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Model essay on three-dimensional modeling training experience

Three-dimensional modeling training empirical model essay Three-dimensional modeling is mainly used to describe the static reservoir in the development stage, and has limited effect on reservoir prediction. Do you know how to write the experience of 3D modeling training? This time, I compiled a model essay about 3D modeling training for your reference. I hope you like it.

Three-dimensional modeling training experience 13dMax is the most popular and widely used three-dimensional animation software on PC at present. In game development, advertising production, architectural renderings, roaming animation, 3dMax occupies a mainstream position. Wave after wave of plug-in developers make 3dMax blossom everywhere, and hundreds of plug-ins make it almost perfect. With the continuous release of the new version, more and more practical new functions make it more powerful, enabling customers to better meet the design applications such as visual design, game development, animation, film special effects, and provide strong support for the ever-changing production needs in various fields. Compared with other 3D softwares, 3ds Max is easier to master, has simpler thinking methods and more learning resources, so it is easier to use than other softwares, especially suitable for beginners of 3D animation. Through the study of 3ds max Animation Foundation for one semester, I have a preliminary understanding of 3ds max software and a preliminary grasp of modeling, materials, lighting, animation and other aspects of 3ds max. In order to have a neutral grasp and practice of the knowledge we usually learn, we have further mastered and mastered 3ds max animation through personal practice in this week's curriculum design.

I. Design theme

Office building roaming animation

Second, the design purpose

Cooperate with the course study, and comprehensively use the course content by creating office roaming animation.

Third, the design requirements

The creativity and design of animation according to groups need certain innovation and high technical content.

Fourth, creative design.

This design adopts script design method. Before making animation, we need to know some basic problems that should be paid attention to when making architectural roaming animation. For example, first of all, we should have a clear and reasonable planning and division of labor for this design. Animation is divided into modeling, materials, lighting, rendering and other steps. The preliminary work is the foundation of the later animation. In the early stage, we determined a general timetable: modeling in groups, assigning the big tasks that need to be modeled to each member, combining the model, and someone is responsible for making material maps to endow the model with materials, and finally making rendering animations. Each step has a clear timetable and division of labor. Communicate and cooperate with students, so that each student can be familiar with the process and technology of animation production through his own personal practice.

Modeling is the basis of three-dimensional production, and other processes depend on modeling. Without modeling, materials, animation and rendering have no practical significance. Therefore, the first thing to consider in this roaming animation is modeling, and the design and production of this building roaming animation is particularly important for modeling, so the task of model creation is very heavy and important.

After the model is established, the object cannot show a very real effect. In order to make the model more realistic, it is the key to create three-dimensional objects with suitable materials, and the contrast between materials and environment is an important means to express the ideas of the works. Materials are mainly used to describe how objects reflect and propagate light. It contains basic material properties and maps, which are displayed as the unique appearance characteristics of the object itself. They can be smooth, rough, shiny, dull, luminous, reflective, refractive, transparent, translucent and so on. These rich surfaces actually depend on the physical properties of the object itself. Material in 3ds Max is an independent concept, which can add color, luster and texture to the model surface. All materials are edited and formulated in the Material Editor. Generally, the materials in 3D software are virtual, which is different from the concept of physical materials in the real world. The final rendered material effect is related to the material characteristics of the model surface, the illumination around the model and the environment around the model. In addition to lighting and environment, materials are closely related to the renderer.

Because of light, we can see things in nature. In three-dimensional design, in order to make a good three-dimensional scene, in addition to fine modeling, realistic materials and appropriate observation angles, it is also necessary to make realistic lighting effects for the scene. Lighting production is an important part of three-dimensional production, which plays a vital role in expressing scenes and atmosphere. After the model and materials are made, the object can basically show the shape, but it still looks unreal, and its real object texture can not be fully displayed in the scene. It is very important to add illumination in order to make objects show the luster and texture in real life more truly. The purpose of lighting in a three-dimensional scene is to express a tone, help to express emotions, guide the audience's eyes to a specific position, and make the scene show a rich sense of hierarchy. Light is a special object in 3ds Max. You can't render the display by yourself, but it can affect the luster, color and brightness of the surrounding objects. Usually, lighting is used together with materials and environment, and their combination can produce rich color and contrast effects, thus making 3D works more realistic. Lighting can improve the illumination level of the scene, improve the authenticity of the scene through realistic lighting effects, provide shadows for the scene, improve the authenticity, simulate the light source in the scene, and make the lighting effects of the optical network.

