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What are the styles of the album design?

The design of album can be divided into many kinds, such as enterprise album, publicity album, product album and so on. So what are the differences in the style of album design? Here we can summarize the different styles of album design through four points, which can be roughly divided into simplicity, elegance, humor and postmodernism. Then let's analyze the differences between these four types of album styles in detail.

Album design style 1: Simple modernist album style, which originated from the modern design of modernist art, has formed a widely used simple modernist style with strong blockiness and standard fonts. Business cards, envelopes, etc. There are some fixed specifications for album design.

Album design style 2: elegant and exquisite classical album style, with calm tone, decorative fonts or smooth handwriting, with large spacing, often decorative capital initials, and neat arrangement of words and graphics. Pay attention to the reference of traditional symbols and art forms.

Style 3 of album design: humorous style of album.

Modern design gives people efficient life design, but at the same time, they often forget to provide the fun of life. By combining with graphic design and using nonstandard handwritten characters at the same time. Characters are arranged in a free direction, and the alignment is not strict. There are characters along arcs and polylines. The font size is completely uniform, and there will be extra large jumps or special words. Some picture books use graphics to design words into graphics.

Picture Book Design Style 4: Picture Book Style of Postmodern Games

Borrowing the word postmodernism, people born after 1980 have overlapping lives and games. They have been exposed to electronic and computer games since childhood, despised authority and lived in a mixed world of virtual and reality. So their styles are so chaotic that they have no style. At the same time, design is also their survival game, and the process of album design is also a game process.