Traditional Culture Encyclopedia - Photography and portraiture - Cutting-edge Illustration Learning —— Ask how to learn Illustration (without drawing foundation)

Cutting-edge Illustration Learning —— Ask how to learn Illustration (without drawing foundation)

What is a cutting-edge illustrator and how to become a cutting-edge illustrator? The cutting-edge illustrator is a young illustrator who has just debuted and has a good painting level.

If you want to be a cutting-edge illustrator, you can publish several of your works on different platforms and show your works to others to watch, appreciate and judge.

What do you need to learn to be an illustrator? Illustrators need to learn the following:

1, simple art foundation.

Sketch is a visual art expressed on two-dimensional materials by using painting tools. Tools used include graphite, pencils, crayons, ink, charcoal, chalk, markers, erasers, etc. , and electronic drawing. The most common carrier of sketch is paper, and other materials such as cardboard, plastic, leather, wood and canvas can be used.

Sketch foundation is the stepping stone and cornerstone of all fine arts painting. A good sketch foundation can be used for smooth painting, creation and expression.

Basic four sketches: black, white, gray, hierarchy, sense of volume and sense of space. Copying is a shortcut, but copying can not be described blindly, but should be interpreted and described in combination with knowledge structure.

Color and knowledge structure are more systematic and abstract than sketch. Many times you think you see color A, but it is actually B. Color should be accurate and knowledge should be experienced; Colors should be gorgeous, fashionable and talented. Too many people draw black and white line drawings, which are passable, but they are easy to color and will soon become ugly. There are also some people who can make a rough line draft look good by coloring.

Sketch, as its name implies, is a method of sketching. Sketch is China's original vocabulary, which belongs to a kind of sketch. Sketch, like sketch, is not only the foundation of plastic arts, but also an independent art form. This independent form was established after Europe18th century. Prior to this, sketch was only the preparation stage and recording means of artists' creation.

2, the software foundation

To be an illustrator, you need to master at least one software: PHOTOSHOP painter; Sai; Widely used, coreldraw and illustrater focus on graphic design and also need some illustrations. There are many drawing software, not limited to this, PHOTOSHOP is the most widely used.

Of course, to be an illustrator, software is just a tool, and basic skills are very important. Sketch foundation, structure, composition, perspective, color, etc. Everyone needs to master it, and sometimes it will involve some animation professional fields, such as split mirror.

Extended data:

Classification of illustrations:

According to the market positioning: vector fashion cartoon, younger age, realism, exquisite illustration, concept setting, etc.

Classification by production methods: hand-drawn, vector, commercial, cutting-edge (2D plane, UI design, 3D), pixel.

According to the illustration style, it is divided into Japanese comics and illustrations, European and American illustrations, Hong Kong illustrations, Korean game illustrations, and cover illustrations of romance novels in Taiwan Province Province (due to various styles, only a simple classification is made).

In addition, there are many foreign styles, such as hand-folded paper, cloth pattern and various styles, which are neck and neck.

Illustrator definition:

People who take painting and illustration as their profession mainly draw illustrations and covers for books, magazines, newspapers, manuals, novels, textbooks and other publications, and also engage in drawing greeting cards, posters, advertisements, inkjet paintings, humorous paintings and so on. Divided into electronic illustration and pure hand-drawing.

Illustrator is a general term: there are illustrators for the media publishing industry, children's illustrators and realistic illustrators for the advertising industry; Then there is the animation mascot designer;

There is a great demand for game and film illustrators. Similar to the game industry, each film and television work will also have a lot of mirror drawing and scene design work, which undoubtedly has a great demand for illustrators in the game and film industry.

Reference source:

-Illustrator

-Painting major

Ask for advice on how to learn illustration (no painting basis) the first point: how to draw the facial features of cartoon characters;

1. Head perspective basis: Generally speaking, the eyes are in the center of the whole head, and other proportions are determined by this coordinate. Facial crosshairs can help maintain the integrity of the five senses. Try adding an angle to the midline.

2. Demonstration of the five senses structure practice method: the eye structure can be imagined as a small opening on a cloth ball. After determining the diamond shape of the eye, pay attention to the position of the corner of the eye to draw the eye.

3. Nose: First, it is summarized into a triangular diamond, and the basic type is changed according to perspective, which mainly includes three main parts: nasal root, nasal wing and nasal head.

4. Mouth: The mouth is a combination of three balls. Grasp the basic shape of the lips and then consider the movement of the mouth. There are mainly five spherical structures in the mouth, so pay attention to the acupoint position of the external structure.

5. Ears: The shape of ears can be imagined as c+y, and the height of ears and nose is actually similar, so you can pay more attention to it in practice.

The second point: how to draw the relationship between head, neck and shoulders?

1, many structural points will be shown in the form of 50-50 split. Pay attention to simplifying the structure and proportion.

2. Head perspective can basically be understood as a big square plus half a square.

3. Pay attention to the position of the spine and the tendency of leaning forward in the neck.

4. The shoulders are mainly faults. Because of trapezius muscle, the structure can be simplified in this way.

5. Be sure to practice the three views through the box to understand its surface structure.

The third point: eight ways of animation practice:

1, the first question: at first, I often didn't understand the difference between this kind of looking up and a big perspective. In fact, the difference lies in the position of the camera, and the angle of view will be more inclined at a close position.

2. Position and angle of view: The position near the lens will have a more inclined angle of view, which can be understood as a Michelin tire man. I have been playing animation training camp for the last 30 days, and there will be detailed demonstrations.

3, viewing angle: pay attention to head-up, which means that you can't bring an angle, pay attention to the angle and distance of the camera.

4. Details: Pay attention to the diagonal distance when drawing various angles of the head, and pay attention to the expression of various details! Also pay attention to the balance of composition.

5. Combination exercise: You can try to draw more different body combinations, such as Mickey Mouse, Astro Boy or some old cartoon images.

6, local: the bone point of the hand is a hard place, the latest knowledge about the hand is to pay attention to the hardest part of the hand. This piece will be mentioned to you in the 30-day animation training camp.

7. Muscles: Students with weak foundation should not consider the muscle composition at first, but pay attention to the curve when practicing doll body. The muscle system is actually very complicated. It is suggested that beginners should not focus on training for one or two years. Other muscles and some demonstrations.

Extended data:

classify

According to the market positioning: vector fashion cartoon, younger age, realism, exquisite illustration, concept setting, etc.

Classification by production methods: hand-drawn, vector, commercial, cutting-edge (2D plane, UI design, 3D), pixel.

According to the illustration style, there are Japanese comics and illustrations, European and American illustrations, Hong Kong illustrations, Korean game illustrations, and Taiwan Province romance novel cover illustrations. (Because of the variety of styles, it is only a simple classification)

In addition, there are many foreign styles, such as hand-folded paper, cloth pattern and various styles, which are neck and neck.

Reference source:

Illustration-