Today, with the increasingly developed domestic real estate industry, the performance of single-frame renderings has been difficult to meet the needs of customers. As a promotion method, architectural roaming animation is gradually accepted by real estate developers and interior decoration customers. 3ds max is the most popular 3D production software, which is widely used in China's architectural performance industry. Animation is the most important and difficult part of 3D software, because a time dimension is added in the animation process, and almost any object or parameter can be animated in 3ds Max, which provides users with numerous animation solutions and a large number of practical tools to edit these animations. Therefore, the animation production in this course design is also an important content, and the camera placement in roaming animation design is also the key to production. The camera in 3ds Max has the ability to surpass the real camera, and the action of changing the lens can be completed instantly. The roaming animation produced in this internship is mainly camera animation, so the use of cameras is also more important.

Verb (abbreviation of verb) technical route

In this course design, the topic we choose is office building roaming animation. Therefore, according to our plan, we first create the model of the office building, including the creation of various models such as indoor tables and chairs, then design the material map and lighting for the model, then design and initially render the animation, finally connect and output the animations of various scenes, and finally complete the design and production of the whole roaming animation.

Sixth, the production steps

Our group designed a customized theme animation by analyzing the design instructions of the course design of 3ds Max and according to the contents taught by the teacher this semester. Office building roaming animation. According to this design topic, we designed a creative route and made a clear division of labor. The steps of animation production can be divided into: modeling, material lighting, animation design and rendering, and post-production.

& lt 1 & gt; Modeling: Modeling is the cornerstone of animation, and the main building model we design is the office building. According to the analysis of the appearance and some internal structures of the office building and the objects that need to be represented in the roaming animation, we roughly list the models that need to be created: indoor objects (tables, chairs, sofas, lights, etc. ), the structural model of the room, the basic structural design of the building, windows, etc. And there are many models to be created, so we also define the division of labor and divide it into two parts. The first floor and the top floor are used to make models and scenes that the camera wants to see, and the middle floor is piled with empty houses. Then the floors are superimposed to form the basic frame model of the dormitory building. Then put the indoor model created in one of the houses in a suitable position in the room. Modeling mainly uses basic common modeling methods, such as polygon modeling and editing modifier modeling, lofting modeling, composite object modeling, Boolean operation and so on.

& lt2> material lighting: After the model is created, more important material lighting needs to be designed and produced. Modeling is the foundation, and materials and lighting are the keys to make objects more realistic. Materials contain two basic contents: texture and texture. The production of materials is carried out in the material editor, which provides the setting of various parameters of materials. Material is closely related to lighting, which can set off the environment and atmosphere well. Only good materials and reasonable lighting treatment can present a very real effect. The design of this roaming animation is mainly that indoor objects need to be endowed with more texture materials and reasonable lighting. The material of the main building is not very complicated, but the material and lighting of the main walls and windows are more complicated. First of all, the whole environment needs a specific lighting to express the general structure of the building, and each independent scene also needs different lighting to express the authenticity of the object. The addition of light is also very important, mainly using the target spotlight to express space and materials.

Design and rendering of<3> animation: When all static effects are completed, roaming animation can be designed as required. This roaming animation mainly uses camera technology, and realizes the animation effect through the movement of the camera and the movement of a single object. When designing the camera roaming animation, the curve editor is mainly used to control the camera, and the roaming is controlled by adjusting the position of the camera and the target point.

