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Who practiced Diablo II best? What about mercenaries?

Everything is fine. According to personal hobbies, it is easiest to call the necromancer and the hammer paladin. Beginners had better practice these two, or other roles will drive you crazy if they are not well equipped in the later stage.

Mercenaries, most of whom choose the second act of nightmare defense, have a halo of holy ice, which can reduce the speed of the enemy and is undoubtedly the safest.

Physical attacks generally choose nightmare attacks, which have a halo of power and can increase attack power. Some people care about archers and have confidence. Of course, this is a rich man.

Mercenary information

Diablo II Mercenary Basic Attributes (Level 98) and Highest Skill Level

Act I Roger Archer

Normal: Life 1830 Strength 154 Agility 235 Damage161-Kloc-0/67 Defense 1484 Infernal Difficulty Element Resistance 59

Nightmare: Life 1796 Power 15 1 Agility 230 Damage 155- 16 1 Defense 1455 Hellfire Resistance 56

Hell: Life 1709 Strength 148 Agility 225 Damage 149- 156 Defense 1382 Hellfire Difficulty Element Resistance 53

Ordinary: the highest level of flame arrow is 3 1/ the highest level of ice arrow is 3 1.

Nightmare: the highest level of rocket is 30/ the highest level of ice arrow is 30.

Hell: the highest level of rocket is 29/ the highest level of ice arrow is 29.

Act II Desert Parker Mercenaries

Normal: Life 2350 Power 2 13 Agility 173 Damage 222-244 Defense 17 14 Hellscream Resistance 65

Nightmare: Life 2287 Power 209 Agility 169 Damage 2 13-234 Defense 167 1 Hellscream Resistance 62

Hell: Life 2 150 Strength 205 Agility 165 Damage 204-225 Defense 1572 Hellfire Difficulty Element Resistance 59

Attack/Normal Difficulty: Stab up to 24/ Blessing aiming at Aura up to 18.

Attack/nightmare difficulty: stab up to 23/ power aura up to 20.

Attack/Hell Difficulty: Sting up to 22/ Blessing aiming at Aura up to 16.

Defense/Normal Difficulty: Stab up to 24/ Anti-Aura up to 18.

Defense/Nightmare Difficulty: Stab up to 23/ Holy Frozen Aura up to 16.

Defense/Hell Difficulty: Stab up to 22/ Anti-Halo up to 16.

Combat/Normal Difficulty: Stab up to 3 1/ Prayer Aura up to 18.

Combat/nightmare difficulty: Sting up to 30/ Sting Aura up to 15.

Combat/Hell Difficulty: Stab up to 29/ Prayer Aura up to 16.

Act III Master Iron Wolf of the East

Ordinary: life 15 19 strength 153 agility 123 damage 106- 12 1 defense1/kloc-0.

Nightmare: Life 1472 Strength 149 Agility19 Damage 99- 1 14 Defense 1 165438 Hellsky Element Resistance 54

Hell: Life 1376 Strength 145 Agility 1 15 Damage 93-10 Defense 1057 Hellfire Difficulty Element Resistance 5 1.

Normal/Fire: Highest level of Hellfire 32/ Highest level of Fireball 30.

Normal/Ice: the maximum level of ice storm is 28/ the maximum level of ice spire is 32.

Ordinary/electric: the highest level of rechargeable bomb 17/ the highest level of lightning 29.

Nightmare/Fire: Hellfire Maximum Level 3 1/ Fireball Maximum Level 29.

Nightmare/ice: the highest level of ice storm is 27/ the highest level of ice spire is 3 1.

Nightmare/electricity: the highest level of rechargeable bomb 16/ the highest level of lightning 28.

Hell/Fire: Highest level of Hellfire 30/ Highest level of Fireball 28.

Hell/Ice: The highest level of ice storm is 26/ the highest level of ice spire is 30.

Hell/electricity: the highest level of rechargeable bombs 15/ the highest level of lightning 27.

Act V Savage Warrior

Normal: Life 2232 Power 233 Agility 15 1 Damage 263-276 Defense 2 187 Hellsky Element Resistance 66

Nightmare: Life 2 149 Power 230 Agility 146 Damage 254-267 Defense 2 149 Hell Difficulty Element Resistance 63

Hell: Life 20 15 Strength 227 Agility 14 1 Damage 245-256 Defense 20 17 Hellfire Difficulty Element Resistance 60

Normal: Maximum Critical Hit 2 1/ Maximum Vertigo 17.

Nightmare: maximum strike level 20/ maximum vertigo level 16.

Hell: maximum crit level 19/ maximum stun level 15.