Traditional Culture Encyclopedia - Photography major - Mountains and rivers are all demons. Can you go to the next explosion and have a good tour?
Mountains and rivers are all demons. Can you go to the next explosion and have a good tour?
(Ancient animals in Shan Hai Jing)
As a result, "The Record of Hidden Demons in Mountains and Rivers" quietly emerged in front of everyone as a world of mountain and sea animals that players can explore freely.
Developed and produced by independent game developer Yin Jianjun and his team, and jointly launched by Indiecn operators, Mountain and River Demon Record is a free sandbox adventure RPG game that combines the setting background and strategic elements of Mountain and Sea Classic monster. The game supports single-player and multiplayer online modes, and has been put on the shelves for multi-platform testing such as Steam and Wegame.
As of press time, the game is still in Beta testing stage, and developers hope to optimize the game better and more accurately through user feedback evaluation. The business plan of the game is in the form of copy sale, and there is no in-house purchase mechanism to generate income in the DLC mode that may be paid in the future; The open channel of the test game is relatively open. According to the Q&A under the domestic WeGame platform, at present, the official will release 1000 test places every day, so players who want to experience it can pay more attention to relevant information.
In ancient times, some people played with gods, and demons were rampant. The strong bully the weak, and the mortal is miserable.
Sages are isolated from heaven and earth, and fairies and demons on earth are sealed. From then on, all the circles took their positions.
(Zhu Xian Town Demon Removal)
Time flies, time flies. Thousands of years later, the ancient seal was broken, the devil reappeared, and life was destroyed. With the breaking of ancient seals, various demons reappeared in the world: _ Hook, Sniper, Zhu, Sniper. Heroes have emerged in troubled times, and a number of heroes have emerged in the world to exorcise demons and save the people from the quagmire.
Heroes from all walks of life stepped forward at this critical moment, showing their magical powers, shoveling evil all the way, saving the day and helping the building fall.
With the improvement of strength, the monster beast you face is becoming more and more powerful, and you will meet a higher level monster beast, even a peerless fierce beast. The protagonist and his party were ordered to be in danger and cut off all ghosts. They still have a long way to go, and a long way to go.
The design of the game is not a fixed route for the opening of a single plot, but a multi-line plot opening setting for multiple protagonists. Different characters have different initial plots and dialogue designs.
(Depending on the role, the dialogue and plot will change. )
Liu En, who worships heroes, longs for public interests and justice and takes the elimination of violence as his own responsibility.
Some villages were slaughtered by monster beasts. Hong, an orphan who was taken in and raised by the whole demon world, vowed to eliminate all evil spirits in the world.
Some rich children were dissatisfied with what my father had done, so they ran away from home and experienced the world.
There is also a servant girl, A Sui, whose parents are Orion, who wanders and lodges at Dalin's home after the family is ruined.
(A variety of styles and story lines to choose from)
The producer also built some hidden characters into the game. With the development of the plot, I can meet heroes from all sides in various ways in the process of playing. Fight alongside it, or lend a helping hand, you can unlock the related hidden characters and experience a brand-new story opening.
And in the official interview with QA, we can also know that after the game is released, the main revenue model will be the content of DLC expansion, and perhaps in the future, various story-rich angular expansion pieces will be launched for players to choose from, and they will meet other existing characters in an adventure under the interaction of the existing world.
(Hidden characters unlock with the plot-Lin Fenghuang)
In the game, as a fledgling fairy, the player shoulders the heavy responsibility of shoveling evil spirits and saving the whole world.
The mechanism adopts the turn-based action setting mode, which makes some old players like me feel more cordial and nostalgic from the old RPG action grid to the promotion of instant turn-based combat. Players need to always control their own round action items, reasonably arrange the operations and resource collection required for each round, learn powerful skills, constantly improve their own attributes and explore areas, and make the world a peaceful place.
(Every step of the player will promote the passage of time in the upper right corner, so it is necessary to arrange the action steps reasonably. )
In the game, players can build various buildings in the space between each adjacent grid:
Village houses that undertake the function of shops can increase the reputation of players and refresh props randomly for players to buy;
It can breed the spiritual root of reiki to help others practice, and can be further upgraded;
Build a sentry that can resist the attack of low-level monster beast, and players will get extra chivalrous help when they go to fight nearby;
The tea stall where pedestrians rest can also increase the range of action of players, refresh props and help players move faster.
In addition to some buildings built by players themselves, in the process of exploring the game, there will also be fixed and refreshed system buildings/units such as academies, Taoist temples, blacksmiths and fixed NPC on the map, in which players can also spend some prestige or aura to spend money or buy powerful props and skills to enhance their own strength.
