Traditional Culture Encyclopedia - Photography major - Animation and Game Design of Huazhong Normal University

Animation and Game Design of Huazhong Normal University

This major in our school is ok. However, I mainly play so-called independent games such as college parties (personally, I don't feel that level).

The specific course arrangement of each session is not the same, but the main course is the basis of the original painting and 3d. The original painting of the game is different from the original painting of the animation, the movie setting is different, and the scene role props are also involved.

3d is mainly the process of making Game model with software, but Maya is taught in our school, which is not suitable for playing games. If you want to concentrate on the game, you must teach yourself 3dmax. Personally, it is useless to rely solely on schools for these two courses.

Just now, I will study sculpture and pottery as my major, with the purpose of cultivating a sense of volume (but I personally feel that this sense of volume is not the same as that in the software)

After junior year, there are theoretical courses in photography and game design (about the classification of games, core mechanism and so on, and the homework is writing analysis)

After that, the class is to play games in groups (ah ~ this is a worrying thing, and teammates who play soy sauce will go crazy)

After the internship of the senior year, it is set (emphasizing vision and interaction, it doesn't matter whether it is a game or not, just click it and it will be ok), and the paper has nothing to say.

Personally, I feel that this major is just for you to see the big process inside, because the things involved in the game are too complicated to be taught in four years in college. After all, this major has just started in China, and there are few corresponding teachers. You still have to rely on yourself if you are interested. To tell the truth, our school is more anti-business, so it may conflict with the direction you want to achieve. As for the scene planning you mentioned, this is too detailed. Our school mainly starts with theoretical analysis of this thing.

The disadvantage of our major is that no one teaches the engine or a little script. In fact, this thing is of great help to game design, especially to graphic designers. Another point is that when making works, you need to find someone who can write programs or engines to help you realize them, which will cost a lot of money, especially when you are designing ~