Traditional Culture Encyclopedia - Photography major - How to shape C4D aesthetic paper lamp? C4D Paper Table Lamp Modeling Course
How to shape C4D aesthetic paper lamp? C4D Paper Table Lamp Modeling Course
C4D paper desk lamp modeling course;
1 First, we open the C4D software, create a plane, press Ctrl to copy the plane with the direction of -+Z, and adjust the position and size of the plane. 2. Create a new camera, adjust its position and rotation coordinates, and turn on the rendering settings. Its output width is 1000. Shift+V opens the view to increase the transparency of border coloring, and the color is yellow. Ctrl+S saves it. 3. Adjust the plane size and camera position, create a cylinder, adjust its size and position, increase its rotating segment, and check the fillet in the cover with the radius of-1. 4. Create a pipeline, adjust its size and position, increase its rotating segment, check the fillet with radius of-1, then create a sphere, adjust its size and position, and increase its segment. 5. Select the camera, right click -C4D label-protection, create a cycloidal spline, adjust its size and position, and press the C key to convert it into an editable object. 6. Create a circle with a radius of-1.5, press Alt to add a scan to the circle and the cycloid, then create a sphere and adjust its size and position. 7. Create a cube, adjust its size and position, press Alt to add subdivision surface for the cube, press C to convert it into an editable object, and display-color it. 8. Exit the camera view, open the carving interface, and carve the subdivision surface by expanding, pulling and grabbing tools. 9, click on the subdivision, display-light and shadow coloring, squeezing tools to make wrinkles feel. 10. Go back to the startup interface, select subdivision surface, right click-current state to object, display-shading (line), create disc, adjust size and position, add segmentation, press C to convert it into editable object, and right click-analog label-cloth. 1 1. Select the subdivision surface, right-click to change the current state to object, close the original subdivision surface, right-click to simulate the label-cloth collider, delete the disc cloth label, zoom out, add the cloth label, change its gravity to 9.8 1, and click Play. 12, simulate-cloth-cloth surface, put the disc into its subset, the subdivision number is -2 and the thickness is -0.5. Check the ontology collision in Advanced, then turn off the activation in the cloth tab and move the subdivision surface and cloth up. 13. Open OC interface, open OC settings, select path tracking, adjust camera position, create OctaneSky, Shift+F8 to open content browser, and select HDR environment map. 14. Create a new transparent material ball, double-click to open the material editor, check the false shadow, select red as the transmission color, increase the roughness, and give the ball below. 15. Create a new glossy material ball, double-click to open the material editor, select black as diffuse color, champagne gold as mirror color, increase roughness, and index-1 endow the model. 16. Create a new transparent ball and give it to the cloth. 17. Create a new glossy ball. Double-click to open the Material Editor. Choose orange as the diffuse color to increase the roughness and endow the ground. Press Ctrl to copy the shader, darken its diffuse color and give it to the wall. 18, script-user script -PXL, drag the ground into ObjectstoDirty, drag the ground material into CleanMaterial, check LowCoat, move the texture material ball behind the ground material ball, and adjust the dirt effect in LowCoat. 19. Open the Wall Material Editor, click Add Displacement in the Displacement channel, enter its shader texture -C4doctane- image texture, and then load the wall map. 20. Press and hold Ctrl to copy the wall shader, turn off the replacement of the original wall shader, then copy the wall, adjust its position, assign the copied shader to the plane, and press and hold Ctrl to copy two planes. 2 1, create a new glossy material ball, double-click to open the material editor, in the normal channel, texture -C4doctane- image texture, load the normal map, adjust the UV transformation, and give the subdivision surface. 22. Create a new transparent material ball, double-click to open the material editor, and select red as the transmission color. In the transparent channel, select the texture -C4doctane- image texture, load the black-and-white map, check the inversion, adjust the UV transform, and give the subdivision surface. 23. Adjust the intensity of HDR and rotate X and Y, open the rendering settings, select OC renderer, and then click Render Picture. 24. The final renderings are good. The above is what our feather rabbit shared for everyone. "How to shape the C4D aesthetic paper lamp? C4D Paper Table Lamp Modeling Tutorial, I hope it will be helpful for your C4D self-study. In fact, you don't have to look for courses everywhere, and you don't have to worry about learning. It's only a matter of time before you systematically follow the course, practice and learn to master it! Click on the link:
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