& lt4> Post-synthesis: After the design of each scene of roaming animation is completed, the production is basically completed, and then the post-processing work is carried out. Through the post-processing software premier, various scenes are connected and special effects are made, and then video files are output to complete the design.

Seven. Technical points

I will encounter different problems and various key technologies in all aspects of making office building roaming animation. Through my own personal practice, I am technically by going up one flight of stairs.

In the process of modeling, the key technologies used are line drawing and the application of editable polygons. In the process of material editing, the material editor is mainly used, and the function of mapping is mainly used to express the material of the object. In the process of light creation, the most commonly used is the addition of target spotlight and parameter setting. The key technologies used in the animation process are adding cameras and using curve editors. The adjustment process of curve editor needs to be careful and patient, and the camera position should be adjusted according to different perspectives. Finally, the video file of each scene is rendered in segments. In the post-production process, you need to use premere to connect the video, add background music and letter special effects, and finally export the video file.

In this design process, my task is mainly to decorate the indoor scene, add maps and lights to it, and make indoor roaming animation. In the process of indoor scene layout, indoor objects are modeled by members of the same group, so it is necessary to import files and put them in appropriate positions with different views. And by adding a camera to watch the mapping situation at all angles. When adding lights to an indoor scene, you need to add different lights at different locations and modify various data parameters in the panel. When making indoor roaming animation, the adjustment of curve editor is the key to animation. It can determine its own moving route by fine-tuning the position of the camera and the target point, but the adjustment also needs to be careful. Especially when the camera rotates, it is necessary to adjust the position of the camera repeatedly to avoid black edges when rendering.

Eight, internship experience

Through this week's animation of 3dmax office roaming, I not only improved the use technology of 3dmax software, but also mastered the application of 3d max modeling, material and lighting technology, especially the addition of camera and the application of curve editor, which further enabled me to master the powerful tool commands in 3d max software. And through this course design, I learned the importance of teamwork, which is a design topic of teamwork. The final result is inseparable from everyone's efforts, and the close cooperation of the team is more conducive to the faster and higher-level completion of the design topic. Furthermore, through the production of personal practice, the knowledge and feelings learned in class can be applied and practiced, and one's imagination can also be embodied in the design through practice. In addition, the production of roaming animation made me familiar with the knowledge of animation production process, architecture and other matters needing attention, and knew my technical defects in production, so as to learn and improve more pertinently in future study. These gains are of great help to my future study and employment.

Three-dimensional modeling training experience 2 I have known 3DS MAX for half a month. 3DS MAX is a huge software, which is widely used in film and television animation, architectural design, advertising, games, scientific research and other fields. Now is the time to learn some simple tools, and we can make some beautiful things. I think I can make something I want after learning.

During the first time I met 3DS MAX, my interest increased greatly. I was eager to unveil the mystery of 3DS MAX as soon as possible, and the idea of quick success and instant benefit appeared. Want to see the mystery, learn everything and make a gadget.

3DS MAX is a practical and complicated software. Half a month's study is very difficult, but I have solved many problems and learned many skills in my communication with my classmates.

We made many things in half a month, such as walls, glass, window frames, doors and stairs. I feel very useful and gradually like learning.

Cuboid and chamfered cuboid are also widely used in drawing. The chamfered cuboid was used as the roof of one of the buildings. By changing the number of fillets, the shape of the chamfered cuboid and the shape of the roof are changed. They are also used when making cabinets, tables and other objects, and it is quite convenient to draw.

In order to draw the bottom layer of some decorative drawings more quickly and familiarly, I also learned the punching method of doors, windows, floors and stairs, so it is much easier to draw those decorative drawings. It's actually very simple and practical to hit doors and windows with super Boolean. But at the same time, we should also pay attention to some details, because details determine success or failure, and all details are very important.

From the study these days, I feel that 3DSMAX is a perfect software, which is better than 2D, and the drawing looks obvious and clear at a glance, so I feel that this software is very good, much better than the CAD I have contacted before. CAD is a flat thing, and laymen still can't understand what it is, so 3DS MAX is different.

