Traditional Culture Encyclopedia - Photography major - Excuse me, which website can pay attention to the time and place of fashion show!

Excuse me, which website can pay attention to the time and place of fashion show!

What is COS?

As the name implies, COSPLAY is the abbreviation of English COStume drama, the verb is cos, and people who play COSPLAY are generally called COSPLAYER. Generally speaking, the earliest Chinese translation of COSPLAY came from Taiwan Province Province, which means role-playing. But because this translation is the same as the role-playing game (RPG) in the game, in order to avoid the similarity, the author prefers another translation-dressing up. As far as today's COSPLAY is concerned, its form and content generally refer to the use of clothing, trinkets, props and makeup to play ACG (animation, comics, games) or some roles in Japanese Vision Rock and movies. Thus, COSPLAY contains a vast space for its positioning. It can even be said that as long as there is COSPLAYER, this field is definitely the mainstream of teen pop culture today.

COSPLAY originated from?

Speaking of the original origin of COSPLAY, it is generally believed that the birthplace of COSPLAY is in Japan. Of course, if it is based on the concept of COSPLAY in today's era, this can be said. But in a broad sense, the real birthplace of animated COSPLAY is definitely the United States in the western hemisphere, and even if we really want to discuss the original form of COSPLAY, the author can tell you without hesitation that COSPLAY first appeared in the centuries before the first year of AD! Because both the costumes of Greek sacrifices that existed around 1000 BC and the bard who co-authored two great Greek epics, the Iliad and the Odyssey, in the 8th century BC were actually playing the role of others. The former became the prophet and prophet of later generations, and successfully cosplayed the existence of the apostles, while the latter, like the originator of today's stage plays, cosplayed the deeds of those epic heroes. In fact, the meaning of COSPLAY's inclusion and dressing up is not only an external visualization, but more importantly, it should go deep into the hearts of COSPLAY people. Okay, let's get down to business. Next, let's talk about the real birthplace of COSPLAY-the United States.

Can American COSPLAY be molded?

Since the Jesuit priest athanasius kircher invented the "magic slide" in17th century, the appearance of animation has become a necessity. In the following century, this kind of "magic slide" became popular in Europe until the end of 19, when Walter

At first, it was Walter < I>& lt/I & gt;; 8226; Disney's early prop department. Shortly after the park was officially established, Walter

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-Author: Dance Dance Day

-Date of issue: March 25th, 2004 2 1: 05: 36.

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Is Japan the founder of COSPLAY in the true sense today?

At the moment, Japan has set off a new cartoon craze in Japan because 1947 Osamu Tezuka, the god of comics, adapted the red book cartoon "New Treasure Island" from Sakai Seven Horses. As a result, the whole ACG (animation, comics, games) market in Japan is booming, thus laying a solid foundation for truly establishing ACG's position in Japan. At this time, Disney's COSPLAY was introduced to Japan and imitated by ACG circles. As a result, this has become a trend and a normal activity in Japanese ACG circles. The earliest Japanese COSPLAY appeared in the 30th year of Showa (AD 1955). At that time, the so-called COSPLAY was just a costume for children's playroom. The year I remember happened to be the year when Masked Moonlight and Young Jeter were broadcast in Japan, so many children were the protagonists of these two works at that time. COSPLAY at this time is purely a toy between children, but it is still very particular about clothing, of course, the premise is to have money. At that time, there was no special COSPLAY clothing store in Japan. If a child wants to have the same clothes as the protagonist in the animation, he must first ask someone to draw the design, and then go to the department store to ask someone to sew it. Koji Hiroi, a famous game producer today, asked a geisha in a geisha street near his home to draw the costume design of COSPLAY as a child. This relatively rough situation lasted for nearly twenty years. It was not until 1970s and early 1980s that ACG in Japan experienced a period of exploration and growth, and COSPLAY, as a subsidiary culture of ACG, gradually got real development. It can be said that the concept of COSPLAY today is completely inherited from Japan at that time.

However, in 1980s, although Japanese COSPLAY developed in a higher age group and more groups, there was still no real pure COSPLAY activity. At this time, COSPLAY is more attached to another peripheral culture brought by ACG-fan club (its works are called fan records). The word "Fanshi" originated in Japan and originally meant "a group of like-minded people jointly create their own literary works, which is called Fanshi". In other words, as long as like-minded friends combine their published literary works into a book, they will not be published by commercial publishing houses, but will be printed at their own expense and circulated among fellow friends, which can be called "Fan Zhi". Due to the prevalence of Japanese animation and video game culture at that time, many good popular works were very popular among fellow friends, and "adapting commercial works and writing comic fan stories in the form of rumor" gradually became the mainstream of the fan community. As a result, a large number of fan clubs have sprung up like mushrooms after rain, and in order to recruit members and promote themselves (the first fan club started in197565438+February, when it was just a small fan club with 32 organizations and more than 600 participants, it became a super-large fan club two or three times a year in the 1980s). As a result, this trend, like an explosion, quickly caused a trend among fellow friends, and the number of people joining the COSPLAY ranks increased rapidly. Later, the popularity was even comparable to the instant sales meeting of fans.

