Traditional Culture Encyclopedia - Photography major - Introduction to the five main roles of Frontier 2
Introduction to the five main roles of Frontier 2
The occupation represented by the role of Chavado is "Gunzerker". He is responsible for wreaking havoc and acting as a meat shield, that is, resisting enemy fire to reduce the damage of other members of the team. His sports skills mainly lie in injury, which allows him to hold two weapons temporarily. Want to hold a bazooka in one hand and a full-fledged shotgun in the other? This is the style of "Gunzerking" skill. Like other action skills, gun enthusiasts can also make radical changes to make them use for a longer time, cool down for a shorter time, and provide upgrades in other aspects such as blood volume, defense and moving speed. Players can even spend skill points on speeding up the loading of bullets and improving accuracy.
"No Man's Land" has always been a game about shooting and looting, and the plot is not a selling point. Although GB promises that the second generation will improve the plot and characters, the focus is still on gameplay. Like the previous games, you can choose one of the four characters to start the game, and one of them is Gunzerker.
All occupations can use all kinds of weapons, but the basic professional skills are different. Take Gunzerker for example. His basic skill is to hold two kinds of weapons for a period of time. The skill tree derived from this makes the basic skills have a variety of ways to play, and AnthonyBurch, the general script of GB, and JonHemingway, the chief designer, have detailed explanations.
How much use does "double holding" have besides increasing damage? Birch gave an example. "It can be equipped with both electric machine guns and fire-fighting shotguns. First use the former to break the shield from a distance, and then use the latter to draw a face at close range. "
Gunzerker has a three-line skill tree, which gives this character three ways to play. Burch explained, "We add more skills to each department and make his skill tree more personalized." Next Burch told the background story of Gunzerker. "In previous works, all the protagonists came to Pandora because of their secrets. But El Salvador (Gunzerker) is different. He is a native here. He fought Hyperion to protect his home in remote areas. H club has been trying to eliminate "gangsters" since it landed in Pandora, but they regard everyone who does not belong to H club as "gangsters".
Gunzerker's rampage is a skill tree, giving the character "hurricane-like destructive power" Birch said, "Many skill names are taken from movie lines, such as' Yippekiyay' (Die Hard Rowen Rowen). This skill makes the protagonist in the double-holding state prolong the double-holding time every time he kills an enemy. Imagine that if it is a large-scale battle, there are enough enemies. When you enter the double-support mode, you will get stronger every time you kill an enemy. As long as you keep killing the enemy, you can be in a state of double support throughout the battle! "
Under Brown's skill tree, you will learn the skill of "ComeatMe, Bro". Hemingway said: "This skill allows you to laugh at your enemies in a state of mutual support and make them focus on you. In the next few seconds, your damage per second will be greatly reduced, but your health will be full immediately-this skill is quite awesome. Suppose a fierce battle is in full swing, and your situation is not good, so you start to ridicule the enemy, and at the same time you kill many enemies who have gathered together. What a wonderful moment! " This is useful in single-player mode and online mode, especially when your partner is dying.
The third skill tree is called "gun color". According to Birch's explanation, "This skill aims to make playing with guns more fancy and interesting. For example, "NoKillLikeOverkill", that's it. When you kill an enemy, the remaining damage value of the last bullet will be converted into your health value. After learning this skill, you will prefer to use guns with high damage value to solve the enemy. Guns with fast firing rate and low damage will also become the main equipment, because you need to empty the enemy as much as possible, and then change into weapons with high damage to kill the enemy, in exchange for a lot of health. "
Like your previous job, although you can't learn every skill, you won't be limited to one skill. If you are not satisfied with the current skill system, you can always wash it off and start over. Hemingway said: "We won't disclose the washing method, but our principle has always been how to get it as simply as possible, just like previous works. We will encourage players to try various games as much as possible. "
GB also wants players to use multiple skills at the same time, such as combining "MoneyShot" with "NoKillLikeOverkill". "'money shot' can make the last bullet of each magazine attach extra high damage. Imagine you are holding a revolver to kill the enemy,' bang ~ bang ~ bang ~ bang!' Suddenly, an enemy explodes around you, and you reload the ammunition ... "Hemingway took Birch's words." Because you learned' Money Shot', the last bullet in the magazine is extremely powerful, and because of' NokillLikeOverkill', as long as you are good at shooting and the last shot is accurate, you can directly congestion from the empty blood state. "
It's not just the skill tree that affects Gunn Seckel's fighting style. Like the previous game, there will be grenades with different effects in the game, and the skill "DoubleYourFun" is aimed at the Grenade system. Birch explained, "When you hold hands, one Grenade you throw will become two. The second Grenade is not included in the ammunition consumption. So when the player throws the mother and son thunder in succession, the scene will be very spectacular ...' Bang ~ Bang ~ Bang ~ ...' Death ray ~ "
Hemingway also said, "The combination of skills and equipment is also quite fun. Before, we said that' barbarian' is a skill tree. As long as the proper shield is found, the life of Gunzerker can be maximized. Some shields in the game have low shield values, but they can greatly increase your maximum health. With this skill, you can become a walking tank and never die. Although the damage per second is not as good as rage and gun mania, you will be the guardian of the team. Our idea of designing all skills and equipment is that you can connect them in a variety of messy ways to create crazy use value. "
As for the more interesting details, GB did not disclose them, and kept his mouth shut about other occupations. At present, we only know another new character Maya. She is a temptress. Although the witch has a career first, Maya has no phase shift skills. Burch promised that Maya's gameplay would be "quite different".
