Traditional Culture Encyclopedia - Photography major - Children's entertainment facilities
Children's entertainment facilities
First, entertaining.
Entertainment is a new concept of children's games. Using educational toys as teaching AIDS is to let children learn happily while participating in games and gain happiness and knowledge from games. For example: children's amusement park projects such as painting aquarium, manual DIY creative production area, Zhiyong Dachongguan, ceramic art museum, etc. Through these amusement projects, children's desire for exploration can be stimulated, and children's good observation, memory, imagination, creativity and practical ability can be cultivated in the process of hands-on and brain-thinking.
Second, role-playing.
Children's projects include: children's simulated driving school, children's post experience hall, real cs, etc. Role-playing children's projects have different characteristics for different ages and positions, allowing children to play and experience various occupations and roles.
For example, children can become "little doctors", diagnose patients' conditions in "hospitals" and treat patients; Being a little fireman, putting out fires and saving people at the "fire scene" ..... These children's behaviors that are usually curious but have no chance to try can be realized in role-playing children's equipment.
Third, parent-child interaction
Many parents are busy with work, which will lead to more or less lack of companionship in the process of children's growth. Parent-child interactive amusement project is a series of games developed by manufacturers to meet market demand. For example: parent-child baking, caring for fish, EPP building blocks, 3D photography experience hall and so on. These amusement projects can not only help children learn knowledge while playing games with their parents, but also enhance the affection between parents and children.
Fourth, popular science entertainment type
Popular science entertainment games are mainly aimed at post-school children, and the types of equipment and facilities are mainly popular science and popular science. Interaction and participation are added to popular science facilities, and games are combined with scientific principles to enhance children's interest in science. For example: VR series, interactive projection series of 3d billiards, projection slides and other entertainment projects.
Five, the electronic game competition
Video game series include: catching dolls, motorcycle racing, dancing machine, shooting machine, hamster shooting, etc. Although these series are charged separately, it does not affect children's strong interest and love for them at all. These seemingly simple games are a great challenge for children. Children need to pay attention to the coordination between brain thinking and physical activities, which can exercise the coordination of the body, strengthen the brain and improve intelligence.
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