Traditional Culture Encyclopedia - Photography and portraiture - Halo: Introduction of characters in Halo 1 (except marines)

Halo: Introduction of characters in Halo 1 (except marines)

Chief Sergeant: The Spartan ii fighter is the strongest fighter in the Spartan ii program. It is also a hope that human beings get from the failure of the interstellar alliance.

Paratroopers in Hell: The ability is second only to Sparta, and most of them are assigned to complete high-risk tasks.

Elite alliance troops: the best race. It was this race that discovered the prophet's lies in time.

Gollum: Little fool breathing methane! Timid, but can't be ignored, especially in the legendary difficulty.

Jackal: Elite shooters are armed with shields (equivalent to reconnaissance and sniper), so they are highly alert, so be careful.

E4 19: In games and novels, being a transport officer is a NB driver, transporting cars and tanks.

Star Alliance Prophet Commando: As the warrior with the most combat skills, these commandos are sent by Star Alliance to perform the most dangerous and arduous tasks. Special forces are considered to be more noble than the main Domo elite, but lower than the super elite. However, this is not determined by 100%. In the last World War I game, they wore black armor, but by the second generation, they had it.

Special operations team members and stealth elite force are considered to have a certain degree of relationship, because they both have the ability to start stealth devices. However, the two cannot be compared. Elite force's armor is gray and there is no energy shield. His stealth device can operate for a long time, while the special forces are just the opposite. His armor is dark blue or black, with a shield, and the cloaking device can only last for a short time.

All the special warfare players belong to the Covenant special warfare team, and a small group of elite prophet special warfare players once escorted the arbitrator to participate in the attack on pagan gas stations.

Zerg: A large number of enemies, like a flood. It can be divided into infection form, aggregation form, fighting form, transformation form and wisdom form. Ethnic data, height; Variable weight; An uncertain place of birth; Outside the galaxy? Planetary position; [G6 17], Satellite 7; 【 G6 17 g 1 】 gravity; 1.375g atmosphere; 0.9 atmospheric pressure (nitrogen, oxygen and argon) surface temperature; -25~4 1℃ racial description: The pioneers thought that the Zerg originated somewhere outside the Milky Way, but the exact location and the reason why they came to this galaxy were not clear, but they could think that they wanted to infect and mutate all sentient life in this galaxy to become one of them. However, their hostility is beyond doubt. Zerg is a parasitic race of living things, and their reproduction depends on infecting and mutating other sentient beings, that is, they can infect any living body or corpse. Their autophagy determines that the Zerg cannot become a part of the normal ecosystem. Because of this, we may have reason to believe that the emergence of zerg is not given by nature. Ancient history: Zerg came to this galaxy about 654.38+ million years ago (about 97448 BC). After discovering their hostility, the pioneers deployed mechanical guards to confront them and tried to imprison them by mechanical guards. Not long after, the pioneers began to take "protective measures" against these difficult opponents, studied the Zerg, and created a portal to the ark outside the Milky Way on earth to protect the species in the Milky Way from the destruction of the Zerg. Some Zerg were captured by pioneers and used for scientific research. At the same time, the Zerg began to develop a new concentrated form-corpse-brain beast. The pioneers tried many ways to imprison the Zerg, but all ended in failure. Finally, the pioneers were forced to choose a viral solution and built seven rings in the universe, which is what we see. Due to the parasitic characteristics of zerg, their survival depends largely on the existence of the host. Therefore, the forerunner came to the conclusion that only by eliminating all sentient life in the galaxy can we achieve the goal of eliminating the Zerg. After all other measures failed, the pioneers were forced to turn on the halo, destroying almost all the intelligent life in the galaxy, while the human beings on earth survived because of the existence of the ark and escaped this disaster. The zerg was finally controlled, because there was no host and it could not be regenerated, while those zerg as research were kept in the pioneer research institute with the highest security level, such as the halo itself and the threshold gas mine. Nevertheless, the Zerg finally succeeded in infecting pagans and allied troops and destroying the mechanical guards of the gas mine. The guide investigates the ethnic history: Zerg is the most terrible and deadly threat to the whole galaxy (more precisely, all living things), and their form is a rather deadly parasite. Zerg biomass consists of an undifferentiated cell type, which is currently called "tag [? ]& gt; If. Xx.3273_Flood_Super_Cell 】 Let's imagine this Zerg Supercell (FSC) as a "thinking muscle [? Its structure is similar to neurons and glial cells. According to experiments in many cases, the Zerg can arrange these FSCs themselves and imitate the creatures they need. Every time the Zerg crisis breaks out, it will go through several specific stages: wild, mutual aid and interstellar. In the field, Zerg can only use four forms: infection form, combat form, mother form and primitive corpse-brain-beast form. Once the Zerg successfully established the primitive corpse-brain beast, it will enter the stage of mutual assistance, and the available forms will begin to increase sharply. When the Zerg enters the interstellar stage, in addition to morphological evolution, it can also use acquired technology. Theoretically, after entering the interstellar stage, the Zerg can at least evolve to another stage: "Super Galactic Stage [? When the zerg in the mutual assistance stage gets enough calcium from the host, it can evolve into a transformation form. Zerg built an "elastic" frame with calcium, and then attached FSC to it, thus creating a "terrible machine". At the beginning, the basic function of the transformation form is similar to that of the combat form (for example, helping the infected form to obtain the host, acquiring the biological quality and strengthening the strength of the corpse-brain beast by compounding the nervous system), but when the number of transformation forms reaches "balance [? ]], all the remaining combat forms will become pure defensive roles, or become biomass/calcium reserves available to the Zerg. Zerg themselves have no culture, they should be regarded as a single giant organism, not a group of individuals, or even a single or a group of extrasensory [? A group of biologically controlled sub-receptors. Zerg society, let's call it society, is very much like an "ideal utopian society" because there is no wealth, poverty, demand, crime and disease; Everyone is trying to promote the development of all zerg. Unfortunately, one of the main goals of sufficiency is to "slaughter and absorb" all other creatures in the galaxy. Infection form