After the naivety in the 1960s and 1970s and the start-up in the 1980s, COSPLAY in the 1990s began to get on the right track and became a subsidiary culture of ACG industry with the rapid maturity of Japanese game industry (the most typical one is the next-generation model dispute between Nintendo, Sega and Sony) and the endless emergence of visual orchestras. In 1990s, ACG industry in Japan successfully held a large number of animation exhibitions and game exhibitions. At this time, in order to promote their products, Japanese cartoonists and video game companies found some men and women to COSPLAY as ACG characters at these game exhibitions and comic festivals to attract exhibitors. This move can be said to be exactly the same as Walter.

How about COSPLAY in Chinese mainland, Taiwan Province and Hongkong?

COSPLAY was introduced to China late. The earliest recorded COSPLAY in Taiwan Province Province was on1August 27th, 995, located on the first floor of Saga World in Kaohsiung. However, it was reported that the scale was not large at that time, and most of the characters were in video games. After that, in June 1996 65438+ 10/3, Taipei Baby Bear Restaurant held an autumn party by "Super Orange Group". Although widely publicized before the meeting, many people know it, but the scale is still very small. This situation lasted until mid-February, 1997, and three events were held in succession, and the number of COSPLAY people began to increase, thus forming the characteristics of COSPLAY circles in Taiwan Province Province. Since then, the number of COSPLAY activities in Taiwan Province Province has increased year by year, and the venue has also developed from the north to the south-central. This shows the popularity of COSPLAY activities in Taiwan Province Province.

COSPLAY appeared in Hongkong before Taiwan Province Province. It is said that Hong Kong had its own COSPLAY as early as 1993. At that time, there were no fan clubs in Hong Kong. Generally speaking, fans will exhibit and sell through the venue of the annual art festival held in Hong Kong at that time. It was in that year (1993) that a fan organization named "400 feet" appeared in the venue wearing the uniform of the allied forces in Legend of the Galaxy, and they became the earliest COSPLAY in Hong Kong. In the same venue next year, they also played the role of allies, but this time they also brought another group of fan clubs called "UVRZ" for role-playing. The female members of "UVRZ" put on Japanese witch costumes and prayed for visitors with witch sticks. 1995, "400 feet" played the role of "mobile policeman", while "UVRZ" began to play some famous ACG roles in that year, such as You Jing in "Jumping Horse 1/2" or Berudandi in "My Love". Since 1996, the "400ft" club has withdrawn from any COSPLAY, but at the same time, other fan clubs have begun to change their clothes one after another, which makes the number of COSPLAY circles in Hong Kong keep rising. Shortly after this, the first fan story charity sale in Hong Kong was jointly held by "UVRZ", "Comic Baby" and "Fire Dog Workshop" (but it was also the only time, and there was no such performance in Hong Kong since then), which of course expanded COSPLAY's influence in Hong Kong again.

Because of its increasing influence year by year, the Hong Kong Comic Association began to hold the first comic exhibition which really belongs to comic fans from July 30th to August 3rd, 1998. At that time, the admission fee was 25 Hong Kong dollars. It is said that COSPLAY in this exhibition is the most popular one in history, and many people have played roles in battle games, such as Ba Shen and Cao. At that time, the winner of the first COSPLAY competition in Hong Kong-"Fun Fun Costume Competition" was a girl dressed as Dhritarastra in The Legend of Gods. Afterwards, SE Corporation, TG Workshop and Hong Kong Art Supplies Professional Center held the first indoor sports cartoon world in Macpherson, Mong Kok on August 30th, 1998. For the first time, a "dressing photography area" was divided in the venue to facilitate participants to take photos as a souvenir. Surprisingly, at that time, someone had already started Inuyasha! ? In the following years, exhibitions among university communities gradually began to emerge, becoming another active venue in the COSPLAY community in Hong Kong.