Although it can't be tried yet, GB's promotion of unowned 2 is still very reliable. It is expected that the whole platform will meet with you on 20 12.
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The representative role of Sai Ren is Maya. Although she appeared in one generation, the witches between the two generations are quite different. The previous generation of witches had the skill of "phase walking", which not only made her invisible, but also allowed her to cross the enemy at high speed. In Frontier 2, the player who chooses the witch can use the "phase lock", which can fix the enemy in one place and cannot move for the time being. You can modify your skills by using points, such as letting the enemy attack your own people, or stepping on the ground with phase shift, causing extensive fire damage. In terms of general skills, Maya can cause direct damage to enemies, can also be regarded as the role of healing teammates, and even has the extra ability to control partners.
No man's land has many characteristics, but the most important one is to shoot at the enemy, kill them, and then go to other places to repeat this trick. This fast-paced mode based on big pineapple can bring players a great sense of expectation and accomplishment. When you pick up a good gun, or upgrade it, or equip it with specific grenades and shields, or adjust the skill tree, your efficiency of killing the enemy will be improved accordingly, whether it is sniper killing from a distance, sputtering the enemy with corrosive SMG, or creating thunderstorms with electric shrapnel, etc ... In Frontier 2, Gearbox wants to add more game elements.
One of the big updates is the change of the protagonist quartet. Although the top four will still appear in "No Master 2", they are only NPCs that promote the plot. Players will choose a new quartet to start the game. In this article, we especially introduce the witch-although this kind of witch has existed in the previous work, it will be completely different without the master 2.
Like the previous work, the four characters of unowned 2 have their own basic skills, which directly define the attributes of this role, and can add various BUFF to create a variety of refreshing uses. In the previous work, the witch's "phase shift" was replaced by "phase lock", which is the first skill that the witch learned in the new version. She can release the energy ball and lock the enemy. At the beginning of the game, this skill has several advantages. First, it can create an enemy in the battle and enhance Sai Ren's control over the battle. Suppose there is a monster in the monster group who is particularly capable of fighting, you can freeze it, solve the others first, and then concentrate on dealing with it. Secondly, this skill makes some fast enemies easier to deal with.
With the continuous upgrading and increase of skill points, the role of phase locking will become more and more important. In this regard, GB creative director PH Jun explained as follows: "Maya's support skills can make her a good therapeutic role in the team, and killing the enemy trapped in the phase lock can restore the team's health. Phase locks can also be used to revive teammates, so you don't have to run near them, anywhere on the battlefield. In some skills of another department, phase lock can trap more enemies. Let Maya's field control ability be stronger. "
Catastrophe skill can directly increase the damage bonus of phase lock. In this regard, artistic director JC Jun said, for example, "She has a skill called' Sun God'-when the phase lock is activated, it will cause an explosion and cause continuous damage to the target in the explosion area." PH Jun then added that the distribution of skill points will determine the appearance of phase lock, that is to say, when you see the phase lock of other witches, you can probably understand her skill combination, just like some online games.
As for the use of phase lock, simply put, as long as you aim the cursor at the enemy roughly and start it, it will freeze the target within a predetermined range. Phase locking does not require guidance. You don't have to aim at the target until the phase lock hits it. "We originally planned to make it in the form of self-seeking, but this will reduce the fun of players' own choice. They will complain,' I don't want to freeze this cub, I want to freeze that bad guy! "said PH jun.
