Traditional Culture Encyclopedia - Photography and portraiture - How to animate the floating sign on the sea with 3DMax? 3DMax Animation Course for Making Floating Signs on the Sea
How to animate the floating sign on the sea with 3DMax? 3DMax Animation Course for Making Floating Signs on the Sea
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3dmax is mainly used in interior design, industrial design, architectural design and other industries, and makes realistic scenes through modeling, adding materials, mapping and rendering. The use of 3dmax software is also difficult. If you want to teach yourself 3dmax, you need to find some professional tutorials, so that you can get started and master this software faster. Therefore, many professional 3dmax courses are provided, including 3D software use, rendering of renderings, basic modeling courses, VRay rendering, game modeling, interior design and other professional courses. If you want to teach yourself 3dmax, you must not miss it.
3DMax Animation Course for Making Floating Signs on the Sea
Open the scene file, where you need to simulate the ice on the sea surface.
And the middle LOGO, camera animation, and snow particle animation effect.
First, make an animation of ice movement. First, select the ice model in the scene. After selecting, you need to set an animation for it. Before setting, you can set the animation duration, click the event configuration button, and set the end time to 150, so that the entire timeline is longer. Click to open the automatic key.
Drag the timeline to frame 0 to keep the current position of the ice. Drag the timeline back to frame 80 and move it along the x and y axes. At this time, you can see that the ice has moved a little.
Then select the ice cube in the middle, and need animation after selection. Drag it to frame 0 to keep its current state, and then drag it to frame 100 to move it.
Of course, the specific moving position can be determined according to oneself, including letting him do a certain degree of rotation. Installation is complete.
You can animate the ripple of seawater, select seawater, drag the timeline to frame 0, and then click Modify. We choose noise and set the intensity to 8, 20 and 8.
Set the phase to 0, drag the timeline to frame 150, set the intensity to -8, -20, -8, and set the phase to 150.
In this way, the setting is completed, the automatic key points are cancelled, and only the animation effect of sea level fluctuation waves can be realized.
Dragging the inside of the old love to see it has ups and downs and noisy effects. Then show and set the camera animation, create a target camera in the scene,
After creation, open the auto key, then adjust its position at frame 0, then drag it to frame 67, adjust it again, and then adjust its position again at frame 80. Even cameras produce animation effects.
Press the C key to switch to the camera view, and you can drag the timeline to view the current animation.
After this setting is completed, we can finally make snow particles. We select the snow particles in the particles and create them above the view.
Click Modify to set specific parameters. Since this default is animation, we don't need to set animation.
The initial setting is -25, and the lifetime is set to 25.
Switch to camera view and drag the timeline to see the animation effect.
Finally, look at the renderings.
That is "3DMax Animation Course for Making Floating Signs on the Sea". If you want to learn 3dmax, please click this link:
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