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June 1st Garden Activity Plan

In order to ensure a high starting point, high quality and high level of activities, it is often necessary to prepare an activity plan in advance. Good event planning will definitely pay attention to the audience's participation and interaction. What are the characteristics of an excellent activity plan? The following is the plan of children's day garden activities (5 in total) that I have compiled for you. Welcome to read the collection.

Children's Day Garden Activity Plan 1 1. Theme: "Colorful Paradise, Happy Childhood".

Second, the purpose of the activity: "June 1" is a festival for children. Through activities, all primary school students can participate in the garden activities independently, cultivate their sentiments, acquire knowledge and cultivate their abilities in the garden, thus promoting their all-round development.

Three. Organizational leadership and specific division of labor:

Team leader:

Deputy team leader:

Members:

Overall coordination of garden activities:

Security and campus environment layout:

Mobile photography:

Four. Activity schedule: May 3 1, 14: 00- 16: 00 (tentative).

Before 1, 13: 30, all classes and activity sites should get ready and be responsible for the arrival of teachers.

2. 14: 00, all the teachers and students gather in the playground for the launching ceremony, opening and arrangement of the activity.

3. 14: 30, the students began to visit the park.

4. The garden activity ended at 16: 00.

Verb (abbreviation of verb) Location: On campus.

Preparation and arrangement of intransitive verb activities

1, the group leaders of all grades fully mobilize the enthusiasm of the team members, collect the program plan of the garden activities, decide a program for each class, and report the program plan and operation flow to the school brigade department. If hired, they will start organizing preparatory activities (including venues and props, etc.). ), and the props will be arranged as much as possible. ) Teachers should report to Faye Wong before the meeting on May 20th.

2. During the lunch break on May 3rd1,arrange the venue and make all preparations. Stick a name and rules of squadron activity game in front of the class, in the direction of the stairs and in a conspicuous place.

3. The program scheme designed by this squadron, the activity venue is located in the classroom of this class. (It can also be set outdoors)

Seven. Activity form

1. Take the squadron as the unit, freely choose and organize activity programs, and require the program content to conform to the reality of children, with everyone participating and students interested. For example, throwing iron rings, throwing table tennis, sticking nose, holding beads and other projects. Can be organized (see attached table for reference scheme), and the winners will be rewarded.

2. When you participate in each program, if there are many participants, you have to wait in line. At the same time, in order to ensure the fairness and universality of participation, in principle, each program is required to participate only once.

3. Each squadron must carefully arrange its own venue, and the program must have two heads.

There should be one or two students in charge of each project. Responsible for the arrangement of entertainment programs and the order of contestants.

5. Before the activity, the counselor should read the rules of the activity to the players, pay attention to safety education and oppose fraud. After the activity, all squadrons should do a good job in hygiene.

6. Young Pioneers participating in the activities should consciously abide by the order of the activity place (queuing, not talking loudly, not chasing and slapstick, etc.). ), and the program should be innovative and attractive. The school will reward the project manager with the highest participation rate. The setting of school prizes is based on the principle of economic benefits, mainly small items or food, which is close to the needs of students.

Eight. Matters needing attention in the activity:

1, divided into grades. During the grade, students can freely choose activities that interest them, and one person can participate in multiple activities, and try not to repeat them.

2. Participating students need to queue up when participating in each project. They are not allowed to make a fuss, obey orders and observe discipline. At the same time, in order to ensure the fairness and universality of participation, in principle, each program is only allowed to participate once. Each activity group maintains good discipline, and the school will set up several "Best Organization Awards".

3. Students of all grades can only participate in activities in the area where their group is located, and may not participate in cross-group activities.

When students visit the park, they should keep the campus clean and tidy, and don't litter. After the activity, the health supervision post personnel will conduct an inspection. According to the inspection results, the school will set up several "Best Health Awards".

