Traditional Culture Encyclopedia - Photography major - The plight of prisoners break through the central park introduction

The plight of prisoners break through the central park introduction

The prisoner's dilemma breaks through the mobile game. Many friends don't know what the customs clearance method and quick brush skills of Central Park are, and they don't know how to get through Central Park. Today, Bian Xiao will take you to understand the strategy of breaking through the dilemma of prisoners in Central Park;

Detailed explanation of customs clearance skills in Central Park;

There are two schemes for this copy of customs clearance central park. Bian Xiao listed this scheme as two AB schemes. Today, Bian Xiao will show you about these two schemes. Let's talk about the simplest plan A first;

A scheme (from simplest to most difficult, sorted from top to bottom)

(Single person: Camouflaged photography department personnel)

Needs: broom, tape, 40 points of intelligence.

After finding two things, go to the northernmost part of the second floor, turn out the boxes that can be turned over one by one (if you need keys or your card, you can't turn them over), and find casual clothes and radio monitors. Broom+Listener+Tape = Prison Break Tool (you forgot something).

Run to the northernmost part of the first floor and put on casual clothes, which means to press the e key to pass the customs.

You successfully passed the customs as a TV cameraman.

Option B (single person/multi-person: boundary breakthrough)

It needs 40 pieces of information, two documents and a tape.

Throw what you get on the ground and shine.

Get 1 scissors (three in total).

After the roll call at 22 o'clock, 100 meters sprinted to the northeast corner of the map, suggesting that after returning to the cell, you can break out of prison by cutting the outermost barbed wire with scissors.

(Why at night: all snipers don't work at night)

You must escape from prison before being prompted to return, otherwise you will be wanted by the whole prison. )

Option c (the most difficult, but how difficult do you think the most difficult ending of the first level is)

(Many people: escape in disguise, also called turning off the lights)

Intelligence 50 points, then find two pieces of wood (actually sticks), two hammers, two nails, a mailing address and a bracket (provided only).

Wood+hammer+nail, combined into two box tops.

One of the box top+bracket, synthetic box frame.

There is a double door in the middle of the easternmost part of the map. One person carries another person in, and the person who goes in presses the button to let others in.

Put them in turn ... it's enough to see what the player says, and press the E key.

On the first day, I only brushed the mailing address, and the next day it was gone. You need to find more things you haven't found: circuit boards, wires, combs (you can use a toothbrush instead) and lighters.

Call the police, find the blue key card, and get the circuit board+wire+blue key card (I forgot the name again). Remember to return the key card after synthesis, otherwise the city will be wanted and the invincible police dog will start the spike mode.

The synthetic door card (blue) can be synthesized by adding melted plastic (comb or toothbrush combined with lighter).

In the middle of the westernmost part of the second floor, there is a double blue door Carmen (one person inserts the blue door card and the other person enters the room and presses the button). There is a box at home, which contains some escape resources and mailing address of plan C, and then, uh-huh.

Ok, this is the end of the introduction of Central Park Raiders, customs clearance methods and quick brush skills. I hope it helps you. See you next time.