As the most basic and simple form of the Zerg, the infected form is the smallest, but it is the most important part of the Zerg: its existence enables the Zerg to infect and absorb other races smoothly. The form of infection is a bit like spores, which is a small spherical life. There is a small brown horn protruding downward at the top of the back, and there are many tentacles at the lower part of the sphere. These tentacles are similar to the legs of an infected body. The infection form relies on the tentacles to do sinusoidal motion, and approaches the target in this form. When the infected form comes into contact with the target, it will expand the antenna, pierce the skin of the target and reach the spine, and then carry out a series of neurological and physiological attacks on the target, turning the target into a host. But the energy shield can help resist the attack of the infected form. When the infected form meets the energy shield, it will be detonated and become poisonous gas. Nevertheless, the infectivity of infected forms decreases with the passage of time, especially after thousands of years, their ability to control the host's nerves gradually declines, which leads some hosts to be able to distinguish the zerg's thoughts from their initial spiritual will after being infected, such as the case of Private Wallace A. Jenkins in the novel Halo: Zerg. The infection form that successfully infects the fighting life will parasitize in the chest cavity of the host and become the fighting form. When the parasite is killed, the infected form may also be killed, but it may also escape. For targets without shields, even a few infection forms can pose a great threat, and infection forms can completely infect and control them in just a few minutes. In contrast, having an energy shield is very helpful to fight against the infection form: the infection form must approach the target through numerical superiority, and then consume the energy shield of the target through continuous self-explosion. When the energy shield is exhausted, you can contact the target's living body for infection. Maternal morphology

When the battle form zerg is seriously damaged, or the host body controlled by the infected form zerg is not suitable to mutate into battle form, it will mutate into the mother form zerg. Wild boar, jackal, and soldier bee directly mutate into female form after being infected, probably because their thin bodies are not suitable for becoming zerg in combat form. The mother form plays a vital role in the Zerg, which is equivalent to the incubator of infected forms, protecting infected forms until they are fully developed and released in battle. From the appearance, the mother is large, and the bloated bag containing the unreleased infected Zerg is supported on the short body by a pair of short legs, so the action is very slow. In battle, once they step into the range of potential targets or their bags are hit by bullets, the bag system will produce a lot of explosive gas. After a few seconds, the whole bag will burst and the infection form will pop up. This kind of self-explosion is very lethal, and it is very effective to push the infection form with air, because when the infection form is sprayed in all directions, most of them will scare the potential host at a loss, so as to achieve the purpose of being assimilated by the Zerg. Combat form: the distorted combat form of the ghost-faced beast after being infected.

The elite was infected and twisted into combat form.

Distorted combat form infected by human beings.

When the infected form successfully occupies the target, if the target itself has enough biomass and combat potential, it will change the host form and distort it into a zerg in combat form. Zerg in combat form usually keep the life tissue, clothing and armor of the original host. At present, the known combat forms are all variations of human beings, elites and ghost-faced beasts, while wild boar, jackal and soldier bee may mutate into slightly lower matrix forms due to their own conditions and insufficient combat capability. Zerg in combat form are extremely aggressive at close range, because their whip-like mutant arms are extremely aggressive, and even Spartan II soldiers with enhanced strength have to fear it. A whip arm blow can consume half the energy shield of Thor's hammer armor, one or two melee attacks can kill wild boar and jackal, and several times can kill an elite, ghost face beast, marine or Sparta. Although the zerg in combat form can operate weapons and vehicles, its shooting accuracy and operation level are quite poor. The zerg in combat form is very aggressive and lacks tactics on the battlefield, but a large number of zerg can still drive powerful enemies to surrender. Infected humans, elites and ghost-faced beasts can complete the transformation to combat form in just a few minutes, while corpses and injured infected bodies can regain their vitality and rejoin the battle in a few seconds. Therefore, it is necessary to destroy the body as much as possible in the battle to avoid being used by the Zerg. Even the mechanical guards of the pioneers often burned the bodies of the knocked-down Zerg to prevent them from being used by the Zerg. Cause: After escaping from the war with the Covenant people, the cruiser "Autumn Pillar" landed on the mysterious huge annular celestial body "Halo", followed by the Covenant people's pursuers, and captured the captain of the cruiser "Autumn Pillar". John, the only super biochemical soldier on the cruiser "Autumn Pillar", rushed from here to there with the help of paratroopers from the 105 airborne division, guerrilla everywhere, waiting for an opportunity to rescue the captain from the Covenant people. Both sides were beaten inextricably, but they didn't know that the flood demon, which can be called "public enemy of life", was also sleeping in this ominous world. The flood demon is a parasitic creature, which can control any intelligent creature that meets its boarding conditions through infection. Once liberated from imprisonment, a terrible catastrophe will ravage the whole universe. This huge halo was built by an advanced alien race to imprison the flood demon. In order to save the universe from the scourge of floods, John killed the "heart" of Halo alone.