Traditional Culture Encyclopedia - Hotel franchise - Why did the people in the fortress leave you? How to remedy it as soon as possible and get them back? Thank you, everyone.

Why did the people in the fortress leave you? How to remedy it as soon as possible and get them back? Thank you, everyone.

The residents of the fortress left because your reputation fell below 50 and the population began to grow negatively. But don't worry, the settings in the game won't let you die. There will be four farmers left (seemingly close), giving you a chance to make a comeback. This setting allows you to fully produce grain in the case of low grain output, and give all the gold coins to the farmers to restore their reputation as soon as possible. But at the beginning (except for a specific battle), the reputation was 100, but there was not much bread at the beginning. There are several options at this time: 1. Develop agriculture, industry and crusade, so you need to use some knowledge: 1 Although the production speed of apple orchards is amazing (if farmers find that their apple trees are not enough, I will go to other orchards to pick apples ... and the apple trees only need five pieces of wood, and I can build an apple forest quickly, but the apple yield is not high (1~2 apples each time). Dairy farms need cows, so they won't produce food immediately after they are built. They raised four cows before they began to produce cheese, and the production speed was not very slow, and the output was also very high (2~3 cows). Wheat field, bakery, 1: 4: 8 ratio, will be slightly different due to different terrain, the production speed is not very slow, the output is 5~8, if you buy flour directly, it will be very expensive, but it can effectively alleviate the grain shortage. The hunter's cabin is only useful if there are deer. Although the output is comparable to that of bread, animals that are often hunted cannot be brought back. If you confront the computer, you are likely to be killed in the wild, which is very unsafe. Then there is the problem of equipment. Crusaders need equipment. Generally speaking, the main practical crusaders are crusaders (defense and block) and crossbowmen (fire output). These two arms are more practical, and if the Crusader is to be developed, this is also the main development idea of the general computer. Second, develop beer, religion and mercenaries. This is my usual trick. "beer without food, two churches have low taxes" ... it is very downstream ... generally, a beer hall (hotel) can supply 30 people 100% beer, and beer can be divided into 150 cups together. Five barrels can supply a beer house for a long time (more than 10 minutes in real life) so as not to worry about food. I usually start with double rations, then quickly build a market to sell food, and then do beer maintenance. Although this is double food, my reputation is still -8 because there is no food. But we can know from the farmers' words that their words are still what they said when they left double indemnity (complaining little ... but this trick doesn't work well in some specific battles), and then build a church and a cathedral, so that the reputation will be permanent +3 (church completed+1, cathedral completed +2), so that I can collect low taxes and build a mercenary camp conveniently. Produce some arms: Arab archers (with much better range and cost than Crusader archers), and archers (with low shooting rate while moving, but they can be used to kill the enemy in a large area. Generally, I save 350, but it's expensive), slaves (this is the weakest arm, 10 slaves fight, a woodcutter can die 8 ... but he can ignite enemy buildings, some enemies don't build fire-fighting equipment, and a slave can burn all enemy buildings and lords in+10 minutes, which is very powerful. An assassin can climb a wall, be invisible outside a certain range of the enemy, and be found with an exclamation point. Although the attack is not very strong, that is, these are some foundations, but I said fortress 1. If you are asking about Fortress 2, I can talk about my experience in Fortress 2.