Traditional Culture Encyclopedia - Hotel franchise - What are the endings of Lohden Night?

What are the endings of Lohden Night?

How to get to Lohden by night route? To achieve new challenges, it is necessary to make a choice in the branch. Bian Xiao brings the game experience and achieves more endings!

The whole ending of A Night in Lohden reached the introduction.

Lohden Night finally officially came to the national costume, and many newcomers began to explore. However, in the choice of sneaking into the hotel, many players still encounter problems such as not knowing how to change the line or forgetting the password to be stuck, and some players begin to doubt what the end points of other branches are after arriving at a certain route independently.

Room-Hotel-Get Ye Hai's manager's card-See the security guard-Show your manager's card-Arrive at the destination: Wrong identity.

Take out the invitation card-go to the monitoring room-defeat the security guard-get the room card of 1703-go to the restaurant to enjoy the flashlight and sharp knife-go to the room to cut the picture on the wall with a knife and get the communicator-reach the destination: fog.

Room-lobby on the first floor-get the card-go to the monitoring room and enter the password 3988 12- get the badge-open the door with the badge-click the password 0 109 to get the ring-search with the flashlight obtained by the restaurant-go to collection room-reach the destination: hidden trap.

After entering the gate, click on the cabinet. Have a choice. You have to go to Lohden Night to get relevant props to solve it.

1704-Maybe he's not Mercury's partner/He's dangerous-Reach the finish line: fiction and fact.

If the player wants to change the line, he only needs to re-select the corresponding fork level, and then choose another option to enter another branch line. After the above process is completed, the player may find himself seemingly cleared, but the progress is only displayed in 13, not the final 15.

This is because there are two investigation levels, namely, hiding and unlocking, which require players to draw the corresponding colors through induction and have endings respectively.

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