Traditional Culture Encyclopedia - Photography major - Plants vs. Zombies Raiders from the first level to the last level, what to put! What monsters are afraid of! all

Plants vs. Zombies Raiders from the first level to the last level, what to put! What monsters are afraid of! all

Grade 1- 1

This level belongs to the tutorial level, and the zombie route is only 1. Just collect the sun and plant good pea shooters, but don't plant pea shooters where zombies commit suicide on the right.

Sunflowers obtained through customs can produce sunlight, which is necessary during the day.

1-2 level

It's not difficult. Hold your horses and stay away from zombies. Put six sunflowers in one breath. Then you can make up pea shooter. You can make up pea shooters if you have money. You don't need sunflowers behind you. Let the cherry bomb go through customs.

1-3 level

From then on, it officially began. Unlike the previous tutorial, which only had 1 or 3 routes, zombies were slow.

Zombies can come out quickly at this level, but just hold your horses. First make four sunflowers, then put the pea shooter, then fill the sunflowers, and put the pea shooter behind. Wall nut, a defensive plant, has a weakness that it can be jumped by zombies with poles.

1-4 level

Make five sunflowers first. There are many plastic zombies at this level, and two pea shooters are enough to deal with them. To be on the safe side, you can also build several wall nuts to block the road. Look, the zombies are having a good time. He said, "I'm so full! ~ ~ ~ ". If you have a shovel, you can dig out the plants that have been put away and replant other plants.

1-5 level

This is a mini-game, which is a wall nut turning over and crushing zombies. Just like bowling, even the sound effects are the same.

Let the zombies go first. When the wall nut on it is almost full, or when the zombie comes to the red line, throw it away. Don't throw the red one around, it can be fried, and it is a second kill effect. A red wall nut can kill a zombie (connecting three roads). Now you know the purpose of keeping red. There were many zombies in the last wave, but don't be afraid. There are four or five red-walled nuts saved ahead, just roll over.

Get potatoes (like mines), because it takes some time to take effect after potatoes are planted, so we should seize the opportunity to avoid being pregnant by zombies. ...

1-6 level

At first, it was the same routine, starting with five sunflowers, releasing the pea shooter when the zombies arrived, and then filling the sunflowers quickly. There are zombies strutting around this level. Get in the way with the wall-nut, you can force the zombie to use a pole, or you can watch him run all the way to your plants, and then jump into the flowers with a pole (-! )

1-7 level

Two rows of sunflowers and a row of pea shooters come out quickly.

If you are a plastic zombie, you can stick it with a wall nut. If you don't have a wall-nut, you can also use snowflake peas to slow down. After molding, it can be arranged at will, and the remarkable deceleration effect of snowflake peas can make zombies KO before they go far. Go through customs. Get a man-eating flower (corpse flower? ! )。 Eat one zombie at a time, but chew for a long time. If you put it in the front row, it is estimated that "mantis catches cicada, yellowbird is behind", and soon the next zombie will swallow it with flowers and his brother! . Therefore, it is not recommended to use cannibal flowers. ...

1-8 level

Or speed 5 sunflowers, and then plant pea shooters. This level is very simple. Two rows of pea shooters and one row of snowflake peas will be done. You can play with a mine if you have nothing to do.

Pass the customs to get double-gun peas, which is twice as fast as the pea shooter and is a commonly used plant in the future.

1-9 level

This is a very easy start. Only two pea shooters are enough to save two rows of sunflowers. The double-gun peas obtained in the last level are useless. Because the sunshine of two rows of sunflowers is not enough to grow peas with two guns. Plus it's not surprising, so it's not a double-gun pea. When you get a note through the customs, the content will not be leaked. Play by yourself.

Grade 1- 10

There is no need to collect sunlight at this level. All kinds of plants will be sent to you in the transmission box above, or planted directly in the ground. There are many zombies in the last wave of this level, and the early stage is very simple. If you can't handle it, use cherry bombs, one at a time. Very violent ... just make sure to plant pea shooters in the leftmost row, keep the longest fire range, and then plant some snow peas in front. These zombies are not afraid.

