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Spore strategy

Stage analysis:

Each stage of the game has its own unique gameplay. The following stage names are on the left, and the ones on the right are metaphors of other games of this stage type.

1. Cell stage: In water (or any other environment such as soil)? ) You can get pieces of meat by biting other creatures, and the length of the line (you can call your spouse) is similar to the game: eat small fish, the big fish.

2. Biological stage: The most dominant land players are undoubtedly constantly transforming themselves and climbing the peak. By hunting creatures, forming alliances, mating, etc. Let the creatures you control go to perfection. Similar games: Overlord, World of Warcraft

3. Tribal stage: This link should not only learn to use and manufacture, but also learn to manage and make friends. You can choose to please other tribes with musical instruments, or you can choose extinction. Similar game: Warcraft

4. Civilization stage: Entering the stage of currency and modern civilization. You must build factories to get funds and houses to increase the number of vehicles. Enhance national strength, make allies, or choose to destroy other countries and dominate the world. Similar game: red alert

5. Space stage: As a space captain, you should explore other galaxies and complete the task. Of course, pay attention to Grox, as well as energy and blood volume. Of course, this is as free as the biological stage. The attitude of completing the task depends entirely on you. Similar games: simulating the earth, destroying all mankind, close contact of the third kind, Star Trek adventure, 200 1 space roaming, and galactic hegemony.

In the first four stages, if the player doesn't spend too much time modifying the creature, it will take about 0.25~5 hours.

The "currency" used in each stage is also different. Players start the whole game with a microorganism as the starting point.

Control a single microorganism, 2D plane operation.

Currency: DNA

How to get money: gain DNA points after eating weak microorganisms or plants.

The role of money: enter the microbial editor, strengthen microorganisms with DNA points, and then enter a stage closer to the ground.

Necessary conditions for starting the next stage: a certain amount of DNA.

Evolution direction: eating microorganisms-carnivores (red), eating plants-herbivores (green), and balancing diet-omnivores (blue).

The influence of this stage on the subsequent stage: red, blue and green creatures roar: scare away all hostile creatures around and summon the masses: summon multiple low-level creatures to help you fight or diplomacy (can you pretend? Piper: Attract the attention of all nearby creatures and help you set traps for the foreign tribes: allow the chiefs to set traps to hunt wild animals and flying fish; Call the sea monster, let the fish in the sea run aground on the shore, and come to a cool storm; Summon a storm to knock down the fruit on the tree. Invincible civilization: make your vehicle harmless for a certain period of time. Electrostatic Bomb: This ability can disable vehicles, buildings and turrets for a short time. Healing Reiki: This ability can heal your vehicles and build space energy traders: increase the efficiency of all your weapons. Good knowledge: This ability allows you to get a discount when purchasing all standards. Socialize gracefully: This ability allows you to get a discount when buying any diplomatic tools. Players can use the DNA points in the editor to modify the next generation, buy new limbs, and then hatch. The player will continue the game with the baby hatched from this egg.

The attributes of creatures are: speed, secrecy, defense, sociality, appearance and attack power; Take five stars as the highest. At the same time, you will gain various abilities, including calling your partner and jumping.

The game is introduced: controlling a single creature, 3D plane operation.

Currency: DNA

How to get money: get DNA points by destroying other populations (killing n species) or forming alliances with other populations (pleasing three species).

The role of money: enter the biological editor, use DNA points to strengthen biology, and enter a stage closer to intelligent life.

Necessary conditions for starting the next stage: DNA exceeds a certain amount.

Evolution direction: destroy other species-predator (red), form alliance with other species-live in groups (green), balance-adapt (blue).

Supplementary note: there will be no marine life, but if the player goes into the deep sea, there will be giant marine life that will devour the player. Flying creatures can acquire flying skills by placing "flying organs". There are natural disasters and epic creatures in the biological stage. Natural disasters usually occur in meteorite shower. Before the disaster, the game concert will change. If you are hit by meteorite shower, you will lose blood and feel dizzy. Epic creatures are giant creatures. At this stage, the blood volume is fixed at 1000, so they can attack. After killing, you can get the achievement of epic biological killer. This stage is more difficult.

