Traditional Culture Encyclopedia - Hotel franchise - How to make the model established in 3dmax into a real object
How to make the model established in 3dmax into a real object
First, modeling.
In 3dmax, we first get the designer's drawings, and then we need to build a model after understanding the designer's intentions. To make a good model of the indoor items we want to show, we need to refer to the actual size and proportion. The proportion of items in the model is very important. Whether it is indoor or outdoor architectural design, the overall coordinated proportion can show the architectural effect.
Second, materials.
When we build the model, all the objects and houses we see are colorless, so we need to put a coat on the houses we see, including the maps of indoor objects, floors and outdoor sky. Sometimes putting some very inconspicuous things into the whole model will greatly improve the effect of drawing. For example, a book with a red cover on a white mat or a white ceramic teacup on a coffee table with a black countertop can make the drawing vivid.
Third, lighting.
We also need to light things and the sky. Outdoor lighting during the day is different from indoor lighting at night. Light in different time periods will reflect different environmental colors. Objects with different materials have different highlights, reflections and diffuse reflections, and the reflections around the objects can support the sense of volume of the objects. This is more flexible, and it follows the principles of bright, cold, dark, warm, far from virtual and close to real in production, for a daytime performance, so from here on, the thinking of lighting will not be chaotic, and it is easier to control when lighting. Then there is the grasp of the big atmosphere, such as the office space is dominated by cool colors, dotted with a little warm colors to make the staff feel a little dependent in a serious working environment, or the hotel room is dominated by warm colors to show a little cold colors to enhance the artistry of drawing, and so on. In short, in the use of lighting, we should experience it with our heart and feel it with our heart.
Fourth, rendering
When the lighting of the interior design model is completed, it is necessary to start rendering. In 3D software, you can see any angle of the scene in 360 degrees, but if we need to render a static picture, we should consider the camera lens. We should show that part to others and see from which angle it works best. Adjust the parameters in camera lens and rendering design to achieve the ideal effect. In the rendering output, we make the main buildings, for example, we see indoor objects, but we can post-process some auxiliary outdoor objects in Photoshop, so as to make static indoor, which is complete.
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