Mushrooms sprayed after customs clearance are the most practical plants at night, which are not consumed and recover quickly.

Level 2-1

Now turn to the midnight oil. The most cost-effective Pleurotus ostreatus can be planted without sunshine, and its recovery speed is very fast, so as long as its CD is good, it will be planted. Although its range is short, it is also good to use various points to get in the way (see also cannon fodder-! )。 There are no sunshine mushrooms at this level, so we have to use sunflowers … but the speed of sunlight collection is really … you don't need a pea shooter, just a row of snowflake peas is OK, and you can also spray mushroom tops in front. Get sunshine mushrooms through customs. It's great that this thing can grow.

Level 2-2

Accelerate the drying of mushrooms and don't stop spraying mushrooms. Two rows of sunshine mushrooms are enough. If you have more money, dig out the mushrooms and put snow beans. Pass the customs to get the mushroom. You can kill a line, which is longer than spraying mushrooms, and it is a group injury. 75% sunshine, high cost performance.

Level 2-3

Start with sunshine mushrooms and spray mushrooms, and then add smoke mushrooms when you have money. Pass the customs to get the tombstone moss, which can devour the tombstone of zombies. Pay attention. Crazy David here will ask you if you want to spend 750 yuan on a plant lattice. Of course, it's so cheap ...

Level 2-4

It's not difficult. Make more sunshine mushrooms and eat tombstones with moss to pick up some extra money. Pass the customs to get pictures of plant zombies. It doesn't matter if you don't stop spraying mushrooms and walnuts. Of course, don't let go of all the tombstones. Even if there is sunshine, you can eat the tombstone and then order something to pass the customs.

Level 2-5

It's not difficult for you to keep hitting the zombie who climbed out of the tombstone with a hammer. It's like hitting a hamster. You don't need to grow plants. When the sun is enough, put the tombstone moss and chew these tombstones. First, chew the tombstone near the left side of the picture. Go through customs. Hypnotic mushrooms. It can make the first zombie who bites it become yours, turn right and then bite the zombies in other peers. If you encounter a level 2-6,

There are soccer zombies at this level. High defense and fast speed. However, the good use of hypnotic mushrooms can make the battle easier. Just plant them at the right time.

If the more ferocious zombies let it eat, you can have fun. You can get timid mushrooms through customs, which is far away, but if zombies get too close, they will only be eaten, so try to put them on the left side of the picture. And the price is cheap, 25 sunshine.

Level 2-7

Put a row of timid mushrooms on the far left, all of which are sprayed mushrooms in front. If you have money, dig mushrooms to fill the smoke. You can get chilled mushrooms through customs clearance, and you can freeze the zombies in the full screen for a period of time after use. The price is low, which is very good for controlling the field. By the way, the final Boss war can use it to deal with the huge fireball ejected by Boss.

Level 2-8

Dancing zombies began to appear at this pass ... The dance steps were performed by Michael Jackson, who made a magnificent appearance with four cool brothers ... After passing the pass, he got the mushroom of destruction. After use, he can instantly destroy all zombies in a large area around him, but he will blow a hole in the planting position and cannot plant any plants for a long time.

Level 2-9

The old routine, quickly grow sunshine mushrooms and keep spraying mushrooms. When you have money, put the timid mushrooms first, and then put the smoked mushrooms.

Level 2-10

Let's take a look at the effect of destroying mushrooms first. Very violent, potatoes and cherry bombs have to look up.

You can only get water lilies after passing the customs, because after passing this customs, you will enter the third customs, and water lilies are used in the swimming pool of the third customs. Let's wait and see.

Level 3-1

Enter the map with swimming pool during the day. As usual, five sunflowers first. No matter how close the zombies get, there's definitely time. Then see where there are zombies, put a pea shooter. Note that those with plastic zombies, covered with snowflake peas or wall nuts, soon formed two rows of pea shooters. Obtaining the disposable plant Wogua through the customs can eliminate one or more zombies on both sides of the same trade.

