Traditional Culture Encyclopedia - Photography major - The first part of Warner's epic adventure
The first part of Warner's epic adventure
1. At first, Derek was knocked to the ground and stepped forward to meet him. Who knows that after he said a few words, he was unconscious. Bypass him and pick up the board from the box on the left as a cover. Go to the middle of the boat, where there is a door. After entering, there is a bunch of keys on the table, then pick up the barbell on the ground, and then go to the upper right corner of the house to break the fire box and get the fire extinguisher.
Go back to the bow deck and put out the fire on the deck. There is a ladder in the upper right corner, climb it, the helmsman hands you a test tube, and then disappears. After coming down, there is a bundle of rope in the upper left corner where the photographer is lying. When I came to the stern and walked to the upper right corner, a wine bottle slipped from the sailor's hand and slipped to the port side of the ship. Use the rope at the hook on the deck to get the bottle. Then mix the bottle with the test tube (drag it in the item window) to form a life-saving medicine.
3. Come to Derek and give him life-saving medicine. Open the door on the left side of the deck (under the lifebuoy) with the key. There is a backpack below, a hammer at the lower left, a battery in the middle of the left box pile and a fishing fork at the upper right corner. Hook the hook with a harpoon before coming to the ladder, then change the battery at the middle motor, and then change the motor. Then go back to the deck through the ladder, come to Derek and give him the backpack.
4. Finally, come to the stern, put the sampan down with a hammer in front of the life-saving sampan, and then sit on the sampan and pass.
the second group
1, because someone was guarding the door, I climbed out of the window first, came to the roof, kicked the statue down, then went back the same way and went out the door. Pick up the knife and tear gas from the guard, cut the rope with the knife, and you can go on.
2. Go right and come to a cage. The savage in the cage said he could help you, but you must save him first. Go back to the scene just now. You can find a statue (there are three * * *) in the upper room. Remember the order of the statues on the middle cloth, and then go down to another scene.
In this scene, there is a statue and a jewelry box in the lower room, at the left and right corners respectively. In the upper right corner is the last statue in the room. Then go back to the original scene, come to the small house on the right side of the scene, give the jewelry box to the little girl, and she will give you a necklace. This necklace tells you the digital expressions used by this tribe.
4. Go down and come to the scene where you got the jewelry box. In the room in the upper right corner, you will get a password board, and combine it with the necklace you just got to decipher the password: green, yellow, three reds, two blues and four. Pull the mechanism in order: pull the green one first, then the yellow one three times, then the red one twice, then the blue one four times, and the savage will be released.
5. Turn right before you come to the cage. The barbarian will help you lift the door. After entering, you can find some sticks on the left, and combine the anesthetic with the sticks to make an anesthetic javelin. Climb the ladder and walk out the door on the left. When you reach a third of the bridge deck, throw the anesthetic javelin and put down the baboon.
6. Put the collected three statues into those three seats, and pull the mechanism in the middle, so you can escape through the customs with the help of water!
Episode 3
1. Pick up the paddle, knock off the wood on the totem, press the space to walk through the rope, pick up the cork, return to the snake, press the space to get the knife, cut the rope tied to the totem on the island with the knife, and come to the other side of the river.
Don't rush to the vine, cut the fence with a knife. The cave on the left is so dark that you can't see anything. Go to the black hole above and you will come to another scene.
3. Tie the stick on the ground to the rope, jump to the stone embankment on the right and jump to the land above. Tie the rope ring to the totem in the past and press the space. Come back and pull the stick, pull down the totem, jump to Nakajima, stand on the wood and take a small bag and a flashlight (his effect is a bit bad, so you will feel that you can't get it, so you have to press the space under the bag. Remember! ! ), use it to enter the hole above to get the lighter.
4. Go back to where you started. You can enter the cave on the left with a flashlight. You can pick up the medicine cabinet, fly into the scene from the rattan on the right, jump over the cliff and enter the hole on the right to get gasoline. There is a string beside the propeller. Climb up along it and you'll get the gun at the end. Go to the bee and pour gasoline. Light gasoline with a lighter to kill bees. Tie one end of the rope to the propeller, go up to the water, and tie the other end to the stump in the water, then come back and turn the propeller.
5. The stake has been pulled away, so it can be put into the hole. Hold a gun in your hand before entering the hole, press the space to kill the bat immediately after entering the hole, climb up from the rightmost rock wall, and block the hole below with paddles. There is a small hole with running water behind it. Pull it out by hand. Half of this hole is water. Climb down from the middle stone wall and open the small hole with running water on the left. The hole is full of water. So the protagonist swam out. All right, customs clearance!
The fourth episode
1, run as fast as you can at this level, or you will be caught up and eaten by dinosaurs. Give you a suggestion, fix the Shift key, switch back and forth between the Ctrl key and the space bar, and the direction key must be mastered!
2. Climb up along the trunk and run quickly to the right, run to the river opposite the big tree, then jump on the stump opposite the river, take the pole, jump on the stone embankment below, and then jump to the right to enter another scene.
3. Grab the rattan when jumping at the edge of the cliff, press the left (right) key to swing the rattan, and press the Ctrl key to jump to the other side in time. Remember, be quick. Run quickly through the place where poisonous snakes haunt. Do not rush into the tent on the right. Go to a hole behind the tent first, press the space to get the whip, and then come back and enter the tent. There is a leopard in it, press the space to whip it, and it runs away. Get the poison formula and bottle from the bookshelf, and then quickly return to the stump you passed when you arrived.
4. Walk from the rattan road on the stump to the big tree (don't run, or the rattan will break), press the space under the tree to get the mushrooms, and then run to the bottom of the picture to enter another picture. Run along the river to the lower right. Tilt the totem pole with a pole. Go there to buy strawberries. In this scene, the pole supported by a space jumps over the swamp, goes to the other side, continues to run forward, enters another picture, reaches the next skeleton, throws it on the suspension bridge (taking the opportunity to make strawberries and mushrooms into poison), and the suspension bridge falls down, crosses the bridge all the way to the end and enters the trunk.
5. After entering the trunk, I saw the female officer on the board (it moves faster here and is in danger of being eaten slowly). I ran over and kicked off the stick that supported the board. After the female chief fell, she quickly climbed onto the platform, replaced the items with poison and threw them into the dinosaur's mouth when it reached out.
5, haha, you're done! ^_^
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