Traditional Culture Encyclopedia - Photography and portraiture - Production process of architectural animation

Production process of architectural animation

1. Before you do it, you should fully plan and design the script (such as what the main body wants to show and the overall effect, which part needs to be shown in detail, the action design of the camera lens, the time control of each lens segment, the visual effect, the overall artistic effect, the music effect, the combination of the commentary and the lens picture, and so on). ) and decide which ones need to be made in 3D software. That part is handled in the later software.

3. Modeling: build the main body first, make the secondary simple (skillfully), and keep the number of models as simple as possible. Environmental planning animation should first establish the overall terrain layout, and then use other technologies to make it.

3. Animation setting: After the basic model is completed, adjust the animation of the camera according to the design and performance direction of the script. When there is only a theme building in the scene, set the camera animation first, which is very helpful to refresh your graphics card. After that, animate other objects.

4. Mapping lighting: After the model animation is completed, assign materials to the model, and then set lighting. Then adjust the details according to the direction set by the camera animation.

⒌ Environment making: Adjust the map and lighting before adding the environment. Trees, people, cars, etc. )

6. Rendering output: according to the production needs, the animation is rendered with different sizes and resolutions.

Post-processing: after coloring. Modify and adjust with later software. (such as adding depth of field, fog, correcting color, etc.). )

⒏ Non-editing output: Finally, add the animation of the shot in turn, add the transition, and input the required format after editing.

common software

⒈AutoCAD

3. 3 DS MAX (the main software for 3D production)

3. 3. Commonly used plug-ins for 3.⒊3DSMAX (multi-dispersion, speed tree, tree storm, druid, forest occupation, remote call, etc.). )

⒋Photoshop

⒌Combustion

⒍After effect

⒎Premiere

8. Lumien