After studying for this period of time, I feel that learning is really a bit difficult, but I gradually like it, so I feel that I can achieve it as long as I work hard. I will do some operations when I watch it in the video. If you don't understand, you can ask your classmates, but some of them can't remember or remember, but the operation is wrong, so you should practice again and again. For example, to make a pillow, you must make FFD twice. If you don't shoot FFD twice, it is not realistic. For example, when rotating stairs, it is necessary to separate the handrail from the line segment below the bottom of the stairs, so that the effect can be achieved when rotating, otherwise it may not even be achieved.

After learning 3DS MAX tools, we have learned some production skills, which may be superficial, but we should practice hard so that we can get familiar with them and master them better. In fact, these softwares need repeated practice to be perfect.

In fact, these things need constant practice. Even the same model should be repeated several times and done in different ways. As the saying goes, practice makes perfect. In the process of making, you may be surprised to find some new ideas and methods, and even make some effects that teachers can't do.

In fact, you can practice these things more, but it takes more time and energy to study in depth. After all, practice makes perfect.

It's better to remember your heart than to write badly. It's good to practice more. Come down and practice more by yourself, so that you will be familiar with it. If you put your heart into it, you will do better and better. I believe that future study will attract us to explore and enrich our knowledge.

I think this summer practice is very effective, which makes me learn a lot of knowledge and realize my own shortcomings. In the future study, I will study hard, strive to improve my professional and technical level, spend all my time on study, make full use of my advantages as an information technology, make more use of the advantages of the network, not waste time, turn honor into pressure, and accumulate more valuable knowledge and wealth for my future study and life. Finally, I would like to thank all the teachers and classmates who gave me guidance in the process of learning xxx.

Three-dimensional modeling training experience 3 One-week 3D training is over. During this week, I learned more knowledge and skills of 3D modeling. This training is like a pleasant trip, which broadens my horizons, improves my skills and further strengthens my practical ability.

In this week's training, what we need to complete is to build a 3D model of the villa we designed before. On the 3D modeling of architecture, Mr. Chen has taught us patiently in detail in the first half of the semester, so this week we will apply what we have learned.

One or two days before the training, we just built some external walls, floors, roofs and other architectural structures of the villa, which is not difficult for us at all. We are familiar with several common tools, such as creating, extruding and endowing materials, so we can easily complete the outline of the building. In the next few days, I began to draw the appearance of the building. The texture of architecture is no longer like the cases and selected textures given to us by teachers in class. This time, we are making our own designed buildings, and we must decide for ourselves what mode will be more suitable to make our designed villas better. Combined with the characteristics of the villa and teacher Chen's teaching, I searched several suitable maps on the Internet. Next, we will begin to attach materials to the building. Of course, we all use Vray material, which can make the texture of the building more real and easier to modify. Some simple maps are not a big problem for us. The only difficulty is the sloping roof map we need. Multidimensional/subobject? This way of operation. My own villa didn't adopt the shape of sloping roof, so I didn't encounter any difficulties in this respect. But one of my classmates designed the sloping roof, so although I taught the drawing method of sloping roof before, Mr. Chen patiently told the students again. For me, although it is useless, it is also the deepening and consolidation of knowledge.

If the map is completed, the building is basically the same. Then all we have to do is light up the whole building. Because the Vray renderer is used, we only need to light a lamp in one direction, so it is not difficult to illuminate. As long as the relevant parameters are adjusted and the position of the lamp is set, the most important thing is to turn on indirect lighting in the rendering settings, so that the light of the rendered map will be closer to our real sunlight.

The shape of the building is finished, the map is pasted, and the lights are on. The next thing to do is to shoot the overall effect. We also have several steps to make the final effect. The first is to choose a good angle. Here, we set up a camera. After choosing the right angle, we will start shading. Of course, the renderer must be set first. According to the experience given by Professor Chen, we should first reduce all the parameters that need to be adjusted, then render them to see the effect, and then adjust all the parameters according to the situation. Finally, after determining the appropriate parameters, we can improve the parameters to render the big picture. Finally, the process is to post-process the light and shade map with PS to make our villa more realistic and beautiful.

