Traditional Culture Encyclopedia - Photography major - Application field of three-dimensional animation

Application field of three-dimensional animation

With the continuous development of computer three-dimensional imaging technology, people pay more and more attention to three-dimensional graphics technology. Three-dimensional animation, because it is more intuitive than the plan, can give the audience an immersive feeling, especially those projects that have not yet been realized or are ready to be implemented, so that the audience can appreciate the wonderful effect after implementation in advance.

Three-dimensional animation, from simple geometric models such as general product display and art display to complex character models; Three-dimensional animation ranges from static single model display to dynamic complex scenes such as real estate and hotels, three-dimensional roaming, three-dimensional virtual city and character animation. All this, animation can rely on strong technical strength to achieve for you.

I. Architectural field

At this stage in China,

3D technology has been widely used in the field of architecture. Due to the limitation of 3D technology and the singleness of creation and production, the early architectural animation was just a camera-operated architectural animation. With the improvement of 3D technology and the diversification of creative techniques, the comprehensive level of architectural animation is getting higher and higher, and the cost of architectural animation is much lower than before, from script creation to excellent model making, later film editing techniques, as well as original music sound effects and emotional expressions.

Second, the planning field.

Animation production of roads, bridges, tunnels, overpasses, street scenes, night scenes, scenic spots, municipal planning, urban planning, urban image display, digital cities, virtual cities, urban digital projects, park planning, venue construction, airports, stations, parks, squares, newsstands, post offices, banks, hospitals, digital campus construction, schools, etc.

Third, animation production

Three-dimensional animation from simple geometric model to complex character model, single model display, to complex scenes such as roads, bridges, tunnels, municipal, residential and other linear projects and site engineering landscape design performance incisively and vividly.

Fourth, the field of gardens.

Landscape animation involves scenic spot publicity, tourist attraction development, landform expression, national parks, forest parks, natural and cultural heritage protection, historical and cultural heritage records, park landscape planning, venue greening, community greening, real estate landscape and other animation production.

Landscape three-dimensional animation is a way to show landscape planning and construction scheme with three-dimensional animation. Its effect is real, three-dimensional and vivid, which is incomparable to traditional renderings. Landscape animation transforms the traditional planning scheme from paper or sand table into computer, and truly restores a virtual landscape. Animation has a certain technological breakthrough and production method in making a large number of plant models by using 3D technology, which makes the plants made by 3D software more realistic and vivid. Animation has also accumulated a large number of plant species data, which makes landscape plant animation even more powerful.

Verb (abbreviation of verb) product demonstration

The main function of three-dimensional animation is to simulate and show the expected effect through animation. For example, in the construction of digital cities, the applications in various fields are different, so how to intuitively introduce the achievements of digital cities to visitors? Then it is necessary to make a three-dimensional animation to restore the real situation in the form of animation, so that visitors can understand the application of this technology more intuitively.

Product animation involves: automobile animation, airplane animation, ship animation, train animation, ship animation, spaceship animation and other industrial products; Electronic products such as mobile phone animation, medical device animation, monitoring instrument animation, security and anti-theft equipment animation; Mechanical product animation, such as mechanical parts animation, oilfield mining equipment animation, drilling equipment animation, engine animation; Product production process animation such as product production process, production technology and other three-dimensional animation production.

Six, simulation animation

Simulation animation production, simulation of production process, traffic safety demonstration animation (simulation of traffic accident process), coal mine production safety demonstration animation (simulation of coal mine accident process), energy conversion and utilization process, water treatment process, water conservancy production and transportation process, power production and transportation process, mineral metal smelting process, chemical reaction process, plant growth process, construction process and so on.

Seven, the opening animation

Creative production of opening animation, such as propaganda film opening animation, game opening animation, TV opening animation, movie opening animation, program opening animation, product demonstration opening animation, advertisement opening animation, etc.

Eight, advertising animation

Animation advertising is a common form of expression in advertising. Some pictures in animation advertisements are pure animation, and some are the combination of real shooting and animation. When showing some picture effects that can't be achieved by real shooting, animation is needed to complete or combine the two. For example, some dynamic special effects used in advertisements are completed by using 3D animation. From the production point of view, almost all the advertisements we see use animation to some extent. Committed to the application and extension of three-dimensional digital technology in the field of advertising animation, the latest technology and the best creativity will be applied to advertising, and advertising communication in all walks of life will create more value. The arrival of the digital age will profoundly affect the production mode and development trend of advertising.

