Traditional Culture Encyclopedia - Photography and portraiture - Animation studio
Animation studio
Secondly, in terms of content, people's interpretation of a story, whether it is a plot or a picture, occupies a considerable performance space. Therefore, once there is enough money, the main actors in movies and TV should find famous movie stars to star in it. On the one hand, their pure performance, superb acting combined with the director's choreography, the photographer's technical treatment and sound effects will make the film and television pictures look better, on the other hand, they will also attract a large number of audiences and fans of film and television stars. The translator of animation is the picture, which attracts the audience through the second creation of the role, content and plot of the script by the animators and animators, making it become a touching picture, lines, sounds, songs and other effects.
Thirdly, from the point of view of concern, the reward of large-scale production mainly focuses on the arrangement of actors and real scenes, so planning focuses on the actions of actors in the picture, and the production cost of animation is higher than the performance cost of people. For example, the general behavior and actions of the characters in the film will not be calculated in the film and television, but in the animation, every subtle action takes time, energy and cost.
Fourth, from the script, the stories and plots of film and television dramas sometimes come from life, sometimes higher than life, but no matter what the theme, the audience's evaluation of whether a movie is good-looking is based on the recognition of the stories and plots in the film, which resonates and touches them and makes personal evaluations. Stories in comics do not emphasize the authenticity and credibility of the plot, and people can give full play to their imagination, as long as the picture is beautiful, even gorgeous, and the complicated humor has touching factors.
Fifth, from the production environment, the production of movies is generally shorter than animation, but it is influenced by weather and geography. For example, if it rains, you can't play a play with sunny scenes, and the animation is not affected by these. It can be generated only by computers and related tools in any environment.
Sixth, from the perspective of revenue, the revenue of movies is mainly concentrated at the box office, that is, the money people spend watching movies, and after all, animation is a minority, so the revenue can't be like movies. In Japan, a big country in animation industry, the real interest lies in the sales of post-derivative products, that is, peripheral production. For example, Kurosaki Ichigo, the protagonist in Death, can sell dozens of mini-knives, which has captured people's love for cartoon characters.
Their movements are all similar phenomena. The inspiration for the film still comes from animation. You may have seen people with different postures painted in the corner of a page. When you turn the page, that person seems to be moving. Inclined pages are also an intermittent movement.
This is what they have in common. However, movies are records, animation is reproduction, one is painting, and the other is recording the phenomenon of life.
Animation is meaningless if it is photographed as a record of life, because no matter how accurate it is, it can't be compared with photographic records. The recording of words is the advantage of photography and film. Abstraction or deformation is the advantage of animation. It is reasonable for the Japanese to call photography portrait. We generally believe that the more abstract and deformed the animation, the better.
From the perspective of painting, animation has nothing to do with movies. Judging from the means of animated color movies, painting is actually used to imitate the movements of movies. For example, animation draws the changes in the background and then photographs it, which seems to shake the camera, because the background is changing. In fact, it's not shaking the lens, just painting the background to change like shaking the lens.
In fact, isn't the origin of movies animation? I always think that animation is just an artistic expression, and it doesn't matter whether it is a real person or a brush. Real people have a sense of entity that brushes can't match, and brushes can show exaggeration that real people can't, and the difference is just that-but it is enough to draw an insurmountable gap between the two.
China animation peak can be said to be an artistic expression.
Now Japanese animation has been industrialized and commercialized.
Regarding the comparison between animation and movies, some places will use the same technical techniques, but the expressions used by the two are different, right?
But I feel that the current development trend is a little confusing, or that the two will gradually merge and derive a new artistic style?
The animation trend of movies is obvious.
But this is limited to those high-cost blockbusters.
Can you imagine a literary film with a small budget using a lot of animation special effects to represent an ordinary shot in animation?
Animation is an artistic expression of non-human deduction.
Movies are artistic expressions (including real people and non-real people) scheduled to be shown on the big screen of cinemas.
Television is an artistic expression (including real people and non-real people) scheduled to be displayed on the TV screen.
Animation is displayed through movies, TV and the Internet (that is, OVA, TV animation; Theater version, animated films and various animated short films made by friends online)
Some types of movies are gradually incorporating animation elements (especially those adapted from animation).
Some TVs are also incorporating animation elements or movie elements (Japanese dramas, American dramas).
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