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What new features does Zbrush2022 have? Sharing of new features of Zbrush2022

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Zbrush2022 new feature sharing:

New BasRelief system automatically generates relief surfaces from 3D models

Major new features in ZBrush 2022 include the new BasRelief system for creating relief surfaces. It works by projecting an existing 3D model onto the surface where the relief is to be made, either using a single sub-tool or as a model composed of multiple sub-tools. Rotating a model relative to a surface changes the angle at which it is projected onto the surface.

The results can be adjusted by setting the number of times the projection algorithm is run, and using the ReliefContrast and BlurRadius settings to enhance detail or smooth edges in the relief surface.

The same functionality is available in the Alpha palette to convert the model into a bas-relief Alpha that can be applied to the surface via DragRect strokes.

The controls are similar, with the addition that you can convert the model's vertex colors (i.e. polygon draw data) into textures, allowing you to create colored bas-reliefs.

The BasRelief tool has clear advantages when engraving coins or collectible medals and can be used to add surface detail to props and environmental objects such as wall panels or armor.

GPU-accelerated BevelPro plug-in generates bevels on meshes of any resolution and topology

Another major feature of ZBrush 2022 is the new BevelPro plug-in, which provides an in-model An alternative to creating chamfered edges on ZModeler as an alternative to ZModeler's edge chamfer operation. Unlike the existing Edge Bevel, BevelPro does not require a low-poly mesh or specific topology to produce good results, and Pixologic demonstrated this in action using a mesh of approximately 500,000 polygons.

It is also designed to handle the widest possible range of source geometries and offers two options, PolishByEdges and FixEdges, for removing bevel meshes that can occur when using ZBrush's DynaMesh system or LiveBoolean mode. Artifacts.

BevelPro works by generating bevels along the boundaries between polygon groups: the polygon group angle slider can skip polygon groups that lie on a plane. Users can preview the results inside the plug-in before applying them to the mesh, and the preview updates in real time as control parameters are adjusted.

BevelPro is GPU accelerated, and although it does not require a particularly powerful graphics card, officials say it can also run on a laptop.

Interpolation now works for brush width and color, even across SubTools

ZBrush 2022 also extends the brush interpolation system introduced in ZBrush 2021.7 to work between two source strokes Creates an array of regularly spaced strokes.

Initially only the overall shape of the stroke could be interpolated, but Pixologic now adds support for brush size, Z intensity and RGB intensity. These changes make it possible to generate arrays of strokes that gradually vary in width, depth, and color.

Support for two alphas and textures on each brush

Improvements to the sculpting workflow include support for two separate alphas and textures on each brush. When using a tablet, ZBrush will switch between the two based on pen pressure, so you can change the shape or color of the brush by pressing hard with your hand.

A system to switch between rake and flatten modes on custom brushes, adding or removing mesh details without having to switch brushes.

Better projection and scaling of brushes

The handling of brush noise has also been modified, and the new LocalProjectionMode mode is applied based on the surface normal of the mesh instead of the camera view Noise. This change means that when not working on the upper face, the noise will be applied evenly to all sides of the mesh.

Additionally, the new "DynamicScale" setting scales brush noise based on draw size, meaning the detail it creates automatically scales up as the brush size increases.

New carving and scribing brushes

Added four new brushes: KnifeCirle, KnifeRectangle, ScribeCheve and ScribeStandard.

The first two are complementary to the original knife brush introduced in ZBrush 2021.7, capable of cutting geometric shapes from geometric shapes as well as freehand curves.

As shown in the picture, ScribeChive and ScribeStandard carve on the surface of the mesh, using the attenuation control to adjust the intensity of the stroke along the length.

New PS-style Align and Distribute system to keep gadgets tidy

ZBrush 2022 also introduces new options for automatic Align and Distribute sub-tools that work the same way as in applications such as Photoshop 2D and similar, automatically align subtools along their center or left, right, top, or bottom edges; or space them evenly apart.

The process depends on the camera, so rotating the camera relative to the SubTools will change the results.

Five Hidden Treasure Features

ZBrush 2022 has many cool little features. Below we have selected five highlights.

1. Visibility sets for SubTools

Up to eight visibility states can now be stored for SubTools, allowing you to set different arrangements of SubTools displayed by ZBrush in the viewport, and can Switch between them.

This makes it easier to switch between sculpting the SubTool alone and working up and down the flow, but it doesn't work with folder visibility.

2. Use Gizmo to control deformation

ZBrush's Gizmo can now be used to deform the mesh. The attenuation of the deformation is controlled by FocalShift. More extreme values ??will cause the deformation to change when moving, rotating or scaling. Deformations that affect more meshes.

3. Sampling DynaMesh resolution from the mesh

When using ZBrush’s DynaMesh system, it is now possible to set the DynaMesh resolution by sampling directly from the mesh on the ZBrush canvas. Usage scenarios, such as when using SculptrisPro to create character or creature models, where the mesh density of key parts of the model (such as the face and hands) is higher.

4. Import camera images using FBX files

When importing FBX files created by photogrammetry, ZBrush can now import the source images used to generate the mesh as well as the mesh itself.

It is possible to switch between original camera views and adjust the opacity of the photo projected onto the geometry from ZBrush's new Draw>Cameras subpanel.

5. Edge Detection in Spotlight

Another useful feature when applying photogrammetric textures to 3D scans is EdgeDetect in SpotLight. When turned on, it displays only the outline of the projected image - an effect similar to the Find Edges filter in Photoshop - making it possible to align it with the grid without having to adjust its opacity.

There are also some modifications, such as native integration with the XMD toolbox, etc.

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