Traditional Culture Encyclopedia - Photography major - What are the main classifications of animation industry? How to start learning?

What are the main classifications of animation industry? How to start learning?

With the development of computer image technology in recent years, some domestic artists engaged in cartoon cartoons began to make cartoon images that are more dynamic and can be played continuously than a single cartoon picture on the computer, and thus began to call them "animations", that is, "serial cartoons".

The animation industry takes creativity as the core and animation and comics as the forms of expression, including the development, production, publication, broadcast, performance and sales of animation direct products such as animation books, newspapers, movies, television, audio-visual products, stage plays and new animation varieties based on modern information communication technology, as well as the production and operation of derivative products such as clothing, toys and electronic games related to animation images.

As a cultural product, animation has many carriers or performance platforms. Generally speaking, there are four links in the animation industry chain, namely comics (books, newspapers and periodicals), animation (movies, television, audio-visual products), stage plays and online animation. Animation creation is the foundation of the industry, film and television animation is the communication tool of the industry, animation stage play is the extension and promotion of the industry, and online animation is the application of the industry under the new technological conditions, which has the function of pulling and integrating. In addition, there are games, toys and other peripheral products development. These links are interdependent and mutually pulling. After decades of development, countries such as the United States and Japan have formed a complete industrial chain. Due to the late development, cognitive problems, administrative division and other reasons, the animation industry in China has not yet formed a complete and good industrial chain.

main course

Design composition, sketch (sketch), maya animation production, post-film synthesis, post-film editing, animation movement law, animation script creation, film and television director, structuralism, etc.

Learning content

(1) animation art foundation: geometric structure sketch, still life structure sketch, character structure sketch practice; The initial use of Photoshop.

(2) The design basis of the original painting: the outline of animation art, artistic perspective, composition and formal beauty rules; Structure sketch and modeling training, figure dynamic sketch, light and dark sketch shaping; Photoshop basic tools, filters, color principles, color setting methods, picture effect production; Illustrator 1 1 tool basic operation application, vector diagram.

(3) Props and scene design: animation props, still life sketches, original painting design and props drawing; The originality and painting method of the original painting of the scenery, the painting method of mountains, stones, trees and buildings; Color setting of original painting in Photoshop scene and scene drawing in Illustrator 1 1

(4) Animation character design: animation character overview, detailed anatomy of human body structure, facial features, head dynamics and muscle structure drawing; Originality and drawing of the original paintings of male and female characters; Brief introduction of animal structure anatomy, animation animal monster, humanized animal monster; Creativity and drawing of original paintings of animals and monsters; Color setting of original Photoshop figure painting, Illustrator 1 1 figure painting.

(5) 2D animation design: Understand the various functions of Flash and the basic principles of animation; Master the use of components, libraries, layers, timelines and other related elements; Combined with effect sound and background music, the video is played continuously by using media stream; The use of animated mirrors, the expression of storyboards, and the use of lens technology.

(6)3D basic knowledge: the overview and basic operation of 3Dsmax, the operation of windows and the use of toolbars; The foundation of model creation, the use of lighting and material editors, UV extension and the use of UV editors.

(7)3D props and scene design: 3D animation props modeling, 3D game props modeling, UV and mapping drawing; 3D cartoon scene modeling, editing skills of shaders in the scene; 3D game scene modeling, UV extension and mapping.

(8) Animation three-dimensional character making: the creation of three-dimensional cartoon animals, monsters, male and female characters, and the use of character material editors; Three-dimensional game animals, monsters, male and female character creation, UV expansion and mapping.

(9) 3D animation and special effects design: bone creation and skin binding design in 3Dsmax; Create IK control bones, weight processing, expression design, installation and use of human and animal bones; The application of animation editing curve, the use of animation types and action rules.

(10) 3D animation project production: combine the 2D and 3D knowledge learned to create graduation works.