Traditional Culture Encyclopedia - Photography and portraiture - What do you think are the necessary softwares for post-producers of movies?

What do you think are the necessary softwares for post-producers of movies?

Post-editing of movies and TV series: You need to master a editing software very skillfully, such as one of Avid and FCP. Post-editing of TV entertainment programs: You need to master a very skilled editing software, such as one or two of Avid, FCP, Pr, Edius, etc. Now you need to master a lot of track editing skills. Color matching and special effects in post-wedding editing: You need to master one of pr or Vages or Adobe Lightroom (I am not familiar with it), ae is the first choice for synthesis software, and color matching can be done by non-editing software or Adobe's Spreedgrade and Davinci. Post-film color matching: You need to master one or two mainstream color matching softwares, such as Filmmaster (never seen), Baselight (seen), Scratch (installed but not commonly used), Davinci (written tutorial), Avid (never seen) and so on. A good study is a great cow. The Color matching of TV series or TV entertainment programs can draw lessons from the color matching tools that come with editing software, such as the color of Mac system (it seems that it has not been updated) or Spredgrade (produced by Adobe, which is very easy to use), Leonardo da Vinci, and some live real-time color matching software, which I am not familiar with. Special effects in movies and TV series: There are too many things to master. You need to master a 3D software, such as Maya (used), 3Dmax (unused), SoftimageXSI (well used), Houdini (only seen) that particles are good at, and auxiliary tools such as water simulation tools Realflow (used) and Realwave (used). Roto artifact SFX3D (a very familiar and powerful 2D to 3D artifact), camera reverse engineering tool Boujou (in use), MatchMoverPro (used), PfTrack (used, personally disliked), plane tracking artifact Mochapro (quite familiar), synthesis software such as Mistik (seeing and touching the palette from a distance, Too expensive), Scratch, Flame, Smoke (once used, good at editing and special effects), Nuke (used, very useful and powerful), DigitalFusion (used a long time ago), Motion, etc. (I can't quote them all). Now there are many game engines to quickly reconstruct scenes and group animations and special effects, which may become one of the future trends. Tv program packaging synthesis and special effects: You need to be familiar with the search, download and use of ae, C4D, various plug-ins and templates. Audio post-production, I am not familiar with this field. Now I mainly use the mac version of Audition, occasionally use Vages, and Protools on the Mac. In addition to audio production, all of the above need to be proficient in Phoshop, and some need to know auxiliary tools such as AI. The special effects of movies and TV series also need to master programming and expression, and the requirements of the art part are endless.