Traditional Culture Encyclopedia - Photography major - How to change clothes in the editor (such as wearing winter camouflage clothes); How to add ding-dong to a group of soldiers' backpacks in the editor

How to change clothes in the editor (such as wearing winter camouflage clothes); How to add ding-dong to a group of soldiers' backpacks in the editor

I found it on the internet, which is very useful for beginners.

Command shortcut key

F 1: game standard status, test run

F2: terrain editing

F3: Task Editing

F9: menu of additional resources (diplomatic relations, reinforcements and mission descriptions are all in this window).

T: view object commands and status

W: View the item of the object.

ALT+A: obstacle switch

ALT+F: fog switch

Alt+h: 3D terrain and role switching

Alt+I: intermediate switch

ALT+P: waypoint switch

ALT+R: animation switch

Label switch

ALT+W: linear 3D terrain switch

ALT+Z: redo or undo

Ctrl+t: mark the window

CTRL+F: search the middle

CTRL+V and CTRL+C: copy and paste

Mouse movement: map movement

Mouse construction+movement: map rotation

Z+ mouse: rotating objects

A+ mouse: lifting objects

S+ mouse: scaling objects

D+ mouse: tilting objects

Click: Select the object and display the properties.

+,-:Brush size

Keyboard 0~9: Barracks

vocabulary

TAG: tag, which can be grouped.

Mid: id number, each element has it.

Height: height, mainly to adjust the terrain.

Color: color, adjust tone

Polygons: editing terrain areas (zooming in or cropping map areas)

Figure: Ground map

Topography: ground topography, rivers and roads, etc. (Divide land, water surface, grassland and other different areas)

Fill: fill, general ground.

Exchange: exchange, lay the foundation

Terrain editing (F2 key to enter)

Entity: object entity

Fauna: animals

Background: Scenes, sundries, oil drums, etc.

Architecture: architecture

Flora: plants

Special effects, fireworks

Landscape: scenes, roads, waterlines, etc.

Steep: small terrain

Land: three-dimensional terrain

Clips: map boundaries

Mansion: A large building with a transparent roof.

Grid group: architecture

Task editing (press F3 to enter)

Views: relevant perspectives

Entity: task unit

Team: team

Waypoint: waypoint

Area: task area

Trigger: trigger

Camera: camera

Cover: hidden point

Effect: special effect

Condition: condition

To produce an effect or an entity.

Entity_State: Entity attribute, and the label can be modified.

Scene, scene: script

Reinforce: support

Actor: role

Ables: skills

Get in the car

Launch: get off

Landmines: mine laying

Player: Choose a camp

Conversation: The act of talking.

Wait: Wait.

Action: action

Actor _ Fire: Fire

Actor _ Cover: Hide

Animation: Animation action

Inventory: Project Column

Linker: connecting, hooking

Threads: threads, pipes, string commands

Task: task

Diplomacy: camp diplomatic relations

Some operating instructions

1: When editing the terrain, hold down SHIFT to make it higher, and a smooth hill will appear.

2. In terrain editing, select camera and automatic, and you can adjust the visible area of the map with the mouse.

3: When building height, check the height of filling height below, and level the ground according to the specified height.

4. The terrain and tasks in the game should be saved in the corresponding editor. Otherwise it is invalid.

5. Selecting an entity (live), adding path points and adding triggers can make the entity follow the route.

6. The airborne troops should be concealed when landing, so that the originally concealed infantry can appear. Achieve airborne.

7. Conditions for triggering scripts to support AND or NOR logic operations.

8: As long as the ship is moving, it must be on the water painted blue.

9. use w to modify the props of the character.

10: Many places where files are created need to build more directories in order to keep the files uncluttered. You can create a directory by adding/to the file characters.

1 1: In task editing, F9 can select weather and climate by selecting environment.

12: Some soldiers cannot be selected. First use the keypad to switch to the corresponding camp, and then use the eye icon.

13: Train tracks should be connected bit by bit. It's hard.

14: MID is used to uniquely identify an entity, and TAG is divided into components, but some words in TAG are inherent in the system.

15: In task editing, the helper, task and diplomacy in F9 edit the task description and camp relationship.