(The map will refresh some fixed system buildings and draw NPC)
After purchasing various skill books, the player's own strength will be greatly improved, but the release of skills needs to consume the "yang" and "Yin Qi" of the player's role, that is, the white ash air tank above the character's blood bar. In addition to increasing their maximum empty slots through the consumption in various buildings, players also need to rationally use skill collocation and correctly allocate "Yang Qi" and "Yin Qi" in the battle with monsters. Inadvertently misplacing a skill may mean waiting for the rest to reach 5 points of Yin Qi, but you can't release a soul-eating seal that needs to consume 6 points of Yin Qi, wasting a lot of unnecessary resources and round progress.
You can learn a lot of powerful skills from system architecture and various NPCs.
The skills in the game can be broken, which will upgrade the skills, greatly strengthen the damage of skills and the mechanism of additional parts, and help players to be more handy in the process of removing demons and cultivating immortals.
Skill breakthrough needs to increase the five elements of each level of breakthrough in skill introduction to the corresponding requirements in order to automatically complete the breakthrough. This is a five-element mechanism, which adds control to the basic attributes of characters. Different skills correspond to different five-element affinities. For example, the flame sword tactic naturally does not have the affinity of water attribute, and the soul-eating seal naturally does not need to increase its own fire attribute to be strengthened. From this point of view, the traditional cultural elements of China Five Elements have also been integrated into the game, which has deepened the playability of the game to some extent.
Similarly, the promotion of basic attributes in the game will also have a huge impact on the players' usual battles. On the basis of turn-based combat, the game adds additional settings for the action bar, and the player's "speed" attribute will have a key impact on the situation during the battle. The gap between the first hand and the last hand is often the difference between one more round of output and blood retreat in this kind of game. Players can improve their priority in the battle by strengthening their speed attributes, and also gain gains or slow down the enemy's action steps by using Buff or Debuff skills reasonably, which greatly improves the strategy and strengthens the player's playability.
(Action bar mechanism and speed attribute are also one of the keys that affect the war situation)
In the game, you can unlock a new map area through continuous exploration. The unlocked area or landscape open space may also be a village with fireworks. Residents in the village will regard the player as a hero to save the people and help you, but at the same time, the player also needs to provide help and shelter to these people.
In the upper left corner of the map, a number representing the number of people who lost contact will be displayed. Initially, 10 individuals will be provided with the tolerable loss amount. When players indulge in their own adventures or fail to allocate their own action routes reasonably, people will be burned to death by demons, and the game will end at zero.
(Lost to ten people, the game is over. )
When players explore the map to the middle and late stage, they often fail to take care of all the villagers in time because of too many edge lines, which leads to defeat. Therefore, it is necessary to spend some resources in time to build a sentry against the monster beast as part of the emergency fighting force, giving players a certain breathing space.
Players can't blindly expand the spiritual veins or inns used to improve their abilities, generously build a considerable number of sentries, spread their wealth and recruit a few just people to jointly defend all the people, which is the gesture of a generation of heroes that truly conforms to the practice of saving the world.
(After the mid-term, the huge map margin will often test the player's strategic arrangement.)
Judging from the game development log uploaded by producer Yin Jianjun, after observing the RPG market in the market, the producer thinks that most domestic or Japanese traditional turn-based RPG routines are often:
During the player's adventure, trigger a mechanism in light or dark, and then fight.
→ Use the corresponding restraint attribute to fight against the enemy.
→ After upgrading, strengthen the skills that meet their own single attributes.
The producer thinks that this traditional model lacks certain strategies, so he adds more strategic game skills and gameplay to The Tale of Strange Tales of Mountains and Rivers, and incorporates more exploration mechanisms and forms of expression. In the map, players will randomly refresh some map grids when exploring adventures, and players can trigger adventures by moving to the place where the adventures occur.
(Players can unlock hidden characters by taking risks)
Adventure is often accompanied by great risks, a challenge to test players' judgment, a sudden windfall or a painful experience. Players should not only make timely resistance to the current monster beast invasion process, but also calmly judge whether their own strength can withstand this unknown gamble.
With the deepening of exploration, animals from mountains and seas will also appear.
With the continuous progress of the game, the player's strength is getting stronger and stronger, and he gradually grows from a righteous man who has just entered the rivers and lakes to a famous hero. But with the improvement of ability, the responsibility on the protagonist's shoulders is getting heavier and heavier. From a fussy little devil to an ancient animal that changed color as soon as it was mentioned, isn't it the struggle history of players exploring the game?
After all, there is still a long way to go to practice with a demon, and there is also a long way to go in Xiu Yuan.
It is said that the skill quotations of the producers in the game are all from "classics of ancient poems", so interested players may wish to verify them. ※.
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