Traditional Culture Encyclopedia - Photography and portraiture - How does zbrush make a head? Zbrush making human head graphic course

How does zbrush make a head? Zbrush making human head graphic course

ZBrush is a digital sculpture and painting software, which has completely changed the whole three-dimensional industry with its powerful functions and intuitive workflow. For small partners who want to develop in the direction of modeler, game production and animation design. It is necessary to carry out systematic course professional study, and comprehensive study can better use ZBrush software for independent creation! In this regard, we provide you with 6 sets of ZB self-study video courses (constantly updated). There are different learning tutorials at different stages, and each course has multiple course sections. Learning is not a problem ~

Zbrush's tutorial on making pictures and texts of human heads:

1. Open ZBrush, put the simple thumbnail of the concept map and avatar beside it, and then open the ball in the project. 2. Choose a moving brush, adjust the brush size appropriately, and pinch out the approximate shape of the head of the character; Go back to the front, select a brush, mark the outline of the whole, and then hold down Shift to smooth. 3. After having the basic position, select the hPolish brush to mark the position. Can polish forehead, lips, triangle, chin, etc. Properly, make the overall feeling first. 4. Select the moving brush and adjust its overall shape according to the concept map, so that the head contour will not be too strong when adjusting. 5. After adjusting the general shape, pinch its nose out; You can add a ball, press and hold Alt to click the ball, reduce the movement appropriately, and then select the moving brush to pinch out the nose as needed. 6. After the nose is finished, click Merge and select Merge Down to merge the two models; Open Dnamesh, hold down Ctrl, hold down the left mouse button and drag it outside the model, and adjust it appropriately to merge the two models directly into one. 7. Then select the moving brush to make appropriate adjustment; After making the nose, choose the assembled brush to make the nose wing, then make the nostril, and then adjust it appropriately as a whole, suggesting that if the left mouse button protrudes, holding down Alt is the inward effect. 8. Select the hPolish brush to shape the nose as a whole, and then adjust the whole nose appropriately to make the outline of the nose. 9. After making the nose, make the eye part according to the concept map; Before adding eyes, properly recess the eye socket, add a ball, properly adjust the size and position of the ball, insert the ball, and rotate the ball 90 degrees to facilitate observation of the circular wiring. 10. After making an eye, select the Z-plug-in Word tool Master-Mirror, then select Merge-Merge Down, then select the CurveTube brush, click the brush stroke-curve, select the lock starting point and capture, and draw the eyelid part according to the concept map. 1 1. Select the polygonal wireframe, press Ctrl+Shift, select the eyelid part, then press Ctrl to become a mask, and then click the mouse outside the model at will; Press Ctrl+Shift after the mask is covered, and click the mouse outside the model at will to achieve the effect of full display. 12. Press Ctrl again and click the mouse outside the model at will to achieve the effect of anti-selection; Then choose the Move brush, adjust the eyelid appropriately, and do the effect of the lower eyelid in the same way after doing the upper eyelid. 13. After the eyelid part is adjusted, open Dnamesh, then select MAHcut brush to draw the eyelid outline, and then select brush to fine-tune it according to the required effect. 14. Then make the structure of the mouth. First make the mouth of the lips, click Add, select the ball, and adjust the size, shape and position of the ball according to the size of the mouth. 15. After both models are given to Dnamesh, select the difference set for the sphere of the oral cavity, then select Merge-Merge Down, hold down Ctrl, and click the mouse outside the model at will to cut out the oral cavity. 16. Choose to move the brush to push the mouth inward, and then choose the brush to draw the details of the mouth as needed, draw the feeling of flesh and make a smile; Then draw your lips like eyelids to give them a three-dimensional effect. 17. Adjust the chin structure after finishing the mouth; After the effect is made, fine-tune the whole, so that the nose, mouth and chin are in a line; After adjustment, choose the material of wax or skinshade4 to avoid rendering errors. 18. Continue to adjust the details as needed, then make the ear part, add two balls, and adjust the size, shape and position of the balls as needed; Dnamesh the whole body, then grind it flat, then carve the ears, and then fine-tune the ears and the whole head. 19. Review the knowledge points explained in this lesson and make a summary. If you don't understand anything, students can leave a message in the comments section below, and the teacher will reply according to your question. 20. The final effect: OK (o)/~ Little friends, about "How did zbrush make a head? The content of zbrush's tutorial on making human heads is shared here. You should be able to learn some knowledge from the above contents, right? If you think it's troublesome to learn to chew over words in graphic class, then video class is recommended, which is more professional and clear. Click on the link to start learning: