Traditional Culture Encyclopedia - Photography major - How does maya give the camera K frames?
How does maya give the camera K frames?
Your problem has always been to use a camera as a lens, and the projects in the company are also calculated with a lens. You have to get a camera for everything, but it's also quite troublesome.
There are two ways: first, you set up multiple cameras to point to other lenses you need, then use these cameras to constrain your main camera, and then they all have a weight value of 0 to 100 relative to your main camera. When you need to reach any lens, set its weight to 100, and then your main camera will pass. You can give the weight k to let your main camera pass a frame, and that's ok, but it's also ok. This method is still very troublesome, and many small cameras still need to be built. The only advantage is that you only need to set the rendering of the main camera when rendering, and don't open anything else.
Second, you can take your camera K where you want it to go in a frame, but this method is still very troublesome. You need to reposition the camera every time. The most embarrassing thing is that once there is a problem, once the number of animation frames changes, the camera must keep up with the changes of the camera, and the workload will be even greater from this frame.
The advantage of dividing several cameras into lenses is that you can adjust each camera separately without affecting the overall situation. Even if something goes wrong, it only needs to be fine-tuned, so I advise you not to let one camera take all the shots, so if something goes wrong, it will be entangled.
Rotation animation and key frame setting of MAYA camera
1. Drag the slider on the timeline to the far left (the default is frame 1, which can be changed to a negative number).
2.
Execute from the View menu.
visual angle
-
choose
camera
(the first item in the first menu)
2. Find it in the rightmost channel bar.
RotateY
, click the mouse to highlight it, then hold down the right mouse button on RotateY and select Key from the pop-up menu.
choose
(at this time
RotateY
Orange display)
3. Drag the slider on the time axis to the far right (the default is 24 frames, which can be enlarged), click the input box on the right side of the channel bar RotateY, and enter 600 (this value can be arbitrary, but it will affect the speed). Click the mouse on RotateY to highlight it, hold down the right button, and select Key from the pop-up menu.
choose
4. Drag the slider on the timeline back and forth to watch the effect of maya's camera K-frame method (or click the "Play" button).
Select the real camera, then select the camera's movement and rotation properties in the camera properties panel on the right side of the software, right click, execute the keySelected or KeyAll command, and then perform displacement and rotation operations on the camera. Every time you right-click the motion and rotation properties, execute the keySelected or KeyAll command, or click the small key button below the time period, the key frame will be automatically recorded.
Maya camera k frame
Two methods.
1, set the key frame in the first frame (only the attributes you need, not all k), set the key frame in the 50th frame, and change the attributes to k frames.
2 Create a straight line (the direction to move), select a camera, add a coil, and execute Animate/Motion Paths/AttachtomotionPath. Adjust the line position and camera angle.
How to set keyframes in maya to make the camera move?
Create a camera, select a camera, and then press the S key. At this point, you will see that each attribute of the channel box has a keyframe set (you can also right-click an attribute to set a keyframe separately). Drag the time slider to the desired time and move the camera. By default, maya will automatically create a keyframe at the current time and play the animation. Over.
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