PH Jun pointed out that phase locking can also play a role in marking important targets, and in some specific cases, priority should be given to deadly enemies. Phase lock has some skill bonuses, such as "destruction"-when phase lock traps an enemy, your firing rate and weapon damage will increase. This can trap a bad guy first, and then shoot more bullets into it with SMG in your hand, which is surprisingly fast.
Compared with ordinary monsters, Badass has higher output damage, more absorption damage and better drop rate. You can use phase locking to freeze bad guys, but it doesn't work for Boss. PH Jun explained, "You can't freeze Boss, but your phase lock can still do harm to it. Another small detail to take care of the player is that when the phase lock you throw doesn't hit the target, you can throw it again immediately without cooling down. Of course, if you hit it, there will still be a cooling time. "
This new version of Sai Ren is also a storyteller. Of course, this may not be as attractive as her killing skills, but GB pointed out that a bigger and more substantial plot development will be a highlight of No Owner 2. JC Jun said, "This time we will try other styles in the role of witch. Legend has it that in each era, the number of siren in the whole universe is specific, and each one has a very different background story. Maya knew little about the source of her power, so she wandered around the whole universe, trying to understand her origin and the significance of the existence of the whole witch race. She is like a female version of Indiana Jones. "
Frontier 2 will also have a large number of firearms. GB has carefully designed the skill tree of each character, so that each character and each profession can have firearms corresponding to it. GB doesn't want you to limit your gun choice to a certain role, although there are exceptions. JC Jun said, "At this point, our position is a little less than the last one. For example, there will always be people playing with Uncle B, and they just like sniper rifles. So in unowned 2, we improved the freedom of weapon selection in the skill tree. The skill of only adding bonuses to certain weapons is rare. "
"This time, we want players to experience our brand-new and huge gun system, such as what gun to use in this skill point allocation state, whether to use this brand of assault rifle or that brand of pistol. We want them to feel it for themselves, not like' Hey, give you a good gun, you can use it at any time'. " PH Jun finally concluded.
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Axton is a "commando" in the team, similar to the "soldier" of the previous generation. His action skill is that he can cast a "SabreTurret", which can be upgraded in many interesting ways during the game. For example, it can be transformed into a "longbow turret" with a longer deployment distance; Or improve the accuracy, increase the auxiliary effect of the team, and of course increase the firepower to cause greater damage to the enemy. The turret looks cooler because it is bigger! Basically, commandos can use all weapons and tend to take the initiative to play, while skill trees can mostly improve your attack damage and health and reduce the time to load ammunition.
Players who have played the previous game will be deeply impressed by the role of soldier. In addition to killing the enemy with a gun like others, he can also deploy turrets, which can provide additional damage at first, and can also have healing and replenishment effects later. GB intends to improve the turret power of the commando team (hereinafter referred to as the commando team) in the main 2, making it more important in the battle.
And if you are not familiar with ownerless, it is a first-person shooter game suitable for online cooperation. Of course, there are also plots, task cars and so on, but the most important thing is to shoot the monster and then sweep all kinds of trophies. As you continue to upgrade, you will gain skill points to increase or improve the attributes of your basic skills. As for the basic skills, Gunzerker can hold them with both hands, Siren throws phase locks, and the commandos deploy turrets in the battle.
The design idea of the commando is similar to that of the soldiers in the previous work, but in the background story of No Master 2, the commando is a more powerful role. Art director J Jun described it this way: "We wanted to create a character similar to a soldier, but he was worse and more stylish, so there was a commando. He is like a special forces soldier. I can't disclose his background, but an interesting detail is that the dog tag he brought was his wife's. She also served in the army, but later died. "
In order to clearly express the concept that "commandos are elite soldiers", GB has greatly strengthened the turret of commandos. J Jun said: "The new generation turret is made by Dahl. With the passage of time and the progress of science and technology, this generation of turrets has become very avant-garde and multifunctional. We can't say too much about the details of the turret. In short, it has many special uses. If you are familiar with the old longbow grenades, that is, grenades that hit the target in a straight line when thrown, then you can understand the longbow turret. You can throw the turret away from yourself to attract the enemy's attention. The three skill trees of the commando can greatly enrich the attributes of the turret and also change the appearance of the turret. Once you are familiar with the commando, you can get a general understanding of his skill distribution system as long as you see someone else's turret. "
If you like to play sniper, upgrade the turret to a bow turret, so that you can put the turret in the center of the enemy group to attract the enemy's fire, and at the same time stand in the distance and easily kill the enemies one by one. And this upgrade method is not necessarily only suitable for sniper rifles. One purpose of unowned 2 is that you can use any gun in any character class. It is true that certain bonus points may be given to certain weapons, but this does not mean that commandos can only use sniper rifles.