In contrast, COSPLAY appeared late in Chinese mainland. Until 1998, there were some sporadic and spontaneous individual COSPLAY shows in China, and before that, there was no fan ambition sales meeting of a certain scale. So even if there is COSPLAY, the number is extremely rare. However, due to the maturity of COSPLAY in Japan, Taiwan Province Province and Hongkong, COSPLAY in Chinese mainland developed rapidly and steadily, and the first COSPLAY Competition in Chinese mainland was successfully held in August 2000. The following year, Huayi Company started the "200 1 Best Stone Tool COSPLAY Competition" under the name of its main product "Stone Age" by virtue of its great influence on online games. At the same time, comic book exhibitions and fan exhibitions have been held frequently in Shanghai, Guangzhou and Beijing in recent years, which has made Chinese mainland's COSPLAY have a certain scale.

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-Author: Dance Dance Day

-Date of issue: March 25th, 2004 2 1: 07: 08.

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What is the most important thing about COSPLAY?

For COSPLAY, the most important thing is not what you look like, but how you make clothes. Generally speaking, there are four ways to get COSPLAY clothes, which are to give them to others, buy them in specialty stores, make them yourself or ask a tailor to make them tailored.

1: sent by others

Of course, this must be popular. Some COSPLAY friends you know in comic-con or life can invite them over when they don't want COSPLAY clothes, but this kind of opportunity is rare.

2: Go to the store to buy.

This is very rare and common in Japan. For example, there are official COSPLAY clothes for sale in Japan, and COSPA is a good example. Their clothes are officially recognized. There are also some shops that make COSPLAY clothes, because they are privately made, so they are not official. In Taiwan Province Province, there are basically unofficial COSPLAY clothing stores, but there are second-hand COSPLAY clothing stores, which are both economical and convenient. As for Hong Kong and Chinese mainland, there are few shops specializing in COSPLAY clothing, and they generally need to be customized.

Step 3 do it yourself

In fact, COSPLAY's greatest pleasure is to make its own clothes and props. Of course, if you want to do it yourself, you must first know how to tailor, and it is best to have a sewing machine at home. Generally speaking, it takes a month for a person to choose materials, design and manufacture. During this period, besides having skills and tools, it is also necessary to concentrate. It is really a very difficult thing for a dress to go from the initial pattern to the completion. But at the same time, the pleasure you can feel when the clothes are ready is beyond others' reach.

4. Tailor-made shop

It is a common practice for COSPLAYER in Hongkong and Chinese mainland to go to a tailor's shop to tailor. One of the advantages of this is that it is cheap, and the other is that it is convenient for you to make your own demands. Generally speaking, tailor shops are easy to find in Chinese mainland, but few people can really make COSPLAY clothes. Usually in Chinese mainland, you can get your clothes within one to two weeks after you submit your order. If you are dissatisfied with the clothes at this time, the shopkeeper will usually change the system for you on the spot.

In fact, it's really expensive to make a COSPLAY suit. The finished clothes in specialty stores usually cost nearly 1,000 yuan. Although it costs less to make their own costumes, according to the complexity of COS costumes, it sometimes costs nearly 600 yuan or 700 yuan, and it also requires considerable efforts and labor. In view of this, in Taiwan Province Province, COSPLAY is called a waste of life and money by some people. But for the vast number of COSPLAYER, all this is worthwhile.

How can I join COSPLAY?

As an unofficial entertainment activity, there are basically no restrictions on its participation, whether in Japan, Chinese mainland, Taiwan Province Province or Hongkong. As long as you have your own COSPLAY clothes, you can participate in COSPLAY activities of various exhibitions as a community or an individual.

COSPLAY itself is not limited to roles, so before the exhibition, you should first choose the role you want to play from various ACG magazines, and then start collecting all kinds of information and materials about this role. For example, the costumes, props and image characteristics of the characters are all things that need to be investigated. Then you can prepare the clothes. As for the specific operation method, it has been mentioned above.

In this way, you can happily run to the venue and participate in COSPLAY performances until the launch day.

What does COSPLAY bring us?

It's hard to say what COSPLAY has brought us. After all, everything has two sides. To outsiders, COSPLAY is an uneconomical and meaningless activity. I remember a real incident in Taiwan Province Province, which resulted in false reports because the media didn't understand COSPLAY. So what did COSPLAYER get?

In fact, as the author said in the last article, the real COSPLAY is not only to dress up its appearance, but also to communicate with the soul. Imagine that in such a fiercely competitive urban society, everyone will suffer from various pressures and puzzles because of their unsatisfactory work or study. If we can put these aside at this time and COS gives birth to another self, wouldn't it be a great liberation of self-mental pressure? We can relax ourselves by changing roles, so we don't just position COSPLAY in the role of ACG. In fact, everyone plays a different role in society, doesn't he? After all, every human being in real life must have his own troubles. Today, whether you are a poor beggar or a rich man, you have your own troubles. The so-called ACG characters have nothing to worry about in the real world (three dimensions) where COSPLAYers exist. Through cosplay becoming ACG role, Cosplayers can also get spiritual liberation, temporarily escape from reality and temporarily change their minds. Even though the sacrifice of ACG has passed, we still have to face the reality, but the joy we felt at that time and the ease of escaping from the pain of reality can make us more positive, confident and expecting.

