Traditional Culture Encyclopedia - Photography major - Summary of the updated contents of Assassin's Creed Yingling Hall version 1.21

Summary of the updated contents of Assassin's Creed Yingling Hall version 1.21

Assassin's Creed Yingling Temple released the patch of version 1.21 today, so what has been updated in this patch? Let's take a look at the summary of the updated contents of version 1.21 of Assassin's Creed Yingling Hall.

Summary of Assassin's Creed Yingling Temple Version 1.21 Update

Patch size and deployment time:

Xbox Series X | s: ~ 16GB

Xbox One: ~ 12.8GB

PlayStation 5: ~ 5.5GB

PlayStation 4: 5-8GB (depending on the region)

PC:

please note that these times are estimates and may change.

see the most significant changes in the title update 1.2.1 below.

New content

Support for Wrath of Druids has been added, and the game has been prepared for the expanded version on May 13th. (The release date needs to be downloaded separately. )

New skill

Cold Fury _ Ignore the interruption of hitting when conducting regular melee attacks continuously. After a few seconds, this effect will be recharged.

Eye of the North _ Prevent the bow and arrow from shrinking when aiming. After a few seconds, this effect will be recharged.

Furious rage _ Ignore the interruption during the next deputy block or special attack. After a few seconds, this effect will be recharged.

game improvements

various

an option has been added to the game menu to switch the movie camera on/off when the stapler moves.

solved the problem of preventing the duel with Dag from triggering after falling asleep in the "brewing storm".

Start adding the missing fish in the game: halibut, salmon, flatfish and mackerel. Check our forum posts for the exact location.

when using Transmog, the clothing appearance of Bayek and Altair is allowed to apply to other armor.

solved the problem of preventing Ma Benteng's voice from playing.

Balance

prolongs the duration of the ability of Warroar.

The fearless jumper is adjusted to make it easier to jump from a higher height.

solved the problem of Spinning-Death and Vordr Bite, which caused the Chance percentage to be higher than expected.

tasks, world activities and side activities

solved several problems that were prevented from being completed in the prophecy world contest held by Cent.

It solves the problem that all kinds of flies, fungus and mushrooms lack mysterious bright spots.

A problem in "Without Eldorman" was solved, which prevented the player from completing the task when brooches had been collected before the task began.

an instance was solved when I returned to Ravensthorpe, and the task introduction dialogue will be replayed.

In the stench of betrayal, Soma will now kill the traitor chosen by Ayffre.

solved several problems when fighting Fenrir.

A situation in which a player can't move goods to complete the blood in the stone task has been solved.

solved the problem of preventing Eivor from interacting with NPC and building owners in Ravensthorpe.

It solves the problem that people's best friend ability is still locked after completing the task "a small problem".

in the defensive measures task, a problem of the builder was solved, which prevented the player from moving forward.

solved a problem, that is, in the goal of "breaking through the second door" in the task of "Son of ragnar", some NPCs were prevented from acting as bodyguards after performing the immunity task.

after completing the East Anglia arc, a problem was solved, which prevented the player from moving forward and could not talk to Randvi.

solved the problem that prevented players from triggering the "Lost Glory" task when they found Halfdan before going to the Royal Palace.

solved a problem that misplaced the target of the Kingmaker task.

an issue has been solved, if a player leaves the team before completing this tutorial, he cannot update the River Raids task.

solved an issue that prevented Eivor from talking to Vagn after returning all Dee River clues from Raid Raid.

A problem is solved, that is, when fighting with bandits in England, an unwelcome task update is prevented.

A problem in The Lost Cauldron was solved, which prevented players from investigating the last place after being attacked during the investigation.

solved a problem that caused players to be unable to continue after agreeing to pledge to Hamtunscire.

solved the problem that caused Gungnir to stop using and therefore could not be obtained or used.

solved a problem in The Decorator that allowed players to kill Sunniva.

In Thieves Warren of Glowecestrescire, a problem was solved, which prevented players from moving shelves and gaining wealth.

solved the problem of preventing the next target from triggering after fighting with Rikiwulf in honor binding.

solved a problem that prevented players from interacting with Randvi after completing Burning Man.

a problem has been solved, that is, NPC is not allowed to interact with Eivor after the completion of Grantebridgescire Arc.

A problem in Harvest and Sowing was solved, which made it impossible for players to move forward when the NPC was in a state of death.

after talking with Gunnar, the problem of preventing Samhain's "First Night" task from updating was solved.

The problem of allowing uninvited guests to cut scenes to trigger during an attack has been solved.

solved the problem of allowing Eivor to interact with the old lady during the "uninvited guest" attack.

