Traditional Culture Encyclopedia - Photography major - Heroic Resistance Front was upgraded to 2. 10 1 and 2.30 1.

Heroic Resistance Front was upgraded to 2. 10 1 and 2.30 1.

There is a text file Release_Notes.txt in the game directory to record all changes:

V2.301April 29, 2008

Online association

-The game pairing information of the game tool version has been deleted.

-The problem that will occur when there is a synchronization error in the game has been solved.

Repair correlation

-World Builder can now be exported correctly. All custom maps can now be properly archived. Please save your custom map again so that these properties can continue to exist.

-Update the saved version of the game. Storage games before 2.300 will not be compatible with the current version of Hero Company.

Fixed a bug that allowed players to teleport garrisons.

-Developer mode has been re-enabled.

-Adjust the FOW-related commands so that they can only be used in the single player mode of the instrument.

Game relevance

-British Blanca cars and Blanca gunmen will no longer be able to detain 20cm anti-aircraft guns, 88-inch guns, anti-tank guns and self-propelled guns.

-Horizontal operation has been adjusted.

-The aiming accuracy of American M8 armored vehicle and German SdKfz 234 armored vehicle was adjusted from 0.73 and 0.82 to 0.9 respectively.

-The movement accuracy of American M8 armored vehicle and German SdKfz 234 armored vehicle was adjusted from 0.6 to 0.8.

-Qingqi got the hit adjustment of the light engine, and the damage crit was changed from 1.25 to 1.35.

-Sniper detection range reduced from three meters to one meter.

-Top-end armored elite defense vehicle, fine-tuned at the top level 2 and 3. Accuracy and damage adjustment will be reduced, and maximum health adjustment will also be reduced.

-Armored Elite 222 Armored Vehicle's life bonus has been reduced from 30 to 1 5 at the level of1.

Map change

-The weather settings of many maps have been fine-tuned.

-Map "Skelter River": Two bridges leading to the central island were replaced by ground bridges.

-Map "Hukwadi Canyon": adjust the territory near the bridge intersection, widen the bridge intersection of each base, and remove a large number of special effects signs.

-Map of "Saint Mir Serge Dumont": Some buildings have been moved so that the windows can face the north and south equally.

-Map "Saint Mir Serge Dumont": Remove several oil spots to avoid occupation from the other side of the wall.

-Map "Abandoned Train": Remove some rubble in the middle of the map.

-Map the "abandoned train": remove some tanks that block access to one of the refueling points.

-Map "Langris": Move the position of one of the strategic points slightly. Slightly balance the position of the victory point, so that the coverage of defensive buildings on both sides of the war is equal.

-Map "Buza Lowland": updated to 3 victory points.

-Map "miscellaneous lowlands": high ammunition points are replaced by strategic points.

-Map "Stoudemire": The players at the bottom have an extra slope, so they can go to the high oil area.

-Fine-tune the path to the bushes so that reptiles can occupy some points.

-Map "Ridge of Masculinity": Attach an irreversible bunker to the map (which can be used in Heroes: Battle of Fire).

3 August 2008 to 65438

ring

-Automatic pairing of 2v2, 3v3 and 4v4 teams can be performed.

-Add some missing prompt text and message pop-up window.

-Re-analyze the competitive logic of rankings and results.

-Fixed some bugs where whispering could not be sent correctly.

-leaderboard search is now case-insensitive.

-Fixed some crashes.

-Fixed a bug in the option to lock valid combat types when kicked out of the team or the invitation was cancelled.

-If the server crashes, players will no longer be disconnected from the game.

-Force the ping value to be updated when you join the automatic pairing game.

-If there is a function in the tab, but it is not the currently selected tab (such as Game Settings/Auto Pairing), the tab will blink.

-Reduce the frequency of "low Ping" alerts by other players.

-Fixed the prompt text showing the wrong number of players.

-Fixed some arbitration logic of random teams.

-Notifications will be sent if the user's ranking goes up or down.

-Fixed some problems with prompt text overlay.

-Add "Leave the game" option in the "Unable to verify media" pop-up window.

-Re-analyze the host game notification and automatic pairing message.

-Add user feedback to the Relic online account details screen whenever the input is invalid.

-When disconnected, the user will be removed from the channel.

-When you return to the main menu during and after the competition, an invitation reply message will be automatically sent.

-Solve the problem that victory is awarded to the wrong camp.

check against the authoritative text

-Fixed an issue where the game crashed when British players produced Cromwell Command Tanks and used Xu Jin Smoke next to any allied tanks.

-Gliders should not land in enemy bases.

-The settings of the barbed wire will be modified to return to the normal way in company of heroes.

-Fix the mini-map so that it will not be arranged incorrectly.

-Fixed a bug that caused the British army not to get resources normally when the headquarters truck was moved.

-Items can now be given to other players instead of being thrown on the ground. If all members of the team operate multiplayer weapons, discard the item.

-Modify the AI unit production limit so that some units cannot produce more than a certain quantity.

-Increase the extra unit demand multiple, which will reduce the production demand if the AI player already has the same unit.

Error correction

-Removed Phantom Sophistication Level 2 and Sophistication Level 3 upgrades of armored elite force Cheetah tanks and Heather tanks.

-Fixed continuous engine damage caused by armored elite force's Burning Mortar weapon.

-Correctly set the cooling time corrector of the armored elite unit "Light Anti-Armored Half-tracked Vehicle" (formerly 2.5, now multiplied by 1.5)

-There is an attack trigger advantage parameter when the camouflage of armored elite paratroopers is reduced from 90 to 80. When attacking automatically, paratroopers will leave their camouflage more reliably to attack infantry targets.

