Traditional Culture Encyclopedia - Photography major - What does the perspective of the first or second person mean?
What does the perspective of the first or second person mean?
When the game creates a room, which perspective should be chosen, that is, which perspective should be used to play the game after entering the game.
As the name implies, the first-person perspective is to play shooting games from the player's subjective perspective. Players no longer manipulate virtual characters on the screen to play games like other games, but experience the visual impact brought by the game, which greatly enhances the initiative and realism of the game.
Watching the whole game demonstration from the perspective of the game operator is equivalent to standing behind the operator and seeing what the operator sees.
The second perspective, that is, the perspective of "you" that people often say, is equivalent to the perspective you see in the eyes of wartime enemies. To be honest, this perspective exists in some games, which only increases the difficulty of the game.
From the perspective of the third person, you are like a bystander or manipulator, not yourself. This is more conducive to observing the injury situation of the character, the surrounding things and the trajectory.
Extended data:
The earliest FPS game prototype in history is WarBird developed by Cornered Rats Development Room of Playnet Inc in the United States in the 1990s. In "War Birds", all characters can only play the game from the first-person perspective. Warbird is also the prototype of MMO, and gamers can play games through the Internet (not the local area network).
Later, the original development team of Warbird established Playnet Inc in last century 1999, and began to develop World War II OL: Battlefield Europe (Chinese name Guild Wars) in 1999. In the fierce battle between sea, land and air, the operating basis of FPS game has been formally determined. The wsad key in the left hand controls the character to move forward, backward and left and right, and the mouse in the right hand controls the rotation direction of the character.
Therefore, in Europe and America, even though several games claim that wsad, mouse control and fierce fighting appear at the same time, the predecessor of fierce fighting, War Bird, has established a first-person angle, so it is recognized in the industry that the originator of FPS is fierce fighting, not other games.
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