5. The winners of student activities are distributed according to accumulation, with the third prize 1 piece, 2 second prizes and 4 first prizes; The division of the award area is the responsibility of the first and second grade award teacher, Mr. Wang. Venue: Multimedia classroom; Mr. Xiao is responsible for the redemption of the third and fourth grades. Location: the fourth grade office; Teacher Liao in the fifth grade is responsible; Venue: the fifth grade office, in charge of the sixth grade teacher Li; Location: sixth grade office; Prizes are distributed on the spot and lottery tickets are invalid. Prizes are awarded at a fixed amount. For details, please refer to the attached table: Award Details.

Children's Day Garden Activity Scheme 2 I. Activity Intention:

We often say that we should cultivate children's basic life skills and hygiene habits, but in reality, apart from the misunderstanding of family education and insufficient attention to the cultivation of children's life, kindergarten education seems to be more or less neglected. Small class children's hand movement development is not perfect, so we should make use of the opportunities of daily life to let them learn some simple and basic life skills and develop their practical ability. Through a series of activities such as "wearing a pullover, carrying a schoolbag, buttoning, folding clothes, folding towels, arranging toys, and wearing shoes and socks", children can learn some self-care skills when they encounter small things in life without relying on others. In the process of carrying out this activity, it is necessary to fully combine children's daily activities, such as lunch and nap, so that children can try how to dress and fold quilts to gain emotional experience, and also create some games to make children no longer rely on adults.

Second, the activity objectives:

1. Enhance the coordination and flexibility of children's hands and promote the development of fine hand movements.

2. Exercise the ability to try things, experience happiness in activities, and know that your little hands are really capable.

Three. Activity time: the morning of June 1 day, 20xx.

Four. Venue: small class activity room

Verb (short for verb) activity:

Primary one project:

1. Folding towel

Activity preparation: some towels.

Activity rule: Fold the towel into a square within 1 minute.

Step 2 organize toys

Activity preparation: all kinds of toys.

Activity rules: sort out the mixed toys within 3 minutes.

Category 2 projects:

1. Wear socks

Activity preparation: 5 pairs of socks.

Activity rules: Every child should put on a pair of socks within 3 minutes. Socks should not be wrinkled in pairs, but should be worn straight.

Step 2 fold socks

Activity preparation: 5 pairs of socks.

Activity rules: Fold a pair of socks within 2 minutes.

Category 3 projects:

1. Carrying a schoolbag

Activity preparation: 5 schoolbags.

Activity rules: put the schoolbag on the quilt shoulder, and the front and back should be accurate.

2. "Wearing a pullover"

Activity preparation: 5 pullovers.

Activity rules: children should dress neatly, and they should be straight and tidy.

The fourth grade project of primary school:

1. Wear shoes

Activity preparation: 5 pairs of shoes with shackle.

Activity rules: Every child should put on a pair of shoes within 1 minute. It is required that the shoes should not be worn backwards, the "tongue" of the shoes should be pulled neatly, and the adhesive tape should be glued firmly.

2. "Wear pants"

Activity preparation: 5 pairs of pants.

Activity rules: put on pants in 3 minutes.

Category 5 projects:

1. Button Button button

Activity preparation: put the clothes on the table. The child unbuttoned his clothes first, and then completely unbuttoned them.

Step 2 fold clothes

Activity preparation: 10 baby clothes.

Activity rules: button up and fold clothes.

Children's Day Garden Party Program 3: Happy Hula Hoop

Venue: Parent-child Room

Preparation: Some muppets and hula hoops.

How to play: Put several small animal puppets on the ground, and the distance between each puppets is 20 cm. Players can only throw circles at the puppet if they stand in the designated place, and get different gifts according to the number of throws.

Game 2: Play the newspaper

Venue: classroom of young rabbit class

Preparation: newspaper

How to play: parents stand at the starting point. At the beginning of the game, parents spread two newspapers on the ground in turn, and let the children walk from the newspapers to the opposite side and get different gifts at a fast speed.

