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How to change the magazine of the characters in Watch Pioneer before they run out of bullets?

Shake forward+shake back.

In the game of changing bullets, we can break it down, shake it forward and shake it back in a way that everyone is used to. These two times add up to a complete casting action time, which is our bullet changing time.

Shake forward, that is, the action of shooting. After receiving the attack command, the hero will have a series of actions before launching the attack. After shaking, that is, after releasing skills or attacking, the hero will not immediately enter a state of complete freedom, but will continue to make transitional actions to return to a state of freedom.

For watching the vanguard change bullets, shaking forward is the moment when the player presses R until the bullets are full, and shaking backward is the moment when the bullets are full and the player can continue to attack. These two times are very short, but they are both true, so each hero's change feels slightly different.

The so-called quick change of ammunition refers to the use of other skills or ordinary attacks to cancel the small skills after changing ammunition, thus improving the output or increasing the skill cycle.

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Significance of changing ammunition quickly

In some other games, such as dota, interruption and jitter are very important. The backswing of Watching Pioneer can also be interrupted to some extent. For such a fast-paced game, what kind of hero can cancel the backswing or replace it in other ways is very meaningful.

During the period when reloading cannot attack, it can also cause additional damage or skill release.

For example, when the Pharaoh's eagle is approached by the enemy, just after the bullet is finished, add an impact skill to repel the enemy immediately, and then you can shoot immediately. According to the experimental results of this video, this connection has no effect on the output of the French eagle.

This means that for heroes who can use the skill of changing bullets quickly, they can quickly insert a melee attack or skill after changing bullets, which can give them one more chance to release melee attacks or skills than heroes who don't need to change bullets quickly.

Of course, there are certain risks. If the timing is not good, it will be interrupted in advance in the forward shaking stage, which will lead to the restart of the ammunition changing action.