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What is the function of 3dmax20 17?
1, text tool
Add data-driven information to the scene. Choose the level of control you need: edit entire paragraphs and words, or individual letters. When copying text from a Microsoft Word document, 3ds Max also retains information such as font theme, font style and font style, which simplifies the workflow from 2D to 3D.
2. Geodesic voxels and thermographic skin
And produces better skin weight in a short time. Geodesic voxels and heat map skins can run outside the binding posture, or even in the selected area, thus making it easier to optimize the weight of specific points. Geodesic voxel skin can handle complex geometric figures seamlessly, and it can contain non-overlapping or overlapping components, which often happens in the actual generated mesh.
3.Max creates a graphic animation controller.
The animation controller in MCG adopts a new generation of animation tools for you to create, modify, package and enjoy animations. The extension 1 includes three new controllers based on MCG: gaze constraint, light-to-surface transformation constraint and rotating spring controller. Through the example integration of MCG and Bullet Physics engine, a physics-based analog controller can be created.
4. Camera sequencer
Tell wonderful stories by creating high-quality animation visualizations, animations and movies more easily and controlling the camera more freely. Lossless cropping, trimming and reordering of camera animation clips-keeping the original data unchanged.
5. Double quaternion skin
Create better skinned characters through more realistic deformation. Avoid the "bow" or "candy paper" effect that usually appears on a character's shoulders or wrists, because the mesh loses volume when twisting or rotating the deformer. Using this new option in the skin modifier, you can draw a certain amount of influence skin on the surface; Use this option where necessary, and gradually reduce it to linear skin where it is not needed.
Second, 3D modeling and texture.
1, OpenSubdiv support
With the new support for OpenSubdiv (originally introduced in 3ds Max 20 15 extension 1), you can now use the OpenSubdiv library opened by Pixar to represent subdivision surfaces. The library integrates the technology of Microsoft Research Institute, aiming at utilizing parallel CPU and GPU architecture. The result is faster performance and higher subdivision level in raster viewports.
2. enhanced ShaderFX
Get more shading options and improve the interoperability of open and hidden weapons among 3ds Max, Maya and Maya LT Create a wider range of program materials with new node patterns, including wavy lines, Tai Sen polygons, single noise and brick shapes. Create a normal map from a 2D grayscale image using the new Bump Tool node. Quickly access hidden weapons through searchable node browsers.
Third, 3D rendering.
1, A360 rendering support
3ds Max 20 17 provides Autodesk A360 rendering support for Subscription contract customers using the same technology as Revit and AutoCAD. The A360 uses cloud computing, so you can create impressive high-resolution images without occupying the desktop or professional rendering hardware. Create solar research renderings, interactive panoramas, and lighting simulations. Re-render the image in the previously uploaded file. Easily share your files with others.
2. Physical camera
This new physical camera was developed in cooperation with Chaos Group, a V-Ray manufacturer, and has shutter speed, aperture depth of field, exposure and other options that can simulate the settings of a real camera. With enhanced controls and other in-viewport feedback, it is easier to create realistic photo-level images and animations.
3. Support new Iray and mental ray enhancements.
With the support of Iray and mental ray enhancements, such as the extended Iray optical path expression, Iray irradiance rendering elements and lighting importance sampling, it is now easier to render realistic photo-level images.
Four. User interface, workflow and process
1, game exporter
You can transfer data from 3ds Max (such as models, animation applications, character equipment, textures, materials, LOD, lights and cameras) to game engines such as Unity, Unreal Engine and Stingray. The method is to use FBX switching technology.
2. Activity link
Stingray can be downloaded to take full advantage of the new active link between 3ds Max and Stingray engine. Stingray has a high level of tool interaction, which can greatly shorten the time of scene creation, iteration and testing.
3. Better support stingrays to hide weapons.
ShaderFX enhancement can provide better support for physics-based Ming hidden weapons when using stingrays. Easily transfer the materials created in ShaderFx to Stingray and enjoy the visual consistency between these two tools.
4. Integrated creative market 3D content store
Creative Market is an online market (English) where you can buy and sell the resources used in the project. Now, you can browse high-quality 3D content directly from the 3ds Max interface.
5. Max-creation diagram
This new node-based tool has the highest voice in the user suggestion forum, where customers can make suggestions and vote for functions. 3ds Max is extended by using geometric objects and modifiers by creating graphics in an intuitive environment similar to the Slate Material Editor. Choose from hundreds of connectable node types (operators) to create new tools and visual effects. Create new node types by saving graphics called complexes, package and enjoy new tools, and help other users expand the toolset.
6. External reference conversion
Support for lossless animation workflow in external references has been added, and the stability has been improved. Now, it is easier to cooperate between teams and throughout the production process. Bring objects into the scene through xrefs and animate them, or edit the materials of xref objects in the source file without merging them into the scene. The local scene will automatically inherit the changes made in the source file.
7. Improvement of "Scene Browser" and "Layer Browser"
The performance and stability of the scene browser and layer manager have been improved, and it is easier to deal with complex scenes now.
8, design the workspace
Designing a workspace makes it easier to access the main functions of 3ds Max, so you can work with confidence. Now, it is easier than ever to import design data to create realistic visualizations. The design workspace adopts a task-based logical system, which can easily access tools such as object placement, lighting, rendering, modeling and texture.
9. Simpler Revit and SketchUp workflows
Use the new and tighter integration of Revit, Revit, first introduced in 3ds Max 20 15 Extension 2. RVT files are directly imported into 3ds Max by importing and linking files. The speed of importing Revit models into 3ds Max is 10 times faster than before. The new integration provides enhanced functions such as improved examples, additional BIM data and multiple cameras. SketchUp users can now further design in 3ds Max by importing SketchUp 20 15 files.
10, template system
Accelerate the scene creation process with a new on-demand template that provides a standardized startup configuration. Share templates between teams and offices with simple import/export options * *. Create a new template or customize an existing template for your workflow. Built-in rendering, environment, lighting and unit settings can provide more accurate project results.
1 1, supported by Alembic.
View large data sets in Nitrous viewport and transfer them more easily throughout the production process through the new Alembic support. Use production-proven technology to move complex data in a manageable form throughout the production process. Technology can extract complex animation and simulation data, and obtain a set of non-procedural and application-independent baking geometry results.
12, Autodesk transformation framework
Autodesk transformation framework (ATF) simplifies data exchange between Autodesk and third-party file formats (including SolidWorks). By importing Inventor constraints and link-driven animations into 3ds Max in the form of baked keyframes, you can now create high-quality mechanical design animations without installing 3ds Max.
13, multi-touch support
3ds Max 20 17 has multi-touch 3D navigation function, which can interact with 3D content more freely. The software supports Wacom Intuos 5 tablet, Cintiq 24HD and Cintiq Companion, and Windows 8 devices that support touch. These devices can realize natural interaction, with one hand holding the pen and the other hand making multi-finger gestures, so as to dynamically observe, translate, zoom or rotate the scene.
User requested small function (SURF)
As a 3ds Max user, a little change will greatly change your daily work. We can solve as many as 10 workflow obstacles that are determined as high priority by 3ds Max 20 17 customers. The functions required by these users include the new "preview of viewport selection", the improvement of cutting tools, and the visualization of hard and smooth edges. Put forward functional suggestions in the user suggestion forum and vote on the current suggestions.
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