Game 3: Transport Watermelon

Venue: Spring Rabbit Class Classroom

Preparation: several watermelon balls, four sticks, a packed carton and six large coke bottles.

How to play: Mom (Dad) and baby are in the designated position. They hold the watermelon ball with a stick and prepare it. They bypassed the soda bottle with watermelon balls and returned along the road. The team that comes back the fastest wins.

Game 4: Drive away the piglets.

Venue: Congcong Rabbit Class Classroom

Preparation: 4 self-made golf clubs, 2 balls and 2 arches.

How to play: Parents and children each take a stick and push the ball forward in turn. It can be that the baby drives the pig to the parents, and the parents then drive the pig to the baby; Parents and babies can also push the piglets side by side, and the group that crosses the arch fastest wins.

Game 5: Pull the tail

Venue: Music Room

Preparation: Some animal tails.

How to play: In the designated place, children put their tails on their trousers, and parents scratch their tails with their children on their backs. If they are caught, they will quit the game. In the end, those who are not caught will win.

Game 6: Interesting Hercules

Venue: Tutu Class Classroom

How to play: Four children take part in the game at the same time, wrap the rope around their waist, their faces are outside the circle, try their best to pull in their own direction, pick up the present in front, and win.

Game 7: I show myself.

1, Rule: Please ask parents to lead their children to perform their own programs. (Four groups of families are one group)

2. The performances include: children's songs, ancient poems, disciples' rules, songs and dances.

(Among them, children can choose the materials in the performance area to sing and dance. Children's songs, stories and disciples' rules are self-determined)

3. The performance time is less than 2 minutes, and each family has one program and one opportunity.

When performing, parents and children must perform on the same stage.

Game 8: Get dressed

Material: some clothes

Rules:

1. Four families are divided into four groups to participate in each round of competition, and each family consists of two members.

2. Parents and children are in the designated area. At the beginning of the password, the child runs to the designated location to pick up clothes (only one at a time), and then returns to the starting point to give the clothes to the parents, and the parents put on the clothes that the children got.

3. Repeat the game, and finally the family that wears the most clothes in the specified time wins.

Children's Day Garden Activity Plan 4 I. Activity Objectives

Beautiful and pleasant June comes quietly. In this day of flowers and laughter, we have ushered in the annual Children's Day. In order to let children live a relaxed, happy and free Children's Day, our garden decided to hold a parent-child garden activity with the theme of "holding hands with big hands". The whole garden activity is mainly carried out in the form of games, from which not only

In order to show children's talents, we can also make friends through competitions with the help of parents' wisdom, close the relationship with parents and grandparents, cultivate mutual feelings, enhance the awareness of mutual unity, and let parents hold their children's hands and have a happy, unforgettable and meaningful Children's Day.

Second, the theme of the activity: "Big hands holding small hands, happy family trip"

Three. Activity time: June 65438+ 0 am-165438+ 0 am.

Four. Activity objectives:

1. Enrich children's lives, harmonize the relationship between teachers and students, and enhance family interaction.

2. Cultivate children's sense of competition, cooperation and participation, so that children's various skills can be exercised.

Let the children have a happy and meaningful Children's Day.

Verb (abbreviation of verb) activity preparation: curtain, all kinds of interesting game materials, music, sounds, programs, gifts.

Activity process of intransitive verbs:

(1) Parents and children enter the stadium at 9: 00, and line up in the outdoor playground in the form of classes (each class teacher is responsible).

(b) Play the opening interactive music-"The Happiest Child" and "Happy Clapping Song" to let children feel the cheerful atmosphere of "June 1".

(three) the host appeared and read out the objectives and matters needing attention.

Precautions:

1. The activity starts at nine o'clock sharp. Parents and children are requested to be present on time.

2. Please ask parents to be responsible for the safety of children during the game.

3. During the activity, please abide by the rules of the competition, queue up consciously and obey the arrangement of the referee teacher.

4. Parents should always set an example in activities, guide their children to participate in civilization, don't throw rubbish casually, don't spit everywhere, pay attention to keeping the activity place clean and tidy, and get along well with their peers in activities.