-Springfield Sniper Rifle has some shortcomings (the minimum cooling time is greater than the maximum cooling time).

-the British "linfield sniper gun" should now be able to present bolt bolt animation. The firing end variable is increased by 1.3 seconds, and 1.3 seconds is removed from the cooling time to compensate.

-Upgrade the penetration of captured rocket launchers and recoilless guns into some British tanks.

-Wehrmacht weapon operators equipped with pistols have their camouflage attack advantages adjusted, and their positions will be less exposed when camouflage.

-Fixed the infantry lethality of the flamethrower. The lethal type is now only applicable to infantry carrying flamethrowers.

-Fixed the timing problem, leaving a simulation box with several smoke screens.

-Increase the commando reinforcement fee and correct the integer problem in the user interface (user interface display 34, actual cost 35). Now the cost will be displayed as 35.

-Modify the necessary conditions for Heather's reinforcement to meet the maximum population of the squad.

-Vehicles armored with elite force should be visually equipped with appropriate armored elite force.

-British mortar positions no longer have a third phantom cannon group member.

-Fixed a bug with the British captain's "Forward Observer" gun firing. If the captain moves quickly before the shell starts to land, the gun will be loaded correctly.

-Fixed bug of "monitoring shelling". The shells of "monitoring shelling" will not penetrate incorrect game world objects on the way to the target destination.

-Fixed a bug with multiple rocket launchers. When shooting near tall objects (such as buildings). ), the rocket may penetrate the building and destroy the crew of multiple rocket launchers. It happens on most occasions.

-Fixed several user interface and text problems.

-Fixed sniper camouflage problem. Wehrmacht and allied snipers can now be found by units within 3 meters.

-Fixed a bug where the British artillery could not leave the monitoring mode when it was destroyed and occupied by the enemy.

-Fixed a bug that the armored elite reconnaissance vehicle could not be "reset" when the consolidated site became scorched earth.

Fixed area gun reloading timer. Reloading timer and duration are inconsistent.

-Fixed a bug that British mortars could not leave the "monitoring" or "counter-attack battery" mode when they were destroyed or occupied by the enemy.

Fixed a bug where paratroopers could pass through neutral trenches or friendly vehicles.

-When the Defence Force players lose their headquarters, the "designated shelling" will be correctly hidden.

-The "assault" capability of the National Defence Force can play a role in trenches.

-The British army's ability to "clone the flank speed of Weir tanks" was cancelled when "hiding the car body".

-Move the buildings in the "Hukwadi Canyon" to avoid the situation that the anti-armor units of the US Army and the National Defence Force are stuck.

-Corrected the balance of 33 1 highland map.

-Fixed the error of road map N 13.

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-Adjust the projectile dispersion of the rocket launchers of the National Defence Forces and elite armored forces to better meet the performance of the rocket launchers of the US military. This will reduce the chance of hitting enemy vehicles by mistake.

-Improve the hit rate of rockets of the National Defence Force and elite armored units in short and medium range.

-Pick all Stuka rockets to deal with the damage corrector of British infantry. Damage adjustment decreased from 1.0 to 0.4.

-Armored elite unit "Ammunition Semi-tracked Vehicle" added new mine-laying ability, while "Giant Bombing" ability was transferred to Fangkeweigan "Vampire" semi-tracked vehicle.

-The shortcut key of the mine laying ability of the armored elite unit "Ammunition Half Track" is set to "N".

-Increase the range of "Track Destroyer" ability of armored elite force anti-armored semi-tracked vehicle from 32 to 42.

-Allied snipers won't get camouflage acceleration correction before level 3.

-Heavy machine guns (such as Vickers, Bai Langning, 50 caliber machine guns, MG42, etc.). ) Increase fire suppression on tp _ Infantry _ Soldiers 1. 15.

-Increase the fire suppression range of heavy machine guns (from 12 to 15).

-The U.S. Army's four-company 50-machine-gun semi-crawler can do more damage and have higher accuracy on the nailed target. Fire suppression corrector has been upgraded to 1.2.

-The U.S. Army's four-loaded 50-machine-gun semi-tracked vehicle was upgraded from 125 ammunition to 100 ammunition.

-TP _ Infantry and TP _ Infantry _ Soldiers were increased from 1.0 to 1. 15.

-Adjust the "strafe" of the US P-47 fighter, increase the damage to tp _ infantry _ soldiers, and improve the weapons of the P-47 fighter to make it more effective against enemy infantry.

-Make additional adjustments to the "strafe" of the P-47 fighter. Weapons can cause greater fire suppression, but the effect on cover units will be reduced.

-Adjust the target pace of "shooting". It should be able to extend more damage along the length of "strafe" and "bombing mission"

-The cost of "air-drop replenishment" of the US military was reduced from 200 manpower to 100 manpower.

-The US Army's "Ranger Reinforcement" cost has been increased to 45 manpower.

-The delay of the US Army's "off-map howitzer barrage" is set to 3 seconds.

-Armored elite force 222 Armored Vehicle gains 30 health bonus at any level of complexity.

-The British "General Buren Car" has increased the ability to "contain vehicles". This capability can be used on the UN-upgraded Burun general vehicle, and will be replaced by the "Armor-piercing projectile" after the upgrade of "Vickers MMG".

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Bug is the literal meaning of Bug, which refers to program errors, loopholes and so on.