Traditional Culture Encyclopedia - Photography major - How to simulate the effect of wall lamp and slot lamp with VRay light of 3DMax? Method of simulating the effect of wall lamp and slot lamp with VRay light of 3DMax
How to simulate the effect of wall lamp and slot lamp with VRay light of 3DMax? Method of simulating the effect of wall lamp and slot lamp with VRay light of 3DMax
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3dmax is mostly used in game modeling, parts design, real indoor renderings and other industries. Through modeling, adding materials, mapping, rendering and other processes, a realistic scene is produced. The use of 3dmax software is also difficult. If you want to teach yourself 3dmax, you can see Yutu. There are various tutorial courses on the use of 3D software. Learning from teachers can help you get started and master this software faster. For this reason, many professional 3dmax courses are provided, including indoor rendering, the use of VRay renderer, the introduction of basic knowledge of 3DMAX software, the use of 3DMAX software and other professional courses. If you want to teach yourself 3dmax, you must not miss it.
Method of simulating the effect of wall lamp and slot lamp with VRay light of 3DMax
When we made artificial light, we found that the effect was good and the brightness was moderate, but we found that the texture of this scene was not well displayed, such as stainless steel and glass, and some high-light effects were not displayed.
What is the reason? We should keep the check box to affect specular reflection, but we should uncheck the check box to affect reflection. After checking the check box, the plane light we create can be reflected by reflective materials, so we generally don't check it. The effect of specular reflection is that light can reflect this specular reflection to objects with specular reflection, so it is generally necessary to check.
After we found that the lighting effect was good, we continued to look down. Let's make a wall lamp. We entered the creation panel, also chose VR lighting, and changed the type to spherical.
Let's create a spherical light, set the multiplier higher, first set it to 40 to see the effect, give it a warm color, but the color is darker.
Let its effect have a contrast on the level of lighting and have a certain sense of hierarchy, then the following parameters remain the default, press F to enter the front view, and W to switch to the mobile tool to move it.
Then hold down the Shift key and copy the same.
Then this light is arranged. Next, let's arrange the lights in the light trough. We press F to enter the front view, and then create a light in the light slot, also enter the VR light, and set it as a plane. If the location is not easy to find, we can select all filters, then select the optical slot, press Alt and Q to isolate, and we will enter the VR lamp. At this time, we will set it according to the size of the optical groove and align its position.
To adjust the position and size accurately, the multiplication is set to 30, t enters the top view, and Ctrl returns to the top view.
Move to the inside of the baffle, and F3 will display. If there is no problem, we will launch the isolation mode and press the Z key to enter the camera's field of vision.
You can render and test it.
The above is "the method of simulating the effect of wall lamp and lamp slot lamp by VRay illumination of 3DMax". If you want to learn 3dmax, please click this link:
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