Nine, film and television animation

Film and television 3D animation involves film and television special effects creativity, pre-shooting, film and television 3D animation, post-special effects synthesis, film and television special effects animation and so on. With the extension of computers in the field of film and television and the increase of production software, 3D digital imaging technology expands the limitations of film and television shooting and makes up for the lack of visual effects. To a certain extent, the cost of computer production is much lower than that of real shooting, and at the same time, it saves time for the crew due to factors such as budget expenditure, weather in the shooting place and seasonal changes. What I have to mention here is Universal Digital, the first film and television animation company in China. Since 2000, China has invested heavily in the development of film and television animation, starting from three aspects: film and television animation talent training, film production, cinema hardware and distribution. Moby Ring, invested by Global Digital, is a domestic full-size digital magic movie, and it is the largest and most heavyweight epic in the history of three-dimensional movies in China, with a cost of over 65.438+0.3 billion RMB and 400 million RMB. Computer equipment and hardware for making special effects animation for movies and TV programs are all 3D producers, and their majors are computer, movies, art, movies and music. Three-dimensional animation of film and television can be vividly displayed from simple special effects to complex three-dimensional scenes of film and television.

X. role animation

The production of character animation involves: 3D game character animation, movie character animation, advertising character animation, character animation and so on.

Computer role animation is generally completed by the following steps:

1. Take a shot according to the creative script, draw the action of the shot, and pave the way for 3D production;

2.3D Establish a simple model of the scene, characters and props of the story;

3.3D simple model Making 3D storyboards according to scripts and storyboards;

4. Make character model, 3D scene and 3D prop model accurately in 3D software;

5. According to the script design, set the color, texture and texture of the 3D model;

6. According to the story analysis, before animation, make some action settings for the models (mainly characters) that need animation in 3D;

7. According to the shot and time of the storyboard, make the performance animation of each shot for characters or other objects that need to be moved;

8. Set the lighting rendering atmosphere of the animation scene;

9. Animation special effects settings;

10. In the later stage, dubbing, background music, sound effects, subtitles and animation are matched and synthesized one by one, and finally a complete character animation is produced.

1 1, virtual reality

VirtualReality, English name is Virtual Reality, referred to as VR technology, also known as spiritual technology or artificial environment. Suitable for tourism, real estate, architecture, villas and apartments, office buildings, scenic spots, sightseeing, hotels, restaurants, garden landscapes, park exhibitions, museums, subways, airports, stations, docks and other industries. The biggest feature of virtual reality is that users can interact with the virtual environment, turning passive viewing into more real experience interaction, and applying it in the real estate field, such as "selling treasures".

360-degree real scene and virtual roaming technology have been applied in many projects, such as online house viewing, real estate building cartoons, virtual real estate electronic building books, virtual reality studios, virtual reality stages, virtual scenes, virtual office buildings, virtual business halls, virtual business spaces, three-dimensional virtual house selection, virtual hotels, virtual reality environment performances and so on.

According to the actual production process, the production of a complete film and television 3D animation can be divided into three parts: pre-production, animation fragment production and post-synthesis.

1, pre-production

It refers to the planning and design of cartoons before computer production, which mainly includes: literary script creation, storyboard creation, modeling design and scene design.

Literary script is the basis of animation, which requires the visualization of text expression, that is, the content described in the script can be expressed by pictures, and descriptions without visual characteristics (such as abstract psychological descriptions) are prohibited. There are many forms of literary scripts for comics, such as myths, science fiction and folk stories. It requires healthy and positive content, clear thinking and reasonable logic.

Storyboard is an important step to further visualize the characters, and it is the director's re-creation according to the literary script, which embodies the director's creative thinking and artistic style. The structure of the storyboard is: pictures+characters, and the contents expressed include the types and actions of the lens, composition and light and shadow, action mode and time, music and sound effects, etc. Each picture represents a shot, and the text is used to explain the length of the shot, the lines and actions of the characters, etc.

Modeling design, including character modeling, animal modeling, utensils modeling, etc. , including the appearance design and action design of the role. The modeling design requirements are strict, including standard modeling, face-turning diagram, structure diagram, scale diagram, clothing decomposition diagram and so on. , and through the typical action design of the role (such as several emotional role actions that reflect the character's personality and typical actions), with text descriptions. In addition to building multimedia prompt modeling, we can exaggerate appropriately, highlight the characteristics of roles and practice according to law.

