Traditional Culture Encyclopedia - Photography and portraiture - The fifth personality and sixteen supervisors introduce the fifth personality and sixteen supervisors, which is the strongest?
The fifth personality and sixteen supervisors introduce the fifth personality and sixteen supervisors, which is the strongest?
First place: clown nickname: handsome, ugly grandfather, ugly emperor
Skills: rocket sprint carnival sprint
Passive skills: rocket modification
Reason: Shuai's rocket modification has the characteristics of propeller+wing, which makes Shuai start looking for objects quickly. When there is no skill in the early stage, the use of rocket sprint is simple and rude. As long as you can tow the car and pay attention to the surrounding terrain, then the first round of infinite saw can quickly find people and quickly make the first sprint.
In addition, the clown's modified drill bit will leave survivors in a state similar to the aftermath of mercenary war. During this period, the time required for survivors' treatment will increase, which will greatly slow down the pace of the survivors' team, so the strength of clowns ranks first at present.
Second place: Red Butterfly Nickname: Butterfly Butterfly
Skills: instant birth and death, leaving the soul and moving the soul.
Passive skill: three-phase body
Reason: Butterflies don't hit people very hard. The attack distance is short. Where is the fierceness? What is fierce is chasing people, and his skills are born and died instantly. I believe many people understand that approaching survivors quickly will be interrupted by turning around, but it will make survivors anxious.
Therefore, it is difficult to sneak butterflies, let alone second-order skills. The butterfly with the second-order skill is no different from the instantaneous step, and its speed is three times that of the first-order skill. Another well-known sight of butterflies is the mark on the head of survivors. When the mark is not there, it means that the survivors have entered the attack range of the butterfly, so they don't have to be afraid of empty knives, so the strength of the butterfly ranks second.
Third place: Jack Nickname: Big Pig's Foot
Skills: Fog Hiding.
Passive skill: cold fog
Reason: Jack just modified his passive skills not long ago, which increased his pursuit ability when there was no stealth acceleration in the early stage and increased his long-range combat ability. Compared with the previous fog blade, the current fog blade can sprint forward indefinitely, and when it hits the survivors, it will attach to them, forming a fog track. The name written by the author.
Jack's walking up will shorten the cooling time of fog and increase the moving speed. Don't panic if he doesn't hit the survivor, and the trajectory will be generated. Jack can rub a wave in the trajectory to speed up stealth and continue to chase! The fog blade brings more than that. The best thing about the new fog blade is that it can go through walls, so Jack ranks third in the butcher list.
Fourth place: Lord of Yellow Clothes Simplified name: Yellow Clothes
Skills: Abyss Touch, Nightmare Attack, Nightmare Gaze
Passive skills: the form of fear
Reason: Huang Yi's master is in the fourth place, because his attack ability is very long, and he has so many tentacles to help him fight. The reason why he can't get into the top three is that his moving speed is too slow, and it is difficult to find people. He didn't have so many tentacles in the early stage. The early stage can be said to be a battle of ten dregs, but once he has the skills of nightmare gaze and fear touching the abyss, Huang Yi really entered the slaughter time after having nightmare gaze.
After the nightmare eyes trapped the survivors, they were immediately caught off guard by the touch of the abyss, and Huang Yi's ability to keep the corpse was also very strong. In addition to manipulating tentacles to hit people, they can also block air force bullets with tentacles, so the corpse-keeping in yellow clothes actually brings a disguised stimulus.
Fifth place: the soul of an umbrella. Simplified name: umbrella
Skills: impermanence of behavior, impermanence of behavior-strengthen the ecstasy.
Passive skill: double soul
Reason: Umbrella Soul is a tactical butcher, so it must not be brainless, otherwise it will not be able to exert its strength. In the beginning, there will be impermanent skills. This skill can find survivors more conveniently, but it must be passed on by intuition. Otherwise, once a mistake is made, it will be more difficult to catch the immediate survivors. If you have the impermanence of the second-order skill enhancement version, you don't need to care about these, but you still have to stick to your face, and you just don't need to be too accurate.
Then it is thrilling. The thrilling use is to let survivors use bells to reverse right and wrong, but some people may not know the extra hidden special effects.
1. It allows survivors to enter the difficult straight in a short time.
2. All interactive actions except window turning, board swinging and board crossing can be interrupted.
3. It can interrupt the skills of some survivors (excluding the skills of prophets, perfumers and dancers).
It's hard to use. Don't just care about absorbing the soul. Most importantly, if you can't absorb the soul, you can still use it on your way. You're not afraid of losing other survivors. It's okay to stay in fifth place.
Sixth place: photographer nickname: film emperor
Skills: space-time residual phase, blink and trace.
Passive Skills: Temporal and Spatial Overlap of Staged World
Reason: Joseph belongs to a butcher with average strength, and his ability to chase people and find people quickly is not very strong. He doesn't have any characteristics of quick pursuit except that he can jump over the window and step on the board faster than other butchers. The only thing he relies on is the mirror world created by the skill phase, but after entering the phase, it is difficult to find people who are hurt by refraction outside, so the mirror image cannot be kept.
