Traditional Culture Encyclopedia - Photography major - Cell division 5 simple experience of crime-weapons and clothing upgrade-weapons and clothing upgrade
Cell division 5 simple experience of crime-weapons and clothing upgrade-weapons and clothing upgrade
You can upgrade your weapon in the weapon box at the level.
Or in the initial menu of rejectable actions.
Weapons with the same account are very common.
Each gun has three upgrade accessories (two for grenades).
Different guns, different accessories.
So every gun will have its own characteristics.
You can choose a gun that suits your style to use.
Clothes can only be purchased and upgraded in the refusal action.
Clothing has no special function.
Make the online battle mode look different for everyone.
Each dress can be purchased in 9 upgrades and 6 colors.
The carrying capacity of armor, ammunition and accessories is three respectively.
You can only choose three upgrades for a suit to carry with you.
For example, it can be divided equally, and each person takes one.
You can also put on armor for all three, which makes them more difficult.
It is also possible that all three carry accessories and become self-propelled artillery.
The following is a list of weapons that can be used by this generation.
As uploaded, pre-ordered or specially delivered weapons are not included in the achievements, they will not be discussed here.
pistol
MK.23 (mute)
MP-446 (silencing)
desert eagle
P228
Five to seven (silence)
USP.45
The part with sound attenuation on it indicates that the gun itself is equipped with a silencer or a fire extinguisher.
No need to buy separately.
Only MK.23 was available at first.
After that, you can pick up the sand eagle immediately.
However, the aiming is too poor and the noise is high, so it is not recommended.
Open your eyes for the beautiful image of MP-446.
Then use some reward points to increase the number of MP-446 tags to three first.
This will last for some time.
You can change this when you unlock May 7th (this will naturally start from the plot).
After the May 7th upgrade, the number of tags is as high as 4 (the highest in the whole game).
Very strategic.
If there are five enemies, mark four for execution.
If the rest of the melee is solved, he can regain his execution ability.
Repeat this strategy over and over again.
I've been using this ever since.
These are my own experiences.
I am a low-key person, so I choose Xd for guns with silencers.
machine gun
Si Corpi Weng
SR-2M
I have never used these two guns ... so I have no experience.
The existence of these two guns was too low, and then I went back to unlock them.
I didn't want to take XD at all (I didn't find the weapon unlocked when I picked it up)
submachine/tommy gun
MP5-N
MP5-SD3 (mute)
AKS-74U
UMP-45 (mute, optional purchase)
When a large number of enemies are found, there is nowhere to hide and no way out.
A good friend who works hard with you
Although the submachine gun can be lost after unlocking the rifle later
It is worth noting that starting from here.
Mufflers with guns are listed in three upgradeable accessories.
Hypothetical rifle
AK-47
M468 (mute, optional)
G36C
SC3000 (mute, optional purchase)
Generally, the big one is taken out to show that it is urgent.
I'm too lazy to care at this time.
Recommend G36C
Strong firepower, long range and high aim
Only AK-47 is better than him.
According to the chart, there are 55 bullets in a magazine.
Shooting sight is similar to G36C.
I just can't get AK-47 for this article.
coercionary
M-500
............. has no comment.
Tactical props
EMP electromagnetic pulse bomb
High explosive Grenade
Flash shock wave bomb
Viscous camera
Remote control mine
Tactical types are EMP and flash bomb.
Especially pushing EMP
After upgrading, the scope of action is as high as 19.
Flash bomb is only 8.
And is not limited by obstacles.
Unlike flash bombs, they may be useless because the enemy is hiding.
Electromagnetic pulse can not only stun the enemy.
It can also temporarily disable nearby lights.
Increase invisibility for a short time.
Want to complete the whole chapter of the process of undiscovered PEC challenge.
EMP electromagnetic pulse bomb is absolutely necessary.
Of course, the types of attacks are high-explosive grenades and remote-controlled mines.
Only one person can control when he explodes.
The other one can't.
After the upgrade, the two explosion ranges are the same.
Sticky cameras are more interesting.
He is a prop with both tactical and offensive skills.
As the name implies, he can stick it anywhere (don't stick it on the enemy, you will be found! )
Then press the X key to control the camera lens from the PDA.
You can see some dead ends in the field of vision.
There are many functions next.
You can press a directly to turn off the camera function (note! Give up this camera)
Press B to make music and attract the enemy's attention.
Press the X key to leave the PDA screen (you can press the X key again to continue the remote control of the camera).
Next, press the Y key to start the camera! ! !
The explosion range is the same as a Grenade or a mine.
The common trick is to press B to attract the enemy.
Then press y to blow him up.
If you want to say his only shortcoming. ...
It's just poor mobility
You must take out the PDA before you can operate it.
Mines and grenades are more useful in an emergency.
There's another one you're sure to have.
This is a portable electromagnetic pulse
Everyone should have played the demo version, so I won't say it.
One more reminder.
In fact, the chapters in the demo version are very late stories.
And our uncle Sam just got the sonar sensor in the previous chapter.
Only the last three chapters have sonar sensors to use = =
So be careful in the early stage.
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