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How to make neon wordart effect with 3dmax and Vray? The process of making neon art word effect with 3dmax and Vray

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If you are engaged in the 3D industry or plan to engage in the 3D industry, you must know the VRay renderer, because it is the best rendering engine. VRay is suitable for 3dsmax, Maya, Sketchup, Rhino and other softwares, and provides high-quality pictures and animation rendering for 3D modeling software in different fields. VRay is a professional renderer. Users often encounter various problems when installing VRay, and often encounter various setup problems when rendering pictures or animations with VRay. If you have problems, you can go to the website. In addition to professional tutorial videos of various VRay renderers, there are also professional answers to various VRay questions to help you learn to use VR renderers quickly.

The process of making neon art word effect with 3dmax and Vray

Step 1

Ok, write down your text first, choose the type (mine is "Neona") and convert it into an editable spline.

Second step

Now, delete the vertices and fragments you need, so that it has only one line to keep.

Third step

Make the same letter symbols.

Fourth step

Now, bend each line terminal backwards. You may want to add some vertices to give you more control.

Step five

You should have something that looks like this.

Step 6

Now, we have a "tube" in the bank. There are two ways to do this: you can create a circle and attic with lines as the path, or you can simply choose letters/lines (one at a time) to decorate the panel, then choose Display on the Rendering tab and display the renderer in the viewport. This is much simpler.

Step 7

Give it a thickness of 0.3. Don't worry, it's thin. I will explain why. Now change a number on both sides, and you want it to look smooth enough. But be careful, because more and more edges will significantly increase the rendering time.

Step 8

Like all other letters, you can almost do the modeling part.

Step 9

Now copy all the letters twice. Each copy will serve as a neon layer, and each layer has its own material. This will create a more credible final effect.

Step 10

The middle part of is thicker than the left part, while the right part is thicker than the middle part. This will be like onion skin. The thickness of the middle part is 0.7 and the thickness of the right part is 0.9.

Step 1 1

Now let's add materials. We will start with the thinner part. We want to create a lightweight material because this part will be our main light source.

Step 12

In the material panel, just select "self-luminous" and choose bright color. I will choose blue (r: 0g: 188b: 255).

Choose the same color as the surrounding environment, but a little dark (mine is R: 0g: 106b: 25 1).

Step 13

Now, click the "Standard" button and select "VRayMtlWrapper" as the sub-material to keep the old material. After that, "Generate GI value to 1.3" was added. We do this because it is easier to control the light generated by the geometry, and the material of the self-luminous color that will not interfere needs some adjustment. If you want more light in the scene, just add "Generate GI".

Step 14

Now, the main lighting material, let's create the material, which will be the most responsible color of neon lights, as well as its circular appearance. Just copy the material you just created and change its color to a more saturated tone. Minerals (r: 0, g: 14 1, b: 255) are self-luminous, and their colors with the surrounding environment are (r: 0, g: 24, b: 255).

Step 15

Now change the self-luminous opacity to about 35, so that the main light can protrude from it and there will be the important geometry you just created.

Step 16

Now create a good reflective glass material. First, change the diffuse color of the VRay material to black, the reflection to white, and the value of Fresnel Reflection to 0.2. This is a more obvious and realistic reflection. Change the refraction color to light gray (r: 16 1, g: 16 1, b: 16 1) and set other default values.

Step 17

Add an attenuation map refraction groove, which can be changed to black and dark blue (R: 14, G: 0, B: 64) if you like. This will darken the edge of the glass and make it more comprehensive.

Step 18

Now is the last material. Get a new Vray material, name it "background", change the diffuse color to dark gray (R: 44, G: 44, B: 44), and the reflection channel (R: 17, G: 17, B: 17). Back in the MtlWrapper attribute, select fog surface, shadow and influence alpha. The alpha contribution has been changed to-1.0, which will provide the correct alpha channel. We do this, so you can insert neon colors into another background in Photoshop and make any image you like to adjust separately.

Step 19

Now choose the thinnest neon color, which is suitable for light material (the first material), and make the same neon color in the middle of the second material, the thickest neon color and the third material.

Step 20

Put the pipes together like this

Step 2 1

Finally, let's create the lighting and rendering of the scene. First, create an ordinary box (this will be a wall), place it in the neon color on the back, and apply its "background" material.

Step 22

Next, create a VRay lamp and put it in the neon color at the top. In its property, its value is 1.

Step 23

Repeat it three times. This is a neon color, and there will be some reflection.

Step 24

Click F 10 to render the settings. I use the following settings for rendering.

Note: Please don't use the GI environment, because it will light up the scene, and your environment is dark and neon.

These are the main settings I use. Nothing special by default, the rest are left in. As long as you like to use your own adjustment.

Step 25

Choose the most beautiful one and render it. You should come up with something like this.

Step 26

Save the final rendering.

The above is a tutorial on making neon wordart effect with 3dmax and Vray. For more VRay tutorial schemes, please click: