Traditional Culture Encyclopedia - Photography major - Five clouds of Xuanyuan sword in Han dynasty: customs clearance experience
Five clouds of Xuanyuan sword in Han dynasty: customs clearance experience
When the game first came out, Taiwan Province Province spoke highly of the plot. Personally, I don't feel as good as expected (maybe my expectations are too high), but there is still a big gap compared with Canghai, and it should be on the same level as Tianji.
1. The overall rhythm of the plot is compact, but incoherent, and it feels like a plot for the sake of the plot (this problem is very serious, like Xianjian 3 and the biography of Zhen Huan).
2. The plot twists and turns are a major feature of The Legend of Xuanyuan Sword, which is quite successful, full of suspense and fascinating. Although it's a lot of thunder and little rain, there are still great surprises in the change of plot content, and its thinking is reversed.
The degree has exceeded the sea of the sky, which makes people memorable.
3. Branch lines and dialogues are rich in content, and quite a few famous historical events are introduced, which is the most in line with history in the RPG game circle, but the viewpoint is official history, and there are many romantic elements in details, YY is the true color of DOMO.
4. It's natural but not fully prepared. I feel that many things have not been explained. The game involves too much content, but the narrative method is too thin.
(This question is a bit like Xuanyuan Sword 3)
5. All kinds of feelings are natural, and there is no sensationalism in the whole play. The brotherhood between Wu Qiang and Chaoyun had a great influence on people. Ai Heng's depiction of Chaoyun is quite successful, while Little Bana and Chaoyun come together.
It makes people feel inevitable.
design
It is recognized that the picture of domestic stand-alone games is the best, but the picture of domestic games
1. The action of the characters is not rich and the performance is unnatural-this may be a common problem in 3D games, but I think it feels tougher than the action of Xuan 5. Is it an illusion?
The expression of 2.3D has made some progress, but it is too slow compared with the progress of the scene. Did Daewoo focus on the scene and ignore the characters? Or is it really difficult to do a good job? Although the characters of xianjian 4 have no expression
But after all, there is money, and Xuan series must work hard to make 3D expressions (still far from it).
3. The engine has been excavated, and the large-screen HD has been basically realized. My 5 12 memory 7300GT 128 graphics card is turned on for 4AA, and the rendering and 1280 resolution run smoothly. Scene loading is a bit slow, estimated to be 1 to 2 seconds.
4. Jing Yun-God, it's so cute. I don't think DOMO people want to play games in the future, so let's take pictures. Everyone must be impressed by this mirror show. But the game has a fixed perspective, which may be
Just to better show the rendering effect of the cloud scene, it is really successful, whether it is dialogue or scene. But in some parts of the city, the perspective is not convenient (such as Luoyang market), although this generation can be looted.
There are really not many houses.
5. About special effects. The fog and light in the scene are quite successful, including the maze. But the combat special effects are still not satisfactory. The sense of attack is indeed the best in domestic 3D RPG, but the effect is not as gorgeous as Xianjian 4.
6.3D human body design is acceptable, and domestic games are also at this level, but the people watching it are different.
music
1. The fighting music is very nice and makes people excited. It should be first-class in the Xuan series.
2. I quoted a lot of music from Xuan 5, but the essence was not much. The music of Xuan 5 should be very good, but many of the music quoted in this work is not what I thought in Xuan 5.
How (it seems that our aesthetic feeling needs to be revised), the fit with the scene can only be said to be average, not very appealing, far less than Xian 4-many people don't like Xian 4' s music, and its
The music of Poet Fairy 4 is highly compatible with the game, such as the part where Li Meng left. The plot itself is expected, and the portrayal of Li Meng is not very prominent, but the music makes up for these shortcomings, which makes people feel great shock.
There is nothing too brilliant about the original music outside the battle, and it should be backward in the Xuan series.
4. The music of previous generations of Xuan 5 was good, such as CoCo Lee by Xu Jiabao and Sunset Red by Xu Fu, which were highly compatible with the game.
I have to say, there is still no Shenzhou. Although this has been the case since the way of Cang Zhi, I still want to express my strong dissatisfaction.
fight
1 .xuan 5' s fighting style, some people like it and some people don't. Yin and yang attributes are much weaker than Xuan 5, and there are no seconds from beginning to end. The mage is stronger than Xuan 5, but he faces the clouds.
This material has always been an apologist. At one time, I wanted to throw him into the fairyland of buddhist nun. It doesn't work. Fighting capacity is not as good as Barna.
2. Escort, Escort is finally back! Let's fight for red together.
3. The military defense exercise system plays the same role in the battle as Xianjian 4, except that the weapons with attributes can't be seen in the battle, but the names are all good, and they are still green upgraded.
Weapons may change varieties.
4. The devil's pot has no harvesting experience. Does anyone want to use this to play the extreme customs clearance in Han Yun? The fun of catching monsters is always greater than fighting monsters.
5. The automatic key in the combat interface is redundant. This A method is not as high as the leveling rate of Xianjian 4, and I miss the brush toad of Xianjian 4 a little.
system
Now back to the important issue of the game-playability, it is difficult for people to have an impulse of n weeks for games with weak playability, and Japanese RPG is greatly limited by fixed plot setting.
The exploration of playability, so all series of works have made great efforts in the system.
1. connection
Back to the style of three generations and four generations, how kind. XuanYuanJian's complete series of works, except Dance of the Maple and the previous ones, only Xuan4 can realize full keyboard operation, and the third generation system of Cold Rhyme is rich in content.
It enriches the advantages of Black Dragon's friendly operation, integrates the advantages of both, and is clear at a glance and easy to operate. And the interface is beautiful-the interface in the pot world is really the best.
2. Demon refining and exercise
This generation has made great changes in these two systems, integrating the advantages and interfaces of the third and fourth generation systems.
First, the unknown. The same strange, the same skill, because of different time operations, will get completely different results, and may fail. Although this challenging excavation is primitive 3.
There are also the fourth generation, but the cloud of the Han Dynasty is the real master.
Second, dependence. Many props can't be bought, and they can only be obtained through refiners-Xuan 3 series refiner pots are not good at this and are out of touch with the game itself. The exercise system owned by Xianjian 4
Children have been passed down here, which is also the most lacking in Xuan 4 series gobbledygook system. Moreover, for Han Zhiyun, in the later stage of the game, the exploration of the system potential directly determines the combat intensity and equipment.
Supremacy is a great impact on the supremacy of hierarchy.
Although this system is not original, absorbing foreign good things is progress after all, and maybe one day it will be able to play the best suit like Diablo II.
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