Traditional Culture Encyclopedia - Photography major - Can I ask for specific instructions on how to create 3D ceiling lighting strips?

Can I ask for specific instructions on how to create 3D ceiling lighting strips?

In 3DS MAX, the lighting settings can be said to be crucial. It is directly related to the effect of the final work, and it is also a difficult point. Now I will share with you some of my views on the main lighting settings.

The main light can be placed anywhere in the scene, but in actual applications there are several locations where the main light is often placed, and each location has its own unique way of rendering objects. Let’s introduce them separately below. .

1. FRONT (forward) lighting:

Set the main light next to the camera to get forward lighting. The actual light position may be higher than the camera position. Some and partial to some. Forward lighting produces a flat image and flat shadows. Because the light shines evenly on the object and is very close to the camera, a two-dimensional figure is obtained. Forward lighting minimizes the texture and volume of the object. , using forward lighting does not require light modeling.

2. BACK (backward) lighting:

Place the main light above or behind the object. The strong highlight will outline the outline of the object. BACK lighting The resulting contrast creates volume and depth, visually separating the foreground from the background. At the same time, the backlit object has a large, dark shadow area with a small, strong highlight. Strong backlighting is sometimes used to create a spiritual effect, as filtering and diffusion meshes occur. With the use of , the bright effect around the object is stronger, this technique is often used to produce mysterious and dramatic effects because of its extraction of form.

3. SIDE (side) lighting:

Side lighting is to place the main light at 90 degrees along the side of the object, including left and right placement, side lighting The emphasis is on the texture of the object and the form of the object. In side lighting, one side of the object is fully illuminated, while the other side is in darkness. Side lighting is a high-contrast hard lighting, which is most suitable for wide or round faces, because the light makes the width of the face smaller and does not show the round outline of the face. It is mainly used to produce inner expression and influence. Side lighting Corresponding deformation will also result because the face is not strictly symmetrical.

4. REMBRANDT lighting:

REMBRANDT lighting is to place the main light on the side of the camera and let the main light illuminate the object. It is also called 3/4 lighting and 1/4 lighting. Or 45 degree lighting. In REMBRANDT lighting, the position of the main light is usually located 45 degrees above the side of the character, and faces the object at a certain angle, so it is also called high side lighting. When the main light is located above the side, REMBRANDT lighting simulates the morning Or the position of the sun in the late afternoon. This position of the main light is a typical position commonly used in painting and photography. The illuminated object takes on a three-dimensional shape and can fully reveal its outline.

5. BROAD (widening) lighting:

Broadening lighting is a variant of REMBRANDT lighting. The changes include changes in position and illumination that is wider than 3/4 of the face. In the area, the main light illuminates the object in the same direction as the camera. Wide lighting is usually used to elongate and widen narrow faces. Wide lighting is not suitable for round and wide faces because the light position makes the face expand.

6. SHORT (shortened) lighting:

Short lighting is a lighting method opposite to BROAD lighting. In this lighting, the position of the main light is illuminated from a distance. The sides of 3/4 of the face area are called SHORT lighting because they illuminate a narrow area of ??the face. Short lighting adds shadows through the wide sides to make the face look sharp and thin, so short lighting is the most effective. Suitable for round or wide faces.

7. TOP (top) lighting:

In top lighting, the main light is located above the object, or it can be placed above the side, but the direction of the light must pass through the top. Top lighting is similar to the sun at noon. Top lighting will create deep shadows on the subject while the illuminated sides are smooth. It cannot be used on round-faced subjects because top lighting will widen the subject's face.

8. UNDER or DOWN (lower) lighting:

The main light is placed below the object. The lower lighting generally points upward to illuminate the lower area of ??the object, creating a A strange, mysterious and sinister feeling.

9. KICKER lighting:

KICKER lighting has two main light placement positions, one is above the object and the other is behind the object. When these two main lights illuminate When you go to the side of an object, the face of the object is in shadow. This shadow area is then illuminated by reflected light. KICKER lighting is used to create the height * outline of the object.

10. RIM lighting:

RIM lighting sets the main light behind the object and slightly deviates from the object to create a special effect of light flicking on the surface of the object. The main light comes from Behind the object, a bright edge is created that shows the outline of the object, while being relatively in shadow. RIM lighting usually places the light at the same height as the object and sets it to have a stronger brightness. RIM lighting is used for Occasions that emphasize the shape and outline of the object