Traditional Culture Encyclopedia - Photography major - How does C4D design the Double Eleven Crazy Poster? C4D Design and Production of Double Eleven Crazy Poster Tutorial

How does C4D design the Double Eleven Crazy Poster? C4D Design and Production of Double Eleven Crazy Poster Tutorial

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C4D design and production of double eleven crazy poster tutorial;

1, open the prepared element in ai, click Save As under the file and put it in the appropriate location, select Illustrator8, switch to c4d, and click ctrl+shift+o under the file in the browsing window to import the file just saved.

2. Switch to the front view, select the main part, right-click to select the segment at the point level, expand the path at the model level, select all the paths of subtitles, right-click to select the connected object+delete and rename subtitles, repeat the above operations to separate the copy of the back panel of the subframe, press and hold alt to add stretching for the copy, select stretching to change the capping to rounded corners, the capping radius to 1, and the thickness to 20.

3. Move a copy back a little bit, change the thickness to 40, change the stride and radius in the capping to 5, change the fillet type to engraving, press alt to add the extruded fillet to the subframe and change it to fillet capping, in which the stride radius is changed to 3, the thickness is changed to 10, the same extrusion thickness is changed to 50, the fillet capping radius is changed to 5, the fillet type is changed to engraving, and the subtitle is changed to extrusion capping and fillet capping.

4. Copy a copy of the backboard spline, add a new circular path for scanning, use the circular ring as the upper subset of scanning, copy the backboard spline as its lower subset, change the radius of the circular ring to 4, change the point interpolation mode of the copied backboard spline to subdivision, copy a copy of the copywriting spline, drag it out, select a copy of the copywriting spline, right-click the split line segment at the point level, and select Crazy and Hi-Buy respectively, and right-click to connect the object+Delete.

5. Make two copies of the scan, replace the backboard spline in the scan with Hi Buy and Crazy splines, and change the circle radius to 2. The final effect of the same operation is as follows.

6. Create several new spheres, as shown. Press alt to add the lattice to the new gem model and change its cylinder radius and sphere radius to 3. Create a new spiral spline curve.

7. Select the spiral, change the starting radius to 32, and the ending radius to 36. Drag the spiral and the circular path to the subset of the scan by the same new circular path and adding the scan, and change the circular radius to 8. Select Scan to change the capping radius to 2 and copy the adjustment parameter position as shown below. Click Content Browser, Preset, Broadcast, 3DObjects, Music to add a headset model, and expand the group to delete all its materials. Select all headphone layers, right-click the connection object+delete the adjustment position as shown below.

8. Click to return to the next level in the content browser, click Miscellaneous on music to add the loudspeaker model and delete its material, then select all the loudspeaker connection objects+delete the position size as shown in the figure below, add the camera right button at the angle shown in the figure below to add a protection label for it, and copy the lightning model and put it at the loudspeaker position, with the angle as shown in the figure below.

9. Double-click the material panel to change the color of the new material ball to pure white, give the first layer of caption speaker back panel lamp model, change the color of the new material ball to purple and give it to the back panel, add Fresnel to the color texture of the new material ball, change the gradient color to the picture below, give it to the second layer of subframe and copywriting, and then give it to the subframe. Click on the label of white material ball and fill in R 1 in the anthology.

10, change the color of the new material ball to bright yellow, add GGX to the reflection, change the brightness of the layer color to 19%, and then give the lamp on the lightning a white material. Select the first layer of copywriting extrusion and repeat the original operation to separate extrusion from extrusion mania. Give the yellow ball to extrusion mania and extrusion mania tube, click the white ball to add GGX to its reflection, and change the color brightness of the layer to.

1 1, copy the yellow material, change the reflection brightness to 35% and give it to the spiral, then copy the yellow material, change the color to orange and give it to the lattice model. Add the chessboard on the surface of the new material ball to the color texture, change the U frequency to 0V frequency to 5 and change its color, as shown in the following figure. Add GGX layer to the reflection with a brightness of 25%, and make two copies, and change the color to give different spheres, as shown in the following figure.

12, switch to the right view and draw a spline, as shown in the figure below. At the point level, right-click the right-angled point and click to change the chamfer radius to 200, copy it, and add lofting to make the two splines a subset, as shown in the following figure.

13, give the purple material to the background, group all the models, change the new illumination intensity to 58% projection, change the attenuation in the area details to the square reciprocal position as shown below, right-click the rendering settings, add the global illumination preset, and change it to indoor-preview (small light source), click the content browser, and double-click HDRStudiorig. in the GSG_HDRI_Studio_Pack directory.

14, add compound tags to all model blanks, click Enable 1 to open the rendering settings under the object cache, right-click multi-channel to add the object cache, then right-click to add the environment to absorb it, click anti-aliasing to change the anti-aliasing to optimal, and then output it to the picture viewer, click Save, and select PSD as the format to check the Alpha channel.

15, open the file just saved in ps, hold down ctrl and click on the object cache in the channel, ctrl+j will extract it, add the hue saturation of the curve to it and adjust it to the effect as shown in the following figure, move the whole group to the prepared picture and press ctrl+t to adjust its size, adjust its color with hue saturation to make it blend into the picture, and adjust other elements as shown in the following figure.

16, ctrl+shift+alt+e Poke the layer to add a filter to it. The adjustment value of the CameraRaw filter in the filter is as follows.

17, and the final rendering is shown below.

Well, this is what our feather rabbit shared for you: "How did C4D design the double eleven crazy poster? C4D Design and Production of Double Eleven Crazy Poster Tutorial, I hope it will be helpful for your C4D self-study ~ Learning C4D, in fact, you don't have to look for courses everywhere, and you don't have to worry about learning. It's only a matter of time before you systematically follow the course, practice and learn to master it! Click on the link:

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