Scene design is the source of scenery and environment in the whole cartoon. More rigorous scene design includes floor plan, structural decomposition diagram, color atmosphere diagram and so on. , usually expressed in a picture.

2. Debris generation

According to the preliminary design, animation clips are made in the computer by related production software, and the production processes are modeling, material, lighting, animation, camera control, rendering and so on. This is the production feature of 3D animation.

Modeling means that the animator draws a character model in the computer through three-dimensional modeling software according to the previous modeling design. This is a very heavy work in 3D animation, and it is necessary to model the characters that need to appear and the objects that appear in the scene. The soul of modeling is creativity, the core is conception, and the source is artistic accomplishment. Commonly used softwares include 3DSMax, AutoCAD, Maya and so on. Common modeling methods are: polygon modeling-complex models are represented by small triangles or quadrangles (not smooth after enlargement); Spline curve modeling-define a smooth surface with several spline curves, which is characterized by smooth transition without sharp edges or wrinkles. Therefore, it is very suitable for modeling and animation of organic objects or roles. Subdivision modeling-a modeling method that combines the advantages of polygon modeling and spline curve modeling. Modeling is not about accuracy, but about artistry, such as the dinosaur model in Jurassic Park.

Material mapping, the material is the texture of the material, giving the model vivid surface characteristics, which are embodied in the color, transparency, reflectivity, reflection intensity, self-luminescence, roughness and so on. Mapping refers to pasting a two-dimensional picture onto a three-dimensional model through software calculation to form surface details and structures. For a specific picture to be pasted to a specific location, 3D software uses the concept of mapping coordinates. Generally, there are plane, cylinder and sphere mapping methods, corresponding to different needs. The material and mapping of the model should be consistent with the properties of objects in real life.

Lighting aims to maximize the simulation of natural light types and artificial light types. The lights in 3D software generally include floodlights (such as the sun, candles and other four-sided light sources) and directional lights (such as searchlights, flashlights and other light sources with lighting directions). Lighting plays the role of illuminating the scene, casting shadows and adding atmosphere. Three kinds of light sources are usually used: main light source, auxiliary light source and backlight. The main light is the basic light source with the highest brightness. The main light determines the direction of light, and the shadow of a character is mainly produced by the main light, which is generally placed at 3/4 of the front, that is, 45 degrees left or right of the front of the character. The role of the auxiliary lamp is to soften the shadow produced by the main lamp, especially the facial area, which is often placed near the camera. The function of backlight is to strengthen the protagonist, show his outline and make the protagonist stand out from the background. Backlight is usually placed in the back 3/4.

Camera control, according to the principle of photography, uses the camera tool in 3D animation software to realize the lens effect of storyboard design. The stability and smoothness of the picture is the first factor in using the camera. The camera function is only used when the plot needs it, not at any time. The change of camera position can also make the picture have dynamic effect.

Animation, according to the storyboard and action design, using the designed shape, making animation fragments in three-dimensional animation software. Motion and picture changes are realized by key frames, the main picture of animation is set as key frames, and the transition between key frames is completed by computer. Most 3D softwares express animation information through animation curves. The horizontal axis of animation curve is time (frame) and the vertical axis is animation value. As can be seen from the animation curve, the animation setting is fast and slow, jumping up and down. For example, 3DSMax animation curve editor. The action of three-dimensional animation is a technology, in which the mouth shape changes, the expression of emotions, the action of walking and so on. The shaping of characters should conform to the laws of nature, and the production should be as delicate and realistic as possible, so animators should specialize in the motion laws of various things. If necessary, you can make animation with reference to the change of voice, for example, you can make the change of mouth shape according to the voice of speech, so that the action can be coordinated with the voice. For the change of human movement, the system provides skeletal tools. Binding the model to the bone by skin technology is easy to produce actions that conform to the laws of human motion.

Rendering means that according to the setting of the scene, the material and texture of the object are given, as well as the illumination, and a complete picture or an animation is drawn by the program. Three-dimensional animation must be rendered before it can be output. The ultimate goal of modeling is to get a static or animated rendering, which needs rendering to be completed. Rendering is done by the renderer. The rendering quality of the wire scanning mode (Line-scan is built in 3dsMAX), ray tracing mode and radiosity rendering mode (Lightscape rendering software) of the renderer is improved in turn, but the required time is also increased accordingly. The better renderers are MetalRay of Softimage Company and RenderMan of Pixar Company (Maya software also supports Renderman rendering output). Usually the output is a video file of AVI class.