J Jun also mentioned that the soldier in the previous work is a popular character. If you also like soldiers, then commandos will make you feel more cordial. "We want to make players who are used to the soldier style feel comfortable. Compared with Dungeons and Dragons, commandos are like soldiers. Every game needs the existence of this character. The only difference is the game background. "
The three-series skill tree of the commando team focuses on three kinds of fighting methods respectively. J Jun explained that the "guerrilla" in it prefers short-distance fighting, and its turret attribute makes you more suitable for killing enemies with shotguns. "In other words, you can let the turret take bullets for you, and you can kill yourself in the enemy group.
And if you want to keep your distance, then the other two skills are exactly what you want. J Jun then explained, "The skill tree of' gunpowder' focuses on medium-distance combat, like the aforementioned' longbow turret', as well as explosives and snipers. The' survival' department is mainly defensive, a little technical, and there are many strange and interesting things to explore. Skill combination can derive quite a lot of gameplay. By the way, the names of all skills at present are tentative. "
Creative director P Jun explained the different combinations of skill trees in depth. "No matter whether you are just playing or an hardcore player, everyone can find a way to add points that suits them, and they can also intuitively see the benefits of this way. There are also some ways to maximize benefits by combining various skills, although it is not obvious on the surface. "
Speaking of special forces, how will skill selection change his fighting style? P Jun gave an example: "He has a skill called' (stress). In this state, the lower the health, the faster the bullet changing speed and the higher the additional recovery value of the shield. "In other words, when you are dying, you become more deadly. J Jun added, "In this game, those high-end players will definitely spend a lot of time to dig deep into the internal relationship of these skills."
Other equipment will also affect your professional attributes, such as Grenade MOD, shield MOD and alien relics, each of which has a unique bonus effect. "You find a piece of equipment, and you feel mediocre, and then you suddenly realize,' Wait, if I equip this piece, my weapon will go against the sky.' So you will equip it and try to see how cool it is. "P jun finally said.
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The last occupation is the assassin Zer0, who has the skill of "deception" to make holographic bait, make him invisible, and then sneak attack from behind while the enemy is not looking. However, this is not the best. When Jerome enters the state of bullying the enemy, the player can really see all the key areas of the enemy and present them in a red octagon, so as long as you aim at these areas, you can do more damage to the enemy, which is equivalent to a fatal blow; Moreover, players can upgrade this crit skill and do more damage. The role of Jerome is very interesting, because on the one hand, players can specialize in the power of melee damage (he is the only profession that can enter the enemy's hand-to-hand combat with a sword), and on the other hand, they can use sniper rifles from a distance. But none of these can make Jerome do effective damage to the enemy, and it is necessary to improve the accuracy and damage value through a fatal blow. In other words, he is a skilled character.
Frontier 2: Meet the Assassin.
Sword, sniper rifle and stealth, gearbox is expected to be equipped with shooter.
The assassin is basically a ninja in Border Land 2. He runs on the battlefield with a knife, and he can get a huge crit reward by cutting the enemy with a knife in stealth. He is a suitable choice for those who want to be crazy and have high explosive injuries.
Like other professions in No Man's Land, the assassin's skills will be adjusted according to your favorite game style. Want to focus on melee attacks? Or long-distance love killing? Gearbox says assassins are the only profession with a clear preference for weapons. If you really like snipers, it sounds like an assassin is a good choice.
The role customization system is based on a major action skill. Banshees can lock enemies with phases, gunmen can hold weapons with both hands, special forces can put turrets, assassins can throw bait and then enter a temporary stealth state. When the character named Zer0 in Frontier 2 is upgraded, you can activate new skills to modify the stealth state. It sounds like there are some interesting time-based game elements.