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-Author: Dance Dance Day

-Date of issue: March 25th, 2004 2 1: 07: 58

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Etiquette that COSPLAYER should abide by

First of all, Cosplayer seems to be the boss (explosive), but in fact, if Cosplayer doesn't follow some basic etiquette, it is often easy to cause misunderstanding from the outside world or affect the order of the venue. To improve the quality of activities, let's start with Cosplayer.

Self-discipline and cheating. Cosplay is an open activity, and posing beautifully or strangely in the venue may cause unhappiness to others. It should be noted that in public, Cosplayer's every move is the impression given to the society by the whole Cosplay cultural circle, so don't make too exaggerated moves at the venue.

Don't dance or throw things on the court. The venue space is limited, because dancing takes up a lot of space, and playing music will also affect other people who don't want to listen. So don't take up public space to dance outside the stage provided by the organizer. The same is true of throwing things. Throwing dolls or other items in the venue takes up a lot of space and will cause some danger to the surrounding area. Please don't do this.

Change clothes in the locker room provided by the venue and keep it clean and tidy. The use of hair dyes or other pigments should not pollute the environment. Cosplay costumes should be changed at the venue. If it is conspicuous, you should not dress up for the meeting or leave the meeting.

COSPLAY photographer provides

First of all, for most activities, the crowd is very considerable, while for role-players and photographers, for most venues, it is not necessary to enter the venue to take pictures. In other words, it can be said that it is not within the scope of the venue. Therefore, the venue staff can't fully manage the role-playing photography environment, so the photo sequence can only be observed by themselves, which also represents one thing.

The most basic common sense, that is, "no taking photos in the booth area", is very selfish and inconsiderate to take photos in the booth area when the venue is already very crowded. On the one hand, it not only forms a natural roadblock, causing great inconvenience and traffic congestion to people who intend to travel to and from the seaside, but also attaches great importance to people who are interested in the same thing.

In terms of equipment, photographers try to avoid carrying suspicious equipment, such as O-ray photographic equipment that can be seen from the outside. In addition, photographers should pay attention to their behavior when carrying heavy equipment. Being hit by a tripod, or a big flash suddenly appears in the picture of the studio, will be very uncomfortable.

Please ask the subject's permission before taking pictures. It is very impolite to take pictures without permission. In addition, please don't ask the actors to do unwilling or dangerous actions, and pay attention to the actors when taking pictures. Role-playing is a very difficult thing. If the subject is uncomfortable or not fully dressed, please don't disturb the actors.

Most role players are very concerned about the direction of their photos, so if they want to use photos in other places (such as website media, etc.). Please be sure to ask the actor's wishes after taking the photo. If the other party doesn't agree, please don't disclose the photos. And it is best to inform the other party of the website or purpose to be made public at the same time.

COSPLAY passerby's courtesy

First of all, it is a pleasure to participate in Cosplay activities, but in order to enhance mutual respect, especially respect for Cosplayer, there are some etiquette that should not be ignored. Don't forget to pay attention to these etiquette when you go to the activity venue next time.

If you want to take pictures, you have to get Cosplayer's permission. Especially when taking photos by yourself, you should respect Cosplayer's own wishes. You shouldn't take pictures when Cosplayer doesn't want to. In addition, pay attention to whether it will hinder other photographers around. See the column "Courtesy of Photographers" for details.

Don't criticize Cosplayer. Cosplay is a personal interest activity that consumes personal resentment, not a display activity or a performance activity, so whether you think Cosplay is good or not, it is very impolite to comment on Cosplayer. In particular, don't comment in public, whether on the spot or on the website.

If you want to talk to Cosplayer, it's possible, but it's still a word. You should respect Cosplayer's inconvenience, agree or disagree. In fact, Cosplayer is usually a little tired in the venue because of the weight of clothes or repeated photos. In addition, Cosplayer is usually busy in the venue at the invitation of photographers or friends. If Cosplayer doesn't want to stay long, don't pester Cosplayer. And you shouldn't follow Cosplayer. I'm sure you can understand that being followed by an unfamiliar person on the road will make people feel Mao Mao. That's what it means |||