3. Late synthesis

The post-synthesis of 3D animation of movies and TV shows is mainly based on the design of storyboard and the editing of nonlinear editing software to generate animated movie and TV files.

The production of three-dimensional animation is the product of combining literature, art aesthetics, dynamics, film art and other disciplines with multimedia computers as tools. In practice, it needs the cooperation of many people, bold innovation and continuous improvement, close integration with social reality, reflecting people's needs and advocating justice and harmony.

Sun Scene and Night Scene in 3D Animation

Many people have seen three-dimensional animation, so do you know what is the sun and night scene of three-dimensional animation?

Three-dimensional animated film is divided into three parts according to the time to be represented: sun scene, dusk scene and night scene. Generally, the sun is the main scenery, supplemented by night scenes.

Japanese scenery in three-dimensional animated films is mainly used to express architecture, house type and garden landscape. The night scenes in 3D animated films are generally used to express commercial formats. Some garden landscapes, such as gardens with special lighting effects, waterscapes and river view plates, are surrounded by scenic spots along the river, and the peripheral alleys are used to render the atmosphere and play the role of finishing touch. The latest research report predicts that the talent gap in the game and animation industry will be as high as 600,000 in the next two years, and the "talent hunger" is plaguing the game and animation industry. With a generous salary of 8,000 yuan per month, it is difficult to find suitable professionals in games and animation. The annual salary of outstanding talents is over 654.38 million yuan or even 500,000 yuan. As the most enviable emerging professions, animation designers, 3D multimedia art designers and game animation designers can combine artistic attainments with skills, work and interests, and become the enviable jobs of many young people. By 2008, the online game market will triple, and Asia will be the largest market for online games, among which the potential of China's game market is generally optimistic.

common software

cross platform

blender

Illusion art

3D wings

Windows version

RenderMan

Computer aided design software of Autodesk company

3D Studio Max

Maya

Lighting landscape

Brazil

Spiritual ray

Low contrast image

Guangbo 3D

difficult problem

DAZStudioZBrush

Bryce

4D cinema

C4D

Xiniu 3D

Modo

shadow

Final rendering

Vue6 xStream

Linux version

KPovModeler

K3D

GIG3DGO

In the field of animation production, the commonly used production software mainly includes the following types:

Low contrast image

SoftImage was originally a three-dimensional modeling, drawing and animation software with a long history and powerful functions. SoftImage is especially good at animation. SoftImage can achieve amazing results with a lot of animation auxiliary work in animation production, and the elements in the works are lifelike. I believe everyone has a deep memory of the dinosaur image in Jurassic Park, which is one of the most representative animations made with Softimage tools. Similarly, SoftImage is increasingly accepted by game developers, which is also determined by its excellent performance.

Guangbo 3D

At first, Lightwave 3D is a 3D software designed by NewTek for Amiga platform, which can run on Windows operating platform. The main feature of this 3D software is that it can realize particle animation and different types of image mapping and image fusion effects.

Renderman

Renderman is a programmable 3D creation software developed by Pixar Company, which has achieved great success in the production of 3D movies. All the three-dimensional shapes in Toy Story were drawn by Renderman.

Maya

Maya is a powerful design software. Since its establishment, Alias|Wavefront company (now renamed Alias) has maintained a strong growth momentum and has always been at the forefront of the industry. The company's goal is to develop cutting-edge software and create the most realistic digital visual experience, which has been achieved. Maya is well known among many 3D softwares developed by the company. Especially in order to adapt to the rapid development of PC, the company launched a Maya version suitable for Windows NT working environment, which further expanded the popularity of people in the industry. Maya is a powerful 3D software, which has been used in movie animation and special effects production. It was used to make computer special effects in the movies Star Trek and The Lord of the Rings, and we are all familiar with it.

3D maximum

As the flagship product of the company, the 3d animation software 3DMAX developed by Discreet has always had a very large user base in China, from the earliest 3D Studio to the replacement product 3DMAX. Perhaps many readers know that this software has been used to make architectural renderings for a long time in China, and it is also because of the actual situation at that time that 3DMAX has become a software that must be learned and mastered for the entry of 3D industry in China. With the continuous improvement and perfection of software workflow and tool functions, software applications have been improved in animation and game development and production, especially the introduction of Max7.0, which is more suitable for the current work needs in terms of function improvement and game production, and will be supported and recognized by more user groups.