Level 3-2

5 sunflower 1 pea shooter makes the opening. I found it a waste of time to grow sunflowers in water, so this time I planted them on the shore. Three tubes of peas were obtained through customs inspection. You can attack three connected lines, but don't put them at the top or bottom. Not cost-effective.

Level 3-3

Plant sunflowers quickly first, and then make up pea shooters and snowflake peas. Then put three tubes of peas if you have money, and be careful not to put them up and down. You'd better put walnuts on the leaves in the water. Try not to build other plants in front, because zombies will emerge from the water. Seaweed obtained through customs clearance is not only specially used to deal with zombies in the water, but also a disposable plant, which is similar in function to Wogua.

Level 3-4

There is nothing to say at the beginning. In the medium term, as long as three tubes of peas are planted, the situation will be settled. I will make up the wall-nut in the future, and I will continue to plant three tubes of peas with money. Get crazy David's car keys through customs. Remember when he asked you to help him find the key? It was stolen by a zombie. In the future, you can buy all kinds of things from David's shop (actually the trunk of a car), including flower pots, garden wallpaper, sprayers, rakes, fertilizers, chocolates, snails ... (There is really everything! ) Look, this is crazy David's shop. Have you ever seen machine gun peas? Try to make money for him. Buy a rake first, 200 yuan.

Level 3-5

The rake can predict the position of the first zombie, and then the zombie will step on the rake and be killed by the other end of the tilt. But it was gone after one use. If you need it later, you can buy it at David's grocery store. This level is not difficult, just pay attention to the formation. Really can't. And cherry bombs can be used. Save more for a rainy day. By getting one of the best plants in this game-pepper, although it is also a disposable plant, its power is seconds kill for zombies except giant zombies and the last Boss. But also can eliminate all kinds of aquatic zombies, rubber band zombies and balloon zombies, which can be described as all-encompassing.

Grade 3-6

You can speed up six sunflowers with a rake and then shoot peas. This is conducive to the rapid formation of sunflower climate. At the beginning of this level, there will be ice car zombies who are very resistant to fighting. Remember to keep the pepper to deal with it. The effect is very violent ... seconds! Echinacea can be obtained through customs clearance. This plant is very useful against snowmobiles and sledges and will not be eaten by zombies. The only threat is the earthquake sledge of giant zombies. ...

Level 3-7

Speed up molding, play with echinacea, pay attention to zombies in the water, and remember to choose seaweed.

If Echinacea cooperates with wall nuts, zombies will be very painful and happy. "I chew, I chew, it tastes good, but my feet hurt too much …" Torch stump is a very useful plant. Although it has no attack power, it can double the flame power of peas passing through it and has a small range of lighting effects. But don't put the snowflake peas behind.

Grade 3-8

Only a row of pea shooters and two three-tube peas. But it's easy to take. Therefore, the double effect of torch stump should not be underestimated. Get giant wall nuts through customs, so zombies can't jump under telephone poles. ...

Grade 3-9

First of all, build a solid defense line, and use both giant wall nuts and ordinary wall nuts at the same time. Then you can operate your rear area with peace of mind in the "rustling" sound of these powerful cannon fodder. Put some torch stumps, pay attention to put some seaweed in front to prevent dolphins and zombies from taking advantage of the chaos to take notes ... please find out the content yourself.

Level 3-10

This level is very simple. The conveyor belt will send you a lot of three tubes of peas. You can take sea mushrooms at will, but this one is used too little, with low attack power and fragility, but it does not consume sunlight. Let it be cannon fodder once in a while Later, the more useful aquatic plant was cattail (catnip).

Level 4-1

This pass is a scene with a pool at night. Because there is water, there will be fog at night (the planner has planned ...), and the fog will cover the right half of the screen, but if you look closely, you can still see what is in the fog. ...

This small level can make the shot mushroom and sea mushroom consume 0, so the cannon fodder can go forward. The crosspiece obtained through customs clearance can irradiate a large area to disperse fog, and has no counterattack ability, so it will be safer to put it behind the wall nut.

Level 4-2

Hurry up and plant sunshine mushrooms, and put two lanterns when you have time. Don't spray mushrooms and water mushrooms in the sun and put salute cannon fodder as far as possible. Multi-purpose wall nuts are blocked in front to buy time for the troops behind. Cactus can be obtained through customs clearance, which is very effective against balloon zombies in the same trade.

Grade 4-3

There are balloon zombies at this level. Remember to choose the cactus you just got before you start ... and put one in each row on the far left. Clover was obtained through customs inspection. After being used once, the fog can be dispersed within a certain period of time, and all balloon zombies in the full screen can be blown away. But if you want to use it, remember to leave a special space for it.

Level 4-4

There is nothing special about this level. You can use the clover game community you just got. Note that you don't have to put it in the grass to use it.

The line where the balloon zombie appears can be placed anywhere, which is the effect of full-screen blowing. It's really disgusting to get the pancake roll that crazy David lost after customs clearance. The pancake rolls that zombies jump out of are really crazy David.

Level 4-5

The first mode of this level is to smash cans. Break a jar with a hammer, and a plant card or a zombie will pop out of it. Here's a trick: smash the jar on the far right of the picture first, so it doesn't matter if a zombie jumps out. You have enough time to prepare. Remember, don't knock on the jar vertically, in case there are not enough plants, it will be in trouble. It depends on your nature. You can get chopped beans through the customs, and you can attack in both directions, which is specially used to deal with digging zombies.

Grade 4-6

At this level, there will be the zombie excavation mentioned above. You can plant wall-nut in the last row and put split beans in front, so there is no danger. You can attack carambola (carambola) in five directions after customs clearance, but the damage is not high.

Level 4-7

There are also zombies at this level. Tactics are the same as above. Remember to bring split beans. Of course, you can also use carambola, split beans and it. Pumpkins can be obtained through customs clearance, and stacked on plants can play a protective role. It's very resistant to gnawing, and it's elegant to put running plants in it ... and there's a strong alliance, and the giant wall-nuts+pumpkins will almost make zombies gnaw all night.

Grade 4-8

If you have money, you should plant a wall first and strengthen your defense first. Obtaining magnetic mushrooms through customs clearance has a good effect on iron barrel zombies, iron gate zombies, football zombies, ladder zombies and clown zombies.

Grade 4-9

There are balloon zombies and iron barrel zombies in this level. Pay attention to bring clover and magnet mushrooms. Get the note through customs and continue to ignore …

Level 4-10

This level is disgusting. It's a thunderstorm level, and you can only see the picture when it thunders. At other times, it's completely dark, so exercise your instant memory ... well, it's very tiring. Remember the location of the zombie when the picture is bright. Plants will feel the swing after passing through the customs and get cabbage (throwing machine), which will be used in the next customs.

Level 5-1

This level starts from the roof, because the roof has a raised part, so it is useless to discharge horizontal shooting plants such as pea shooters behind it, but pea plants can be placed near the raised part. However, plants like Chinese cabbage that attack with arc casting are very useful.

This is the old routine, no matter how close the zombies are. In the case of a rake, the sunflower starts at a speed of 6. Then put a cabbage. Put a row of wall nuts, a row of cannibals and a pumpkin. It is very strong. The flowerpots obtained from customs clearance can be used to grow plants on the roof. Without flowerpots, there is no way to grow plants. It is an essential card for fighting on the roof.

Level 5-2

Plant two rows of sunflowers at high speed, and then plant Chinese cabbage. There is a zombie with a pole at this level. Put a flowerpot or a wall nut to trip him up. Whatever you want, use a huge wall nut, you don't have to put it in the picture below. The swing grass planted in the early stage can dig out other plants.

When you get corn kernels through customs clearance (throwing machine), you will throw two kinds of ammunition, one is very small corn kernels with low damage; The other is butter, which can cover the eyes of zombies and keep them in place. Paired with snowflake peas in the front row, it can make it difficult for zombies to get close.