A circular dialogue problem in Mysterious Berserker was solved, which made the task impossible to complete.

solved the problem of Spinning-Death and Vordr Bite, which caused the Chance percentage to be higher than expected.

The problem of preventing the task from being completed is solved, because after killing the bandits in The Price of Wisdom, Willy will not follow Ayffre.

solved the problem of Skald's Lament riddle caused by NPC's escape.

solved the problem of preventing players from talking with Orwig Neverdeath of Hordafylke.

graphics, audio and animation

solve various graphics, lighting or texture problems.

various situations of incorrect sound effects have been solved.

River Raid, James Wiggins, Raid

Solve all kinds of clipping problems in the river raid map.

various text anomalies during the river raid were solved.

solved the animation problems of various characters or NPCs in river raid.

The problem that caused the champion to remain inactive on the Dee River was solved until Iver stepped into the champion room.

an example was solved, that is, if the Jomsviking helmet was not equipped, the slot would be black.

Jomsvikings will no longer need help. They have their own luck now!

It solves the problem that foreign goods will not be in the inventory after returning from the river raid.

The landing site and camp boundary of Dihe River have been improved.

The depth of Dee River has been increased, so players will not touch the bottom.

solved the problem that Jomsvikings stood up after putting down the suspension bridge on the Di River. What about them? !

solved the audio problem that caused Vagn to repeat its recruitment route. Practice makes perfect. Roll again!

The problem of summoning this long ship to sail into the Severn River suddenly has been solved. Surprise, surprise, but it's a bit redundant.

solved some problems that prevented players from continuing along the Severn River.

Some problems of map alarm device during river raid were solved.

solved a problem, that is, if Eivor launched a raid on land, Jomsvikings would occasionally take part in the raid.

solved the problem of preventing raiders from fighting with combatants. Who employs these people?

It has solved the problem of preventing long ships from entering stealth mode in some areas during river raid.

several problems have been solved to prevent stability near some bridges during river raids.

solved a problem, if the distance of the Eiffel is too far, the Revive logo will disappear from the Jomsvikings. Now their watches are over ...

There will be no naval blockade on the Severn River until the players make a surprise attack.

several problems have been solved to prevent players from plundering multiple treasure boxes in river raids.

a problem was solved, that is, the camera showcase was missing when the Raid Raid dock was built.

solved the problem of preventing icons from being displayed on the map during river raid.

The problem of preventing the enemy from laying eggs during a raid over the Severn River has been solved.

solved the problem that the music suddenly ended after robbing the big breasts during the raid.

Corrected the situation that Rapier of St. George was an axe. There is' eeeeem!

A problem is solved, that is, if the military camp is broken during the grain ration attack in front of the village, players will not be able to complete the goal of collecting foreign goods.

the problem of limiting foreign supply to 1/1 has been solved.

after the dialogue of playfulness, militancy and AI

begins, the animals will stay in front of the camera. Look who's bombing!

solved several problems of Odin Sight.

solved several camera problems.

solved the problem that Berserker trap and shoulder thump were previewed as Valkyria diving skills.

several problems of automatic long ship navigation have been solved.

all animals will respond to Bash's ability accordingly.

Several problems of preventing some wild animals from attacking each other under the influence of Berserker trap have been solved.

The problem that caused the combined state effect to remain active on the light bow in some cases was solved.

solved the problem that caused Raven's loot to be unusable.

the problem of preventing Mans's Best Friend function from confronting Zealots has been solved. Even Devolf was afraid of them ...

The world

fixed multiple instances of floating objects.

It solves the problem that some objects prevent Eivor from entering the building.

solved various problems that Eivor, NPC or long ship will get stuck.

user interface/HUD

solves various UI/HUD problems

solves various inaccurate texts.

the problem that there is no pop-up window when buying goods in the store is solved.

several photo mode frame problems have been corrected.

Corrected the problem that the "Long Boat Booster" icon was missing in the endurance column.

it solves the problem that the endurance of Long Ship Boost skill will be exhausted if it is used twice for a long time without stopping.

A problem has been solved, which prevents players from buying Berserker-themed items from the Animus store or reading whether they already own these items on other platforms.

solved the problem of preventing the application of Colorful Raven skin to Synin.

system

now, if the progress cannot be saved, the game will display a notice.

(PC) solves the problem that Vsync remains open when it is locked in window mode.

(PS5) All trophies won on PS4 will now be unlocked on PS5. Trophies including Viking Legend, Prophecy, Chaos in Ancient Times, Scuddy's Hobby, Silent Viking and Olog Champion should now be unlocked retroactively if the previous conditions are met. )

(PS4/PS5) corrected the very high sensitivity problem when playing with MK.

performance and stability

improved performance and stability.