Max successfully participated in the production of some computer special effects in the film and television works The Day After Tomorrow, which was recognized by the industry, showing its advantages in animation.

extreme

3D is often used in art design, multimedia production and 3D animation synthesis. The humanized interface operating environment designed by Extreme3D makes us easy to operate and easy to use. Extreme3D also has a complete 3D animation production environment, from the initial 3D model establishment, to the animation control and adjustment, and finally to the scene coloring.

This application is usually used in combination with our multimedia operating software FreeHand, Director and Authorware. Its biggest feature is that it can be used across platforms between Windows and Macintosh operating systems.

difficult problem

Poser software, developed by Metacreations, is a three-dimensional software for character model and animation design. At first, it was usually used in the field of fashion design, as an auxiliary tool for fashion designers to use computers to participate in design. With the continuous improvement of scientific and technological requirements, it has also been applied to other three-dimensional fields.

Bryce

Like Poser, it is also the product of meta-creation. Bryce operating software has a very powerful 3D scene making function, which can be easily mastered and operated by both professional designers and amateurs. Bryce allows us to import everything in the natural environment in the library file, such as sky, ocean, mountains, buildings, etc., directly into the 3D model group for animation, and we can make minor editing adjustments to it.

Of course, in today's 3D animation production field, there are many production software and non-mainstream software, all of which have their own operating characteristics and some user groups. Of course, compared with the mainstream products in these industries, they are not suitable for promotion and combination in the big environment, which is not the focus of this book. 3D animation industry is a new industry, which can also be called CG industry (abbreviation of computer graphics). Indeed, 3D animation is very promising. Looking at the development of 3D animation, I believe that in the near future, 3D will enter thousands of households, and it will no longer be the monopoly patent of big film studios and professional film and television production companies. In recent years, more and more people are doing 3D, and the trend of learning 3D and 3D platforms is shifting from high-end to low-end. No longer need hundreds of thousands of workstations, ordinary home computers can make professional three-dimensional works, and the fees for making three-dimensional animations are becoming more and more reasonable. The sky-high price of 20,000 yuan/second (advertising standard version) has achieved 500 yuan, and the three-dimensional buildings and indoor renderings have also dropped a lot. I want to make a fortune by making three-dimensional animation into a virtual fantasy. With the recession of domestic film industry and the impact of foreign blockbusters, how to effectively improve the creative and production level of Chinese people and standardize production standards is a problem that cannot be underestimated in front of peers.

As a branch of computer art, 3D animation is a relatively independent new art form based on the development of animation art and computer software and hardware technology. It was mainly used in the military field in the early days. Until the end of 1970s, with the appearance of PC, computer graphics gradually expanded to graphic design, clothing design, architectural decoration and other fields. In 1980s, with the further development of computer software and hardware, the application of computer graphics processing technology has been developed unprecedentedly, and computer art, as an independent discipline, has really embarked on the road of rapid development.

The exploration of using computer graphics technology to make animation began in the early 1980s, when the production of three-dimensional animation was mainly completed on some large workstations. On the PC under DOS operating system, 3D Studio software is in an absolute monopoly position. 1994, Microsoft introduced the Windows operating system and transplanted Softimage from workstation to PC. Win95 appeared in 1995, and a super upgraded version of 3DS Max 1.0 appeared. 1998, the emergence of Maya can be said to be another milestone in the history of 3D development. The appearance of super tools has also promoted the continuous expansion and development of the application field of 3D animation. , from architectural decoration, film and television advertising titles, MTV, TV columns, to the production of all-digital movies. Among all kinds of animations, 3D animation is the most attractive and widely used. Two-dimensional animation can be regarded as a branch of three-dimensional animation. The software of three-dimensional animation is more and more powerful and the operation is more and more simple, which makes the application of three-dimensional animation more and more extensive. If you like to visit your personal homepage, you will easily see some simple 3D animations. Producers may have just learned to use computers. After all, our world is three-dimensional, and only three dimensions can make us feel more real.

Today, the functions of computers are becoming more and more powerful, so that not only can we see that the column packages and advertisements of TV stations around the world are full of computer animation stunts, but many computer enthusiasts have also played animation production on their personal computers.