The influence of this stage on the subsequent stage: red, blue and green tribal flame bombs: chiefs are allowed to use flame bombs to cause damage to surrounding creatures and buildings. Master beast: this skill allows the chief to charm nearby animals to help fight (with little effect). Fireworks: Chiefs are allowed to use fireworks to increase relations with neighboring tribes. Powerful Bomb: Use powerful bombs to destroy buildings and vehicles in the selected area and bribe bombs: This ability can make vehicles in the area kill each other. Two ascetic monks: this ability can increase your relationship with the country to which the target unit belongs. Original space sample: increase the life limit speed of your spaceship. Demon: This ability can make interstellar navigation faster and more enjoyable. This ability can increase the happiness of the group and reduce the chance of resistance. When the brain capacity of a creature reaches a certain level, it will enter the tribal stage.

Biological attributes are: food gathering, fighting, socializing and living.

The game is introduced: control tribe, 3D plane operation.

Currency: food

How to get money: collect food.

The role of money: building buildings and producing new tribal members.

Necessary conditions for starting the next stage: the tribe of the player completes the totem (it needs a * * * to conquer and form an alliance with 5 tribes).

Evolution direction: destroy other tribes-attack (red), form alliances with other tribes-friendship (green), balance-diligence (blue).

The influence of this stage on the subsequent stage: red, blue and green civilization gadget bomb: it can destroy vehicles and vehicles and help occupy the city. Advertising blitzkrieg: it can make the city be bought faster. Dark clouds: let the target close turrets and entertainment buildings, reducing the happiness of the city. Space arms dealer: You can get a discount when you buy all weapons. Colonial fanaticism: you get a discount on all items related to colonialism. Greetings: Significantly increase your initial relationship with other space races. It was originally the urban stage after the tribal stage, but it was merged. The player's camp has grown into a city. At this stage, players can use the Building Editor to change or create new buildings. The system will determine the player's building type and download similar buildings for the player to buy.

The game is introduced: controlling urban population, 3D plane operation.

Currency: spore currency

How to get money: building mineral collection spore money.

The role of money: building machines for military conquest, trade and missionary work.

Necessary conditions for starting the next stage: military conquest, trade and missionary work in all other cities.

Evolution direction: conquer other cities by force-military (red), preach other cities-religion (green), trade other cities-economy (blue).

The influence of this stage on the subsequent stage: red, blue and green space pirates drive away: enable you to complete anti-piracy tasks and reduce the chance of being attacked. Spice Dealer (Space): Increase the production of colonial spices. Environmentalists: Reduce the probability of ecological disasters in your colony. According to the development process of the first four stages, players automatically change jobs, occupations, skills, names, skills and effects. According to the shaman's return to the city, he will instantly return to the home planet, three green and above trade routes, and cash injection will directly purchase three blue and above trade routes of galaxies. Samurai raiders gathered to encourage pirates to attack Sanhong and above, and the bard's calm song made the enemy friendly. Two blue, one red and one green ecologists suck hard. The prey selects two samples from all the animals and plants on this planet and puts them in the cabin. Two green, one red and one blue riders call a small spaceship to copy their own spaceship. Scientists' gravity waves followed them to destroy all the buildings on the planet. The static connection of two blue and two red diplomats makes all other ships and turrets on this planet unable to move. Two green fanatics religious fanaticism affects a planet to become your two red and two green wanderers. You can play directly from the cosmic stage to the space stage after the civilized stage. The goal of the game will be carried out in the form of tasks.

Players will be able to travel to a planet similar to Earth, or colonize an uninhabitable planet through planetary colonization tools purchased by the hybrid. It should be noted that modifying the planet is not modifying the planet like other editors, but using the weapons/modification tools attached to the tower on the spacecraft to modify it.

In the process of exploring the world, players can scan other objects and organize the data into a database called Sporepedia, which is like a card game.

Players can collect creatures to test the habitability of other planets, or cross different species and put a boulder (200 1 the name used for space roaming) on the planet to trigger the development of intelligent creatures, and then come back for a while to see the development.

In a few planets, players can find special handicrafts with unknown functions, and players can sell them or leave them in the colonies as souvenirs.

When players explore other worlds, they will be able to make interstellar voyages. In the game, there will be more than 4 billion planets in the Milky Way, far exceeding the number that anyone can explore in his lifetime. At the TED seminar in 2007, Will used the time acceleration system in a galaxy with a large field of vision to show the dynamics of the whole galaxy, just like a supernova exploding in an infinite number of light spots and the galactic arm slowly rotating. He pointed out that nebulae can be divided into planetary nebulae and reflective nebulae according to reality. He also flew a UFO to a black hole to show its gravity.