In the process of making 3D, the most headache for me is to render this piece. Often because the camera position is not set properly, or the light intensity is not suitable, or the renderer parameters are not set well, I have to render repeatedly. If I don't understand, I will ask my classmates or teachers. They all helped me solve the problem patiently. After unremitting persistence and struggle, the villa I designed finally? Freshly baked? Yes Generally speaking, the training effect is good, which improves my 3D modeling level, deepens the communication and interaction with my classmates, and lays a good foundation for going out to work or practice in the future.

Three-dimensional modeling training experience 4 entered Chongqing University, and I never really figured out what my major was during my freshman study. Software engineering digital media, the name was both familiar and unfamiliar to me as a freshman at that time. Familiarity is because I want to study this major, and strangeness is because I know little about this major. With the deepening of learning knowledge, I gradually have a further understanding of digital media specialty.

At the beginning of this semester, we learned computer graphics, 3dsmax. And the study of 3dsmax made me find my interest in learning.

From the first class, the teacher asked us to make 3dsmax by ourselves. At that time, this 3dsmax software was so strange to me who had never been exposed to this kind of software, and I was also full of curiosity about this software. Looking at some scenes in games, animations and posters, the images of those characters are so lifelike that I can't help but sigh the powerful functions of this software. At the same time, learning this software makes me feel excited and proud. Thinking that I can shoot these scenes and characters in the future will encourage me to learn 3dsmax. I just touched 3dsmax and just pressed the function key inside. At the same time, I can also use some polygons to build some simple three-dimensional models, that is, some simple cuboids, spheres, cylinders and so on. At the same time, I have mastered various angles of view and some simple functions such as moving, rotating and magnifying. However, I just came into contact with 3dsmax, and there are still too many things I don't understand, so I taught myself 3dsmax.

In order to actively learn the knowledge in 3dsmax, I ran to the library, selected two books of 3dsmax from the library and borrowed them back. After that, I took the initiative to study 3dsmax, and used the time of self-study or even the time of elective courses to read the books of 3dsmax to understand the knowledge inside, and then went back to the dormitory and turned on the computer for practical operation. By operating the computer, I have a deeper understanding of the functions in 3dsmax. At that time, the knowledge mastered by learning 3dsmax made rapid progress. Understand the general production process of 3dsmax, including scene setting, object model establishment, material use, lighting and camera placement, scene animation setting and scene rendering. At the same time, I also mastered the basic polygon modeling. In the experimental class, I can better understand several modeling methods introduced by the teacher and apply them in practice. Such as polygon modeling, spline linking and processing, as well as lofting, Boolean operation, turning, stretching and so on. At the same time, I took the homework assigned by the teacher and made a campus model with 3dsmax. Our group chose the part from Dongdaemun to Jiahu. Then, we took photos of this campus and started our production.

In the making of campus model, we have encountered many problems from modeling and modification to drawing and modification. In order to solve these problems, I borrowed some books of 3dsmax from different aspects. From modeling to rendering, I keep learning new knowledge to solve problems, from which I have learned many ideas of making 3dsmax and mastered many different modeling methods. For example, polygon modeling, advanced modeling and pasting materials. Now the semester is almost over, and the campus model of 3dsmax from Dongdaemun to Jiahu has been completed. Looking at what I have made now, I feel very gratified and feel that my study has achieved results. Making a campus model by hands-on operation has enabled me to master more functions of 3dsmax, and at the same time, I have learned many concepts of engineering production.

I think learning 3dsmax can not only let us master the functions in 3dsmax and make some scenes and characters, but also cultivate our autonomous learning ability through this kind of learning, and at the same time let us experience some engineering production processes and some ideas in software engineering.

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