1995, Toy Story released by Disney was released, which was a pure three-dimensional cartoon and achieved great success. Three-dimensional animation quickly replaced traditional animation as the most popular animation. Disney's subsequent releases of Toy Story 2, Dinosaur, Monster Company and Bug Task Force all achieved great success. In addition, DreamWorks released three-dimensional cartoons, such as "Ant Brothers" and "Shrek", which also achieved great commercial success. The application of three-dimensional animation in movies is even more amazing! Spider-Man, Titanic, Terminator, The Lord of the Rings .................................................................................................................................................. The application of 3D animation in ............ can be said to be everywhere, including web pages, architectural renderings, architectural browsing, movie titles, MTV, TV programs, movies, scientific research and computer games. Three-dimensional animation has developed rapidly in China, but animation talents are scarce! According to statistics, there is a shortage of at least 4 million 3D animation talents in China! Animation companies have been established all over the country, and animation companies are eager for talents. Recruitment information of 3D animation talents can be seen everywhere on the Internet, but there are few qualified talents! A domestic company recruits 3dsMax animation talents with a monthly salary of 30,000, but no one dares to ask! So that people in the industry can't help but feel that it will be difficult to find!

Three-dimensional animation talents have become high-paying high-tech talents urgently needed in the domestic market. According to the data, the animation industry is one of the hottest high-paying occupations in the future! CG animation industry is developing rapidly in China. We can often see the elements of 3D animation design in TV advertisements, cartoons and movies. In advertising, film and television, games and other industries, 3D animation creators are very sought-after "hot cakes".

Talent gap

According to statistics, the global digital entertainment market will reach $654.38+000 billion, while China has nearly 5 million fans of animation and online games and at least 4 million potential users. It is estimated that the market scale driven by this will reach nearly $654.38+000 billion. With the development of film and television industry and the intensification of competition, the 3D animation market in China will double in the future, and so will related industries.

In China, digital animation design has become a rising sun industry. Compared with the developed countries in the world, the digital media in China has just started. According to statistics, there are less than 1 000 animation practitioners in China and only13 in South Korea, which is far from meeting the demand for talents in the domestic animation industry. A person from Founder Film and Television Game Animation Agency of Peking University said that from the development trend of animation industry, the total demand for film and television animation talents in China is at least 6.5438+0.5 million, and the total demand for game animation talents is about 6.5438+0.5 million. There are more than 90 colleges and universities in China offering animation majors, with only over 300 graduates each year, which shows the great talent gap.

Many film and television or advertising companies have said that what enterprises really lack is technical talents who have made works in the animation industry. Recruiting people does not look at which school the applicant graduated from and what diploma he has. As long as they can make decent works on the computer immediately, they are very popular. The creation of three-dimensional animation works requires the creator not only to be an art designer, but also to be familiar with the market. Because when the author initially designs an animated image, he should not only give it characters, stories, life and emotions, but also know which toys, props and animation products can occupy the market. In addition, the existing digital art training institutions in China are poorly positioned, mainly low-end producers and high-end pure researchers, and the talent structure is unbalanced. In countries with developed 3D animation creation, high-level 3D animation talents are definitely the kind of compound talents who can perfectly combine art and technology, with a double degree in technology and art.. In contrast, the development of domestic talents is not comprehensive enough, and they are often one-sided. Some people often only master some common tools and some long-term accumulated corresponding experience, but lack higher-level technology development and integration capabilities. Because of the huge potential of the animation market, many enterprises have been attracted to invest in related animation creation plans, which has stimulated the demand for professionals.

Training lag

It is difficult to recruit animation talents in the market, mainly for two reasons: on the one hand, the education of animation talents in China is still relatively backward, and there is no high-quality supply; In addition, animation creation also needs practical experience, and animation talents also need artistic skills. Animation talents are actually talents who need all-round quality. Among them, education is one of the most fundamental problems.

The earliest CG production training institution in China is Global Digital. As early as 2000, in order to make the first animated film "The Ring of Mobius", Global Digital introduced a large number of production technologies and teams from Europe and America, developed computer 3D video production in China, and established the Global Digital Animation Institute, which trained nearly 500 people from scratch, costing hundreds of millions, and created the 3D animation in China today. Now not only maya and 3ds Max are familiar with 3D animation, but also many other related softwares are being used by Chinese people.

The earliest CG training-Mars Animation Institute started in the early 1990s, starting with some 3D software training courses of software technology. In order to alleviate the shortage of domestic animation designers and provide training courses to meet the different needs of students at all levels and cities, 3ds Max and Maya animation designers will be concerned and loved by students and all walks of life!