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Configuration sharing of Yin and Pai Luti double snow card groups

What is the configuration of the double snow card group of Yinhe brand Luming Literature? How do players form the most stable group of Luming double snow cards in S6 season? Next, let's take a look with Bian Xiao!

Configuration and Sharing of Silver Brand S6 Season Luming Double Snow Card Group

With the old version of God with Tianjin Tian Zhen as the core becoming more and more powerful, there are more and more card groups with Tianjin Tian Zhen as the core. The card group with double snow cards as the control flow can restrain Tianjin Tian Zhen well, and with the curtain effect of the deer people, it can give full play to the heroic fearlessness of Crow Tengu. After the three hooks, controlling Tianjin Wei Tian Zhen with a heroic and fearless attitude can effectively restrain opponents, which is why deer, crow and snow can get their own advantages in the current version of the ladder environment.

Lineup configuration

Snow Girl Ice Wall (1) Snowfall (2) Ice Storm (2) Blowing Snow (1) Awakening Snow Girl (2)

Crows, dogs, crows dance wildly (1) Crow feathers scurry (1) Heroes are fearless (2) Chasing the wind (2) Feather Path (2)

Deer Man's Desire for Self-improvement (1) Mori Shou (2) Antlers Collision (2) Awakening Deer Man (1) Mori Li (2)

Xuetong Snow Walk (1) Son of Snow Country (1) Abandoned Moon Snowflakes Chop (1) Frost Wind When Snow Melts (1) (2) Wake Xuetong (2)

Television program schedule

Code:

Mmax zq2mzu0mjjfmtu 5 ntmymzg5nx6aaaba8a2aavaaarwaaa8ab6aaab6aaypqaaaaaualqlaabb2aqaardkaae7zaaaa22aaptkaamh+aadg/gaayyv4anh+AAC+/GAA If you want to use this lineup, you can copy the lineup code to the clipboard and click "New lineup".

Precautions for use:

1. After the Snow Girl is strengthened, the panel of the ice storm is upgraded to 3-5, which is no longer bound by the judge's hook, but we should still pay attention to the spell cards of phoenix fire and smoke, so we can still consider adding a curtain to the Snow Girl according to the situation.

2. Snow Girl needs snowballs to control the back row in her later awakening, so 2-3 snowballs can be accumulated in the early stage, which is beneficial to the later control.

3. Deerman's antlers collision is a magic card to solve the field, so it is necessary to keep it properly and try to achieve the effect of solving the field+recovery, which can reverse the unfavorable situation.

4. Deer, crows and double snows generally need the end of Snowboy's later period to win. The awakened Snowboy+Frost Wind can play a set of explosion combo, and with the high bonus of the son of Snow Country or the shape card when the snow melts, it can directly kill the opposite player.

When the snow melts, the panel will be improved as we control more units on the opposite side, so we can raise it when the snow melts and then type it.

Thinking and games confront each other.

Fighting mountain wind with two birds: make full use of the control ability of deer, crow and snow to suppress the true sky, and use ice walls and ice storms to restrain mountain wind. In the later stage, the hero was fearless and completely controlled the real sky. Snow Woman's avalanche could kill the controlled mountain wind equation god with a high-priced panel, limiting its output ability.

Develop a group similar to the card to fight vampire Ji: it can be sold in turn in the early stage, and the two hooks try not to give the opposite side a chance of blood outbreak. Using the control effect of Deer Man's forest power, you can bind or directly kill Vampire Ji, Snow Girl's falling snow, Deer Man's antlers collision, and the bravery of crows and dogs. You can use high panels to restrain Vampire Ji in the later stage.