Traditional Culture Encyclopedia - Photography major - How does 3Dmax make motion blur with physical camera? Making 3Dmax Course of Motion Blur with Physical Camera
How does 3Dmax make motion blur with physical camera? Making 3Dmax Course of Motion Blur with Physical Camera
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3dmax is one of the most commonly used 3D animation software. Only by modeling, adding materials, mapping and rendering can we make a realistic picture. So if you want to learn 3dmax, you still need to find some professional tutorials, so that you can get twice the result with half the effort. For this reason, many professional 3dmax courses are provided, including 3D software use, rendering of renderings, basic modeling courses, VRay rendering, lighting material use, interior design, mapping and other video courses. Therefore, if you want to learn 3D modeling, you must watch the tutorial of Feather Rabbit.
Making 3Dmax Course of Motion Blur with Physical Camera
The effects of motion blur and depth of field need to be set in VR renderer to get their effects, but motion blur requires a certain movement of the model itself to make a fuzzy effect.
Here, we have made the animation of pencil movement.
You can achieve this effect by simply animating them dynamically.
At this point, after the model is animated, there are conditions for setting motion blur, and then we use the creation standard, where we can create a physical camera.
Adjust the angle of the camera,
Then press the c key to switch to the camera view.
Execute Shift to open the safety box.
Then click Render Settings, set relevant settings of VR renderer, select camera, and check Motion Blur and Camera Motion Blur.
And the duration frame number is set to 2. The larger this number is, the stronger the motion blur effect will be, and then it will appear when rendering. Because the motion blur is strong, it will produce more noise. It's time to subdivide the noise.
We turn on the VR option and set the depth of field blur subdivision to 20.
In this way, there will be no strong noise when rendering, and the four-frame interception rendering is obvious.
That's the tutorial of 3Dmax making motion blur with physical camera. More 3dmax usage and modeling tutorials in Yutu. Click the link to learn more about 3dmax tutorials:
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