Players can get in touch with other civilizations, most of which are created by other players. You can find the planetary system of intelligent creatures by moving the mouse, and you can also collect radio or sound. When UFOs arrive at civilized planets, we can impress them with fireworks, attack them with weapons, or establish a language that can communicate with each other with music games similar to Close Contact of the Third Kind. Players can use lasers to display holographic photos of creatures to deepen their interaction with alien species. Civilizations created by other players will have different reactions and behaviors according to the cultivation of this player.

Players can unite or conquer the entire galaxy through diplomatic means, create a federation or trigger an interstellar war. In order to show great power, players can even use weapons to destroy the whole planet (similar to the death star of Star Wars) (known as the planet destroyer, it will break the laws and regulations of the Milky Way, so use it with caution), but sometimes they will be retaliated by other species. Players are sometimes recalled to resist aggression against their home planet.

The space phase will also introduce the main villain in the game, the Grox Empire (Borg Borg is pronounced in reverse, Borg is a Star Trek species), a mechanical species. No one knows whether it is an enemy or a friend. (The relationship at the beginning is -70)

end-all

The ultimate task of the game is to reach the quasar in the center of the Milky Way. To get there, you need to cross the vast Grox Empire. After arriving at the Galaxy Center, he will give you 42 life wands (which can directly turn T0 planet into T3 planet to complete the ecosystem) and give you a task: find the earth.

Then you need to find the earth among millions of planets.

The earth is a T 1 planet, and there are eight planets around it, all of which are T0. And the moon. It usually takes a long time to find it. If you blow up the earth with a planetary destroyer, you will get a hidden achievement: human beings!

But even if you reach the center of the Milky Way, players can continue to explore hundreds of planets in sandbox mode.

So Stephen said:

Welcome, my friend.

You have come a long way and overcome many difficulties.

Along the way, you met many different countries and other races in the universe.

They rarely do what you do.

Your heroic efforts have proved your ability.

Now, you should move on to the next stage.

The universe you live in is just one of many universes. ...

Countless worlds, seemingly infinitely connected.

Your creative efforts have not yet been discovered;

In fact, they have been scattered to the unexplored world.

But they know your world.

It's time for you to join us. ....

Join us! .. whoa, whoa, hahaha!

No, I'm kidding. Don't be afraid.

Yes, it's time to move on. They are really nice.

Very, very good.

Maybe you want to ask. ...

How did this mysterious voice know so much and master a lot of great power?

I'm glad you asked this question. ...

-Picture conversion.

I'm Steve

You can now:

Yes, exactly.

force

Create and expand the power of life, wisdom and understanding the universe.

Use this ability carefully:

Use this power, and one day we will be one. ...

... this is ...

... we mean ...

This is an implied meaning.

Oh ... one more thing.

We are selling our last good times on large galaxies and rare planets.

If you are nearby, we are glad to invite you to have a free morning and give a short report.

Go to the galaxy centered on the "sun" and look for the planet that is the third closest to the "sun"

You got the life scepter (directly change the planet to T3 level, and give it to 42 * * *) "

In fact, there are many differences here. Some people think that Steve is human, while others think that Grox is a transformed human. Anyway, we can only wait for EA to tell us the real ending. A wild guess is just a waste of time (just like the book Hitchhiker's Guide to the Galaxy, people guess why the ultimate answer to the universe is 42. Found a bunch of physical laws, "scientific achievements." Finally, the author made a joke. Say it's just random)

2. The most reasonable colonial architecture planning in spore is in the space stage. When the players expand a lot, how to plan the colony, make it have the highest spice production and enough happiness, and ensure the people to live and work in peace and contentment is a very elegant problem. Through experiments, the following scheme is the best colonial scheme, which can ensure the spice output of the colony to be 132 and ensure the happiness of two smiling faces:

F

F F

H

England, England and France

Among them, H stands for hall, F stands for factory, E stands for entertainment, and the rest are houses.

If the score of group soil preparation is insufficient (taking T 1 as an example), you can try the following layout:

house

/ | \

Entertainment | factory

\ | /

town hall

In this way, the colony can have two smiling faces and earn 24.00 minutes/hour.