(d) Warm-up Exercise-Family Fashion Show

Responsible person: all teachers, parents and children.

Activity form: Group activities, led by group leaders (He Changqin, Yang Ling, Lei Yan, Cheng), completed by parents and children of each group.

Materials: newspapers, post-it notes, transparent plastic ribbons, waste materials.

Time: 20 minutes (fashion design time)+10 minutes (fashion show)

Rules:

1 Each group completes the design of clothes within the specified time, and requires at least one parent and child in each family to have something designed.

Take each group as a unit, and take turns to perform fashion shows.

Every family has a gift as an encouragement.

(5) The garden activities have begun.

The first activity plan of Children's Day Garden: Lenovo ABC

Venue: at the entrance of the director's office on the first floor

Preparation: Some word cards.

How to play: each child draws lots to choose and associate the content drawn. If you can answer three correctly, you will win a prize. After the teacher said the word run, the children did the action of running and associated it with the word.

Game 2: pitching

Venue: Huanhuan Rabbit Class Classroom

Preparation: some balls, two big baskets, gifts.

How to play: Please stand at the starting line with your child. Each of you will take out a ball from the basket, then put it between your knees and jump forward hand in hand. Don't let the ball fall on the road. When you jump to the finish line, both of you should take it out and throw it into the big basket in front. If you hit it, you will get a gift.

Game 3: pass the parcel.

Venue: Lele Rabbit Class Classroom

Preparation: a drum and some eye patches.

How to play: Please blindfold your child, walk from the starting point to the drum, and knock the drum three times with a hammer to get a gift.

Game 4: Caterpillar

Venue: Stage

Preparation: Hula hoop

How to play: 3 people play together at a time. The first hula hoop covers the first two people, and the second hula hoop covers the last two people. Three people ran across the wooden bridge, bypassed the small chair and reached the finish line. The first one won.

Game 5: Double Dragon Playing Beads

Venue: Lobby

Preparation: A few balls.

How to play: Parents and children compete in two groups. At the beginning of the game, parents and children will hold the ball hand in hand to reach the finish line and get different gifts at different speeds.

Game 6: Sticking nose.

Venue: Tutu Class Classroom

Preparation: eye patch cloth

How to play: blindfold the parents, turn around in the same place for three times, and let the children use words to direct the parents to stick their noses on the exact position of the animals, and it will be successful. Get different gifts quickly.

Game 7: Kangaroo Jump

Venue: swimming pool

Preparation: 2 large pockets

How to play: Parents stand at the starting point, children stand at the end point, parents stand in big pockets, grab both sides of schoolbags and imitate kangaroos to jump to the opposite children, parents come out of their pockets, put children in their pockets as kangaroos, and finally parents help children jump to the starting point at a fast speed to get different gifts.

Game 8: Pinching Beads

Venue: at the entrance of the art room

Preparation: beads, chopsticks, rings

How to play: Children hop around from the starting point, jump on the table, pick up chopsticks to clamp 10 beads, and then receive gifts.

Game 9: Fishing

Venue: Lobby

Preparation: Circle 4, fishing rod and small fish calculation card.

How to play: Parents and children skip two laps from the starting point. Before reaching the balance beam, parents picked up a bamboo pole and casually pointed to a small fish formula. The child says the answer according to the formula pointed by the parents, and then he can get a gift.

Game 10: Cooperation

Venue: Jianjiantu Classroom

Preparation: Two ropes, two bowls of wooden beads, two pairs of chopsticks, two empty bowls and a stopwatch.

How to play: Please prepare parents and children for the starting line. Each group has a rope. The game begins. Parents are required to tie themselves and their children's feet with a rope and walk to the table in a three-legged way. When the first group came to the table, they began to time. Parents hold wooden beads with chopsticks. A minute later, they stopped. The children were asked to count wooden beads. The winner is the one with the largest number of people.