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Create advanced effects? Master the rendering skills of these masters of Su Cao ~

Sketchup is a powerful and easy-to-use 3D modeling software. After the launch of this graphic design software, it has been well received by countless design and production enthusiasts. It has the characteristics of simple operation, powerful function and high flexibility, which can help designers design needed works in the shortest time, greatly improve designers' work efficiency and use limited time in places where they are more needed. Regarding the power of Sketchup, I believe many small partners have a certain understanding, but many small partners may still be scratching their heads for mastering and using the software! It doesn't matter. If you want to learn to use Sketchup, you have come to the right place. A wealth of Sketchup quality video courses will take you from software basics to advanced operations.

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Do high-level renderings? Master the rendering skills of these Su sketch masters ~

Shading cloud, the cloud rendering platform of choice for millions of designers.

SketchUp sketch master is one of the necessary software for designers, but can you really use Sue?

If Sue does well and PS cooperates, it can make a very cool rendering. Let's share some rendering skills today, so that you can quickly master Su ~

First, organize the model before rendering.

Check the front and back of the 1 and Su models.

The advantages and disadvantages of Su modeling are easily overlooked. If there are negatives in the field of vision, no matter what rendering engine is used, render problems, such as: flower screen, black surface, etc. , are extremely easy to happen, so it is necessary to reverse the model surface to face the camera.

2. Model grouping

Model grouping is to group all components in the model independently, and try not to have ungrouped objects, which is beneficial to material empowerment and model control in the later stage. It can be rendered directly without grouping, which is not conducive to the adjustment of materials and models in the later stage.

3. Layer management of the model

Regardless of the layer control object, it is very easy to bring trouble when setting the model perspective and rendering test in the later stage. Especially in the rendering of indoor scenes, it is often necessary to constantly enter and leave the indoor space and adjust the model and rendering parameters. In this process, it is necessary to hide objects constantly to facilitate operation and observation, and the advantages of layering are undoubtedly revealed. Layer management is also a necessary preparation before rendering, which can not be ignored.

4. Save the model according to the scene.

When creating a scene in SU, by adding a scene, many different perspectives can be saved for drawing.

There is no problem in operating alone, but it is not suitable when it comes to rendering. Because rendering is carried out in specific scenes, such as indoor, outdoor and different indoor spaces. Besides the composition of each scene, the biggest factor affecting rendering is light, which usually includes sunlight and scene lighting. Because different scenes need to show different things, so the light needs to be set very carefully.

At this time, the position, brightness and color of all indoor and outdoor lights are customized for specific pictures and are unique. In another scene, all the lights set will lose their meaning in the new scene. Indoor and outdoor lighting can be rearranged. But once there are too many scenes, it is not appropriate. In addition to light, the size of the model is also an important reason for saving files in different scenes. The most direct example of determining the model volume is the number of faces of the model.

All models existing in the scene will be rendered, whether they are visible or not. Even if you can't see it, you have to calculate the material and illumination, which wastes a lot of computing resources and invisibly prolongs the already long rendering time.

Is there a time-saving and efficient rendering method? The answer is yes. Using cloud rendering can improve the rendering speed, thus improving the efficiency of shading. Take Xrender, the only cloud rendering platform in China that fully embraces the public cloud, as an example. Cooperate with Alibaba Cloud, AWS, Huawei Cloud, jingdong cloud and other public clouds, have massive server resources, and provide rendering services around the clock 7 * 24 hours, which is safe and efficient, with controllable expenses and visual operation.

In worry-free coloring mode, users can enjoy 6.6% rendering discount at any time (economy/acceleration/extreme speed mode). Users only need to submit the shading client for rendering, and the local computer is liberated, and they can continue modeling, drawing and other work while reducing the loss. Rendering saves time and worry!

Generally speaking, separate the scene and save the file separately, and the parts that are invisible or have no influence on the light in the viewing angle can be cleaned up, and the volume of the file is as small as possible. This not only improves the running speed of the model, but also can adjust the lighting and materials more pertinently when rendering.

Secondly, choose the appropriate renderer.

In the choice of renderers, renderers can be roughly divided into two categories:

One is the so-called "real-time game rendering engine". Typical examples are Lumion and Enscape. Lumion independent rendering (SketchUp model needs to be exported) is powerful, simple to operate and highly popular. Enscape- dark horse real-time rendering, immersive rendering, very good combination with SU, not complicated operation.

This renderer is more suitable for outdoor large-scale scenes such as architecture and landscape (such as a community and the whole city), with almost no waiting time for rendering, convenient natural environment setting, and independent setting of terrain, water body and plants. Even the setting of natural weather environment such as rain and snow. In addition, this renderer can quickly adjust and display light and shadow, and can perform full-model roaming and animation output, which are necessary for outdoor large-scale scene display. The disadvantage is that the texture is single and the rendered pictures are similar in style.

One is a "static" reality renderer. The most representative and widely used renderer is VRAY-ray tracing, which is an old-fashioned renderer popular all over the world and has a good balance between speed and quality.

This kind of rendering is suitable for interior design, product design, architectural design and landscape design, but it is not suitable for rendering large-scale animation. This renderer is very adjustable for rendering elements such as materials and lights, and can completely simulate the workflow of real-world photography for rendering operations.

So, today's "making advanced renderings"? Master these rendering skills of Su Sketch Masters ~ "Sharing is over! Everyone must study more, practice more and think more. I hope everyone will make their own renderings as soon as possible! ! Here, we also provide you with more video tutorials to learn, click the link: