Traditional Culture Encyclopedia - Hotel franchise - How to play the script of cecil hotel's murderer?

How to play the script of cecil hotel's murderer?

1. Read the script first and think about the lines. When you find that you have got the role of the murderer, please don't be depressed or overreact. After all, it's just a game. Just try your best.

(2) The murderer's gameplay is changeable, which cannot be summarized in a few simple words. A clever way to play is to shock Shandong, but you need to grasp the psychology of others to stay out of trouble.

First of all, you can hide your motives as much as possible. The simplest thing is to create a false motive. For example, if you commit a crime with a knife, you can lie that you are here to steal something, and the knife was found on the spot.

(4) Draw out other people's motives and find out the loopholes in other people's confessions casually, because the script killing itself is a game, and any game has loopholes. If this person's behavior doesn't match his motivation, you can take it as a fact, or directly arrange a motivation to be inserted in the head of the passerby character. When passers-by characters can't get rid of their own motives, and there is no other evidence to wash away, then your chances of running away will greatly increase. Because other people's eyes will be led to other irrelevant places by you, you just need to grasp the wind direction slowly, and even at the voting stage, no one will ask your story. When you can do this, you can graduate. Many times, deceiving people and guiding others' ideas is a very fulfilling thing.

5. Wrong timeline. If someone really asks about their timeline, you need to make up a lie. For example, if your timeline is between ab, you can say that the timeline is before A or after B. Assuming ab believes in your situation, A will help you wash the white before A, and you can also wash the white after B. But it depends on the completeness of the clue and the description of others.

6. Faction, there will be leaders in many games, but an immoral leader is your best friend. You only need a little hint, he can make up a lot of other irrelevant plots, and at the same time, this kind of person is hard to listen to other people's reasoning. You just need to quietly grasp the wind direction.

⑦ Whether it is a strong rhythm or a mantis catching cicadas depends on the actual situation. To sum up, think about the plot first, just in case, lead the wind to discuss the plot, hint at others or win over others, and suppress the vulnerable groups.