode, click on the poker on the table in Room 4 to get the poker, and click on the lifting part in the lower left corner of the carpet.

Plug in the diode and start a little game (this little game depends on guessing. You can enter four numbers at random first. If two of them turn green, you can start to understand the other two. Don't lose the red number and the green number. If it is yellow, you can change it to another red number.

Let me give you an example: 3 (green) 4 (green) 5 (yellow) 6 (red) When yellow 5 is changed to red 6, it becomes 3 (green) 4 (green) 7 (red) 5 (green) because 5 is changed to 6, and 6 is red, which means there is no 6 in the four numbers. Then guess the number 7 in that position at random, and I'll waste my time.

Go back to room five, click on the globe and get the gear with a wrench.

Go to the chopping board on the right table in Room 2 and get the kitchen knife. Go to Room 3 and get the clock prompt of Room 5 at 5: 5: 45 through the phonograph (according to the record size, the smallest is the hour hand, the middle size is the minute hand, and the largest is the second hand). Click on the wooden box next to the guitar and get the stove with a kitchen knife.

Go to Room 2 to get the fuel with a poker, put the fuel into the right engine, and the scientist will give you genetically modified feed.

Go to Room 3 to feed the cattle and sheep with genetically modified feed and get the head and tail of the key, assemble the key, use the key to open the cabinet behind Room 5 to get the keycap and typewriter prompt password, install the keycap on the typewriter and input the prompt to get the gear, and install three gears on the motorcycle.

Go to Room 2 and get the core (the core is next to the shoes). Go out and meet the clown and get the fake core (it's up to you).