But first, JeramyCooke, artistic director of borderlands 2 at Gearbox, provided some details about the story of the assassin Zer0. "The coolest thing about Zer0 is that you don't know where he comes from or what he is." He must be a mysterious existence, deliberately set up like this. Interestingly, his real name is not Zer0. That's what everyone called him, because every time he stabbed, a "0" was displayed on the mask, so it was called Zer0. "If you watch the recent promo carefully, you will see that his face has some other expressions, including the smiling face at 50 seconds. In the promo, he did zero harm after patting his crotch. (The mask mentioned above shows "0") doesn't mean that he didn't cause harm. " 0 is more of his business card, said PaulHellquist, creative director of No Owner 2. So the' 0' in his name must have caused harm under such circumstances. "Cook added.
Although Zer0 often uses swords in promotional films, swords are not props that can be equipped. You can't change swords like guns. On the contrary, the sword is his basic physical attack, but its combat effectiveness can be improved. There is indeed a reason for the lack of sword customization in the worldview of ownerless 2, which is called "electronic combination". "Electronic combination is a term in the universe setting of no man's land, and it has the ability to combine according to the design drawings when necessary," Hellquist said. "It's like how many things are made in cars and games in our world. When you pull out your gun, they are electronically combined from the holster. I hope people will finally realize all these cool technologies we invented. Actually, Xiao Noisy also has an electronic combination module. If you have seen the tray that pops up on its chest, there is an electronic combination module. "
About Zer0' s sword. "That sword is really made of electrons," Cook said. "It's like a lightsaber, manipulated on his hilt. When he pulls out the hilt, the sword will be electronically synthesized with his attack. "
Thanks to his action skill "deception", Zer0 is particularly easy to get close to the enemy. "He can put a holographic self on the battlefield," Hellkvist explained. "Then he entered a stealth mode similar to a predator. He can move on the battlefield and the enemy will think he is still in his bait. In this way, he can calculate the enemies in the battlefield, causing great crit damage. However, in stealth mode, Zer0 is not immune to attack damage-grenades and other forms of sputtering damage will still hurt him-which is further different from the banshee's original mobile skills in no man's land.
"The most interesting thing is that when you decide to attack from the stealth state, if you attack before the stealth time bar is consumed, it won't cause too much damage, but the cooling time of entering the stealth state again is reduced. The longer you sneak, the greater the crit damage, so if you arrange an attack when the sneak bar is running out, you will launch a particularly devastating attack. This seems to be particularly useful in BOSS warfare and online, giving you the equivalent of backstab as a thief. Zer0 is definitely more focused on personal attacks than other professions, "Hellquist said.
Other rewards play a role in ensuring high damage in stealth. "When he released the bait, he entered his special perspective, and all the enemies on the battlefield were highlighted," Cook said. "They are bright blue, and all the crit parts are exposed. Therefore, the assassin can be very careful to find out the crit part or shooting of the BOSS. " Using this crit coloring in combat can be very useful in last-second sniping or knife fighting, and may make your online players feel jealous after seeing how much damage you have done.
One of Zer0' s more noteworthy skills is called "improvisation". "This is really an interesting dichotomy between guns and hand-to-hand combat," Hellkvist said. "Every time it plays a role, you will strengthen your physical damage for a few seconds when shooting an enemy, and then you will strengthen your shooting damage for a few seconds every time you are in melee, so it encourages people to constantly change their attack methods and do the action of changing swords and guns like ninja dancing. This is really an elegant and interesting skill. "
It turns out that Zer0 bait can be used not only to attract attention, but also as a weapon. "There is a skill in his cunning skill tree called unpredictability," Cook said. "It can make the holographic bait you release explode, and at this time you become invisible, causing lightning damage, so from a strategic point of view, it can be used as a cool way to lift the human shield. If you are fighting an enemy with many shields, a good skill is to rush in, attract a lot of hatred, put down your bait and rush out, and then break the stealth immediately. This will cause a wide range of electric shock effects, causing damage to everyone's shields, and then you can quickly take them down. " It is easy to find how useful this is on the Internet, because you can do such an action to let your teammates clean up the mob after the shock wave.
For snipers and those who like to see a lot of damage pop up when attacking the enemy, the assassin Zer0 sounds worth a try. Before the release date of 18 in September, I look forward to hearing more news about landless occupations such as Zer0.
Of course, if the player buys the first special edition, there is a brand-new professional "Mecha Warrior" to choose from! But if you are not satisfied with the appearance or skills of these characters, you can also change the appearance of the controlling characters through QuickChangeMachine, or spend some money to redistribute skill points.
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