Level 5-3

The old tactic is to plant two rows of sunflowers first and then cabbage. First, put out a row of cabbage, a row of corn, a row of piranhas and a row of walnuts ... You can get coffee beans through customs clearance, so you can use night plants during the day, plant night plants, light coffee beans and then move them to the sleeping night plants to activate them.

Level 5-4

It is not difficult to grow sunflowers and watch zombies grow cabbage. Put a few magnet mushrooms in front, activate them with coffee beans, and the formation will be easy without wall nuts. After customs clearance, you can get the kettle, and you can water the plants in garden mode as many times as you want, without watering. If the bottomless kettle feels unbearable, blow it with a cherry bomb. It's really hard to listen to the rustling of zombies chewing. If you get garlic through customs clearance, you can expel all zombies who are close to it and want to chew it. If you put a row of garlic, there will be a very funny scene. Try it yourself.

Level 5-6

I have filmed zombies. Saute them with pepper. Uh-huh ... you can try the effect of garlic. It's funny. Lettuce is obtained through customs clearance and is specially used to deal with rubber band zombies. Within the range (large area) where the umbrella leaves are open, all rubber band zombies will be bounced off.

Level 5-7

Still the old tactics, planting two rows of sunflowers at one speed and watching zombies grow cabbage. If there are iron bucket zombies and ladder zombies and you are short of firepower, don't forget to use magnet mushrooms and coffee beans. Plant lettuce to prevent rubber band zombies from stealing your plants, or replant them. Get marigold flowers after customs clearance, and you can make money.

Level 5-8

The zombies with the strongest resistance and attack (except Boss) will appear in this checkpoint, and the places where giant zombies pass are gone. The solution is to plant a few more corn on the way of the giant zombie, so that the butter face thrown by the giant zombie is only waiting for death. Don't worry about the little zombie he threw out. It's fragile. Of course, the effect of dealing with giant zombies with snowflake peas will be better, and everyone can sum up their own coping strategies. After clearance, the watermelon seedling throwing machine is obtained, which is very harmful and the most practical seedling throwing machine. Crazy David can also buy an ice watermelon thrower to get extra deceleration effect.

Level 5-9

The difficulty of the penultimate level is naturally high, and all kinds of zombies can see it, but as long as they are agile, nothing is too difficult. No cabbage this time, corn with watermelon. Sunflowers will come out soon at first, and then a row of butter will come. While keeping watermelon, lettuce and pumpkin will also be added. Remember to bring pepper. When a large number of zombies come, you can use pepper to control the situation. It takes 2 times to deal with giant zombies, and zombies on ice carts should also be taken seriously.

I got a note after going through the customs. Crazy David was caught by a zombie for "having a party". Everyone should realize that the last level is Boss. Boss, it must be uncomfortable to see that crazy David sold you so many troops to deal with zombies, and you used them so skillfully, so I went to find your source of soldiers ... Needless to say, saving people is important. Crazy David is innocent, and the rubber band zombie has a level of 5- 10 (the final Boss battle)

The evil zombie doctor rides his giant zombie robot to sweep your brain protector (what? You don't know why zombies attack you? Brain, of course! Zombies like to eat fresh brains ... harmony. )

Even crazy David can get it up. Aren't you afraid of a broken rubber band or a dislocated arm? Boss spits out a fireball like an orange lollipop, and frozen mushrooms can be destroyed. In fact, Boss's eyes will glow red before spitting fireballs and blue before spitting ice hockey. Just judge in advance. There is no difficulty.

In addition to destroying fireballs, chilled mushrooms can also freeze Boss for a period of time, so when you have extra chilled mushrooms, freeze them when Boss probes and let the plants hit it a few times.

By the way, pepper can also do harm to Boss, but remember to leave some ice hockey for Boss. Boss will also randomly crush your plants with a car. Remember that there are flowerpots on it to fill the defects. As long as the flowerpots are replenished in time, there is basically no shortage of firepower. Success belongs to the persevering. After a hard struggle, the doctor's giant zombie robot was finally exploded. Do you see that little white flag? At this time, you will also get the sunflower trophy. First, Zhou Mu is over.