Put the person in the mirror image on the chair, and immediately walk out of the phase boundary with the space-time residual phase to find the low-end position of that person's ontology. I won't say anything, just follow him when I find someone. After refraction damage, people will directly fall to the ground, even if the people in the boundary are saved, they will be refracted by 0.5 times, which will hurt the ontology. With the characteristics of overlapping time and space, it can be cut off with one knife or teleported back and forth several times, so Joseph ranks sixth.
Seventh place: factory director
Skills: Puppet Manipulation Multiple Puppet Manipulations
Passive Skills: Hating souls and prison fire.
Reason: The factory director can create multiple sons in the General Administration to help him complain about the fire in the prison. When the factory director has his first son, he can start the slow-paced process. The son will disturb the survivors, and then the factory director can be a quiet and beautiful person to guard the body. The factory director is also good at guarding the corpse, because the fire in the prison came with his son. At this time, only skilled patrol officers and smooth operation are needed to intercept and kill those who come to the rescue, except mercenaries or prophets.
Then there is the puppet exchange. You can't just hit people with puppets. You still need to know something about changing seats. When the puppet is finished, it will definitely take some time to clean the knife. At this time, it is no problem to choose to exchange the past wisely, because it can prevent the puppet from being dismantled and it is possible to slay a survivor puppet with half blood, so the factory director ranks seventh.
Eighth place: deer head nickname: survivor who can step on the board
Skills: Chain Claw Anger Chain Claw
Passive Skills: None
Reason: The deer head belongs to a weak butcher in the present fifth personality, and has no passive skills. If he wants to play, I suggest that he be puffed up and have no skills even worse than spiders. A hook is a massacre, not to mention it can pull survivors back. The most important thing is that the hook can cross some obstacles, just like Jack's fog blade.
In addition, hooks can cause fear and shock. The first-order hook can cause 1 damage, and the second-order hook can cause 2 damage. Then, don't take the bait easily. You should grasp the distance and judgment range that can be hooked, and hook the survivors to have their own rhythm, so the deer head ranks eighth.
Ninth place: valta the Spider
Skills: Spin and Spin-Strengthen
Passive skill: cocoon punishment
Reason: Why do spiders rank last as butchers? It is useless when they don't have first-order skills, even if they have first-order skills, they are not very powerful. Deer's head has skills, and it can catch people quickly by skills, while spiders can get rid of it as long as they slow down, so spiders don't play much role in skills and their attack range is not large.
But the only bright spots are cocoon punishment and netting. Cocoon punishment can destroy survivors on the spot. Spiders are more convenient than other supervisors in this respect, and the next step is to close the net. Networking skills can not only slow down the speed of survivors, but also speed up the speed of spiders themselves, giving them a fast speed. Netting at some invincible points can increase their chances of catching survivors, so the spider platoon finally expects to strengthen.
-stratification of survival difficulty-
Difficulty: strikers, philanthropists, mercenaries, prophets, and air force companies basically have an accelerated window period, while prophets have the skills to protect themselves, so they are also difficult to survive.
Medium: dancers, cowboys, magicians, perfumers, adventurers, priests, gardeners, doctors and lucky people. Most of these survivors have no windows to speed up, priests have access, and their physical weakness is not a big problem. Doctors have needles to protect themselves.
Simple: blind women, lawyers and mechanics are not accelerated by boards and windows, and their self-protection ability is extremely poor, but the machine repair speed is extremely fast, which belongs to the main force of survival. If you are sensible, you should first catch mechanics and blind girls. At present, lawyers are weak, so there is no reason to include them in the "simple" difficulty.
—————— Add some talents—
Common ultimate talent: keep a knife, be arrogant, and seal the window in a closed space.
Unusual ultimate talent: wanted
Common talents: tinnitus, bad luck shocking Odie, deer hunting, desire for destruction, panic dragging three.
Unusual talents: owl, crow, street cleaner.
Ordinary talents can be used or not: all talents except ordinary and unusual ordinary talents.
The author's common talents:
Talent idea: My idea is that I hope I can make a comeback in the later stage. It is difficult to catch survivors without skills in the early stage, so I point to the talent of confined space to increase the pace of early pursuit.
Talent recommendation package: arrogant thinking: High-end bureaus often use talents, and arrogance can allow us to develop our skills quickly and kill survivors with one knife, which has certain advantages in the early and late stages.
The idea of sealing the window with a knife: this talent can also take advantage in the early stage, because sealing the window limits the movement of survivors and makes it easier for us to catch people.
Zhang Kuang's idea of closing the window: This talent is to reduce the advantage of the late game to greatly improve the advantage of the early stage, which can make the butcher catch more people in the early stage but appear weak in the later stage, so this talent is very suitable for dealing with the illiterate array.
-The ranking of butchers and the recommendation of hierarchy-
1-2: All butchers can use it.
Level 2-4: Can be used except deer head and spider.
Rank 4-6: Clown, Butterfly, Jack
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