Traditional Culture Encyclopedia - Photography major - There is an operation called "rendering" in video or 3D. What does it do? Why is it called "rendering"?
There is an operation called "rendering" in video or 3D. What does it do? Why is it called "rendering"?
Rendering is called Render in English, and some people call it shading, but I am more accustomed to calling Shade shading and Render called
The Shade window provides a very intuitive and real-time basic surface shading effect. Depending on the capabilities of the hardware, it can also display texture maps, light source effects and even shadow effects, but all of this is rough, especially Without hardware support, its display may even be irrational and disorderly.
The Render effect is different. It is calculated based on a complete set of programs. The impact of the hardware on it is only a speed issue and will not change the results of . The result depends on what program it is rendered based on, such as ray tracing or radiosity.
The basic process of rendering
First, the camera in the three-dimensional scene must be positioned, which is the same as real photography. Generally speaking, 3D software has provided four default cameras, which are the four main windows in the software, divided into top view, front view, side view and perspective view. Most of the time we render a perspective view rather than other views. The perspective camera basically follows the principle of a real camera, so the results we see will be the same as the real three-dimensional world, with a three-dimensional feel. . Next, in order to reflect the sense of space, the rendering program has to do some "special" work, which is to determine which objects are in front, which objects are behind, and which objects are occluded. The sense of space cannot be perfectly reproduced only through the occlusion relationship of objects. Many people who are new to 3D only pay attention to the shaping of the three-dimensional sense and ignore the sense of space. You must know that the sense of space is closely related to the attenuation of the